Files
vatrog-vm-signaling/src/si/vgpu-stream/include/capture.h
T
lirent bd8b966017 vgpu in-guest producer in-tree, release CI, flexible vmie discovery
- src/si/vgpu-stream: in-guest vgpu producer built as a Windows cross-compiled target (if(WIN32))
- .gitea: release workflow — cross-build the agent and build/publish the deb against system vmie
- cmake/makefile: resolve vmie from a source tree (LIBVMIE_PATH) or installed libvmie-dev
2026-06-22 18:35:12 +03:00

29 lines
1.2 KiB
C

#ifndef VGPU_CAPTURE_H
#define VGPU_CAPTURE_H
/* capture.h — extension seam for capture backends.
* A backend produces desktop frames and submits them to the presenter. This
* header is OS-agnostic: it names backends through an opaque vgpu_ctx* and a
* uniform start contract. A platform layer defines vgpu_ctx and any private
* backend plumbing (see src/stream/win32/capture-win32.h). A future Linux layer
* implements the same seam against its own vgpu_ctx + region/sync/clock. */
/* Opaque runtime context, defined by the platform layer (win32: ctx.h). */
typedef struct vgpu_ctx vgpu_ctx;
/* Start a capture backend. Returns 1 on success; on success the backend has
* spawned its capture thread(s) (which received ctx) and set ctx->backend /
* ctx->draw_cursor_cap. The submit contract: each captured desktop frame is
* handed to the presenter via vgpu_present_submit(). */
typedef int (*capture_start_fn)(vgpu_ctx* ctx, int fps);
typedef struct {
const char* name;
capture_start_fn start;
} capture_backend;
/* Data-driven backend table; the entry point selects by env or availability. */
const capture_backend* capture_backends(int* count);
#endif /* VGPU_CAPTURE_H */