feat: report on-screen cursor position in producer contract

Append cursor_seq/cursor_visible/cursor_pos to the producer block
(host-RO ABI; offsets 168/172/176, existing layout unchanged). Position
is reported every pump tick, independent of draw_cursor, so a consumer
can overlay its own cursor even when the producer does not composite it.

x and y pack into one 8-aligned 64-bit field (single atomic store, no
tear); cursor_seq bumps last to gate a consistent read. Adds the
vgpu_publish_cursor() engine setter and a lightweight cursor_sample_pos()
(position/visibility only, no shape extract) called from the pump.
This commit is contained in:
2026-06-18 22:06:55 +03:00
parent 9f1b41cf78
commit 977c056287
6 changed files with 52 additions and 0 deletions
+7
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@@ -53,4 +53,11 @@ void vgpu_bump_run_epoch(const vgpu_region_view* rv);
void vgpu_tick_heartbeat(const vgpu_region_view* rv);
void vgpu_publish_full_frame_ack(const vgpu_region_view* rv, uint32_t req);
/* Publish the on-screen cursor position (host-RO). Position is sensor data and is
* reported independent of control.draw_cursor (host may draw its own overlay even when the
* producer does not composite the cursor). x,y are screen coords (signed; multi-monitor may
* be negative); visible!=0 when the cursor is shown. Packs x|y into one 8-aligned 64-bit
* field (single atomic store) and bumps cursor_seq last. */
void vgpu_publish_cursor(const vgpu_region_view* rv, int32_t x, int32_t y, uint32_t visible);
#endif /* VGPU_STREAM_ENGINE_H */
+11
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@@ -116,3 +116,14 @@ void vgpu_tick_heartbeat(const vgpu_region_view* rv) {
void vgpu_publish_full_frame_ack(const vgpu_region_view* rv, uint32_t req) {
vgpu_store_release32(&rv->producer->full_frame_ack, req);
}
void vgpu_publish_cursor(const vgpu_region_view* rv, int32_t x, int32_t y, uint32_t visible) {
vgpu_producer_t* p = rv->producer;
/* pack: low 32 = x, high 32 = y (signed → two's-complement bits) */
uint64_t packed = ((uint64_t)(uint32_t)y << 32) | (uint64_t)(uint32_t)x;
/* 64-bit aligned single MOV is atomic on x86_64; barrier orders it (heartbeat pattern) */
p->cursor_pos = packed;
vgpu_store_release32(&p->cursor_visible, visible);
/* publish seq last: its release-store gates the pos/visible writes above for the host */
vgpu_store_release32(&p->cursor_seq, p->cursor_seq + 1u);
}
+9
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@@ -105,6 +105,15 @@ int cursor_sample(vgpu_ctx* ctx) {
return changed;
}
void cursor_sample_pos(vgpu_ctx* ctx) {
vgpu_cursor_t* cur = &ctx->cursor;
CURSORINFO ci; ci.cbSize = sizeof ci;
if (!GetCursorInfo(&ci)) { cur->visible = 0; return; }
cur->visible = (ci.flags & CURSOR_SHOWING) != 0;
cur->x = ci.ptScreenPos.x;
cur->y = ci.ptScreenPos.y;
}
void cursor_draw(vgpu_ctx* ctx, uint8_t* dst, uint32_t W, uint32_t H) {
vgpu_cursor_t* cur = &ctx->cursor;
if (!cur->visible || cur->gw == 0) return;
+4
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@@ -10,6 +10,10 @@
* Returns 1 if anything changed since last sample, else 0. */
int cursor_sample(vgpu_ctx* ctx);
/* Sample only cursor position/visibility (no shape extract). Updates
* ctx->cursor.{visible,x,y}. Cheap (one GetCursorInfo); safe to call every pump tick. */
void cursor_sample_pos(vgpu_ctx* ctx);
/* Alpha/AND-XOR compose the sampled cursor onto a tight BGRA frame. */
void cursor_draw(vgpu_ctx* ctx, uint8_t* bgra, uint32_t width, uint32_t height);
+6
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@@ -100,6 +100,12 @@ void vgpu_present_run(vgpu_ctx* ctx) {
last_beat = nowt;
}
/* --- cursor position: sensor data, reported every tick independent of
* draw_cursor / compositing (host may overlay it itself) --- */
cursor_sample_pos(ctx);
vgpu_publish_cursor(rv, (int32_t)ctx->cursor.x, (int32_t)ctx->cursor.y,
(uint32_t)(ctx->cursor.visible != 0));
/* --- reconcile control (gen-seqlock -> apply -> ack) --- */
vgpu_control_view cv;
uint32_t desired = prev_state;