Name and isolate the Windows engine as one of potentially several. The
public surface moves to include/win32.h with an opaque vmie_win32 handle
(vmie_win32_open/close/mem); the engine's Windows internals — host bring-up,
the struct-offset profile, process/module/PE/text decode — live under
src/engine/win32. The generic address-space layer stays in src/engine
(gva.c + engine-arch.h, carrying no offset table): gva.c is de-profiled, and
CR3 bring-up reaches the hot translator through a cold gva_translate bridge
so the zero-copy hot path stays private and inlinable.
A memory source is now first-class and public: vmie_mem_open/_open_segs/
_close open a flat dump (or an explicit segment map) as a vmie_mem, with
gpa_seg promoted to the public contract. The physical signature scan is
exposed source-agnostically: sig_scan_mem returns GPAs for any vmie_mem,
sig_scan_sources scans several sources with per-source attribution, and
sig_from_bytes builds an exact needle from a byte span. The pure matcher is
unchanged; dumps and the live engine image are scanned uniformly, neither
needing the other.
CORE (src/core): vmie_mem — guest-physical substrate with a data-driven
segment map (replaces the hardcoded 4 GiB PCI-hole topology). ENGINE
(src/engine): x86-64 paging + Windows bring-up; produces the generic memory
model. HANDLERS (src/handlers): the signature/value/pointer scanners, which
now consume an OS-agnostic contract.
Keystone: gva_ctx is split into vmie_mem (core) + vmie (engine); the generic
access functions take vmie_mem* + cr3 and no longer compile in the Windows
offset table. New public contract include/memmodel.h (vmie_mem, mem_view_t,
vregion, task, range, the gva_* access); win32 surface in include/vmie.h.
Leak relocations: the PE parser, UTF-16 decode and CR3-recovery heuristics
move engine-side; the matcher stays a pure, source-agnostic handler, and the
pointer scanner takes a generic range[] instead of reaching into the process
enumerator.