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6283f55ea1
One of the neat tricks an autoconf style project is capable of is allow configurion/building in a directory other than the source directory. The major advantage to this is that you can build the project various different ways while making changes in a single source tree. For example, this project is designed to work on various different Linux distributions each of which work slightly differently. This means that changes need to verified on each of those supported distributions perferably before the change is committed to the public git repo. Using nfs and custom build directories makes this much easier. I now have a single source tree in nfs mounted on several different systems each running a supported distribution. When I make a change to the source base I suspect may break things I can concurrently build from the same source on all the systems each in their own subdirectory. wget -c http://github.com/downloads/behlendorf/zfs/zfs-x.y.z.tar.gz tar -xzf zfs-x.y.z.tar.gz cd zfs-x-y-z ------------------------- run concurrently ---------------------- <ubuntu system> <fedora system> <debian system> <rhel6 system> mkdir ubuntu mkdir fedora mkdir debian mkdir rhel6 cd ubuntu cd fedora cd debian cd rhel6 ../configure ../configure ../configure ../configure make make make make make check make check make check make check This change also moves many of the include headers from individual incude/sys directories under the modules directory in to a single top level include directory. This has the advantage of making the build rules cleaner and logically it makes a bit more sense.
180 lines
6.4 KiB
C
180 lines
6.4 KiB
C
/*
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* CDDL HEADER START
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*
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* The contents of this file are subject to the terms of the
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* Common Development and Distribution License (the "License").
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* You may not use this file except in compliance with the License.
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*
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* You can obtain a copy of the license at usr/src/OPENSOLARIS.LICENSE
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* or http://www.opensolaris.org/os/licensing.
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* See the License for the specific language governing permissions
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* and limitations under the License.
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*
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* When distributing Covered Code, include this CDDL HEADER in each
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* file and include the License file at usr/src/OPENSOLARIS.LICENSE.
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* If applicable, add the following below this CDDL HEADER, with the
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* fields enclosed by brackets "[]" replaced with your own identifying
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* information: Portions Copyright [yyyy] [name of copyright owner]
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*
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* CDDL HEADER END
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*/
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/*
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* Copyright 2009 Sun Microsystems, Inc. All rights reserved.
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* Use is subject to license terms.
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*/
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#ifndef _SYS_SPACE_MAP_H
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#define _SYS_SPACE_MAP_H
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#include <sys/avl.h>
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#include <sys/dmu.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct space_map_ops space_map_ops_t;
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typedef struct space_map {
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avl_tree_t sm_root; /* AVL tree of map segments */
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uint64_t sm_space; /* sum of all segments in the map */
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uint64_t sm_start; /* start of map */
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uint64_t sm_size; /* size of map */
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uint8_t sm_shift; /* unit shift */
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uint8_t sm_pad[3]; /* unused */
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uint8_t sm_loaded; /* map loaded? */
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uint8_t sm_loading; /* map loading? */
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kcondvar_t sm_load_cv; /* map load completion */
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space_map_ops_t *sm_ops; /* space map block picker ops vector */
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avl_tree_t *sm_pp_root; /* picker-private AVL tree */
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void *sm_ppd; /* picker-private data */
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kmutex_t *sm_lock; /* pointer to lock that protects map */
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} space_map_t;
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typedef struct space_seg {
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avl_node_t ss_node; /* AVL node */
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avl_node_t ss_pp_node; /* AVL picker-private node */
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uint64_t ss_start; /* starting offset of this segment */
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uint64_t ss_end; /* ending offset (non-inclusive) */
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} space_seg_t;
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typedef struct space_ref {
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avl_node_t sr_node; /* AVL node */
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uint64_t sr_offset; /* offset (start or end) */
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int64_t sr_refcnt; /* associated reference count */
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} space_ref_t;
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typedef struct space_map_obj {
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uint64_t smo_object; /* on-disk space map object */
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uint64_t smo_objsize; /* size of the object */
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uint64_t smo_alloc; /* space allocated from the map */
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} space_map_obj_t;
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struct space_map_ops {
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void (*smop_load)(space_map_t *sm);
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void (*smop_unload)(space_map_t *sm);
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uint64_t (*smop_alloc)(space_map_t *sm, uint64_t size);
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void (*smop_claim)(space_map_t *sm, uint64_t start, uint64_t size);
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void (*smop_free)(space_map_t *sm, uint64_t start, uint64_t size);
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uint64_t (*smop_max)(space_map_t *sm);
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boolean_t (*smop_fragmented)(space_map_t *sm);
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};
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/*
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* debug entry
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*
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* 1 3 10 50
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* ,---+--------+------------+---------------------------------.
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* | 1 | action | syncpass | txg (lower bits) |
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* `---+--------+------------+---------------------------------'
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* 63 62 60 59 50 49 0
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*
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*
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*
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* non-debug entry
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*
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* 1 47 1 15
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* ,-----------------------------------------------------------.
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* | 0 | offset (sm_shift units) | type | run |
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* `-----------------------------------------------------------'
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* 63 62 17 16 15 0
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*/
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/* All this stuff takes and returns bytes */
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#define SM_RUN_DECODE(x) (BF64_DECODE(x, 0, 15) + 1)
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#define SM_RUN_ENCODE(x) BF64_ENCODE((x) - 1, 0, 15)
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#define SM_TYPE_DECODE(x) BF64_DECODE(x, 15, 1)
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#define SM_TYPE_ENCODE(x) BF64_ENCODE(x, 15, 1)
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#define SM_OFFSET_DECODE(x) BF64_DECODE(x, 16, 47)
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#define SM_OFFSET_ENCODE(x) BF64_ENCODE(x, 16, 47)
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#define SM_DEBUG_DECODE(x) BF64_DECODE(x, 63, 1)
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#define SM_DEBUG_ENCODE(x) BF64_ENCODE(x, 63, 1)
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#define SM_DEBUG_ACTION_DECODE(x) BF64_DECODE(x, 60, 3)
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#define SM_DEBUG_ACTION_ENCODE(x) BF64_ENCODE(x, 60, 3)
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#define SM_DEBUG_SYNCPASS_DECODE(x) BF64_DECODE(x, 50, 10)
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#define SM_DEBUG_SYNCPASS_ENCODE(x) BF64_ENCODE(x, 50, 10)
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#define SM_DEBUG_TXG_DECODE(x) BF64_DECODE(x, 0, 50)
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#define SM_DEBUG_TXG_ENCODE(x) BF64_ENCODE(x, 0, 50)
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#define SM_RUN_MAX SM_RUN_DECODE(~0ULL)
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#define SM_ALLOC 0x0
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#define SM_FREE 0x1
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/*
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* The data for a given space map can be kept on blocks of any size.
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* Larger blocks entail fewer i/o operations, but they also cause the
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* DMU to keep more data in-core, and also to waste more i/o bandwidth
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* when only a few blocks have changed since the last transaction group.
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* This could use a lot more research, but for now, set the freelist
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* block size to 4k (2^12).
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*/
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#define SPACE_MAP_BLOCKSHIFT 12
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typedef void space_map_func_t(space_map_t *sm, uint64_t start, uint64_t size);
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extern void space_map_create(space_map_t *sm, uint64_t start, uint64_t size,
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uint8_t shift, kmutex_t *lp);
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extern void space_map_destroy(space_map_t *sm);
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extern void space_map_add(space_map_t *sm, uint64_t start, uint64_t size);
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extern void space_map_remove(space_map_t *sm, uint64_t start, uint64_t size);
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extern boolean_t space_map_contains(space_map_t *sm,
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uint64_t start, uint64_t size);
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extern void space_map_vacate(space_map_t *sm,
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space_map_func_t *func, space_map_t *mdest);
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extern void space_map_walk(space_map_t *sm,
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space_map_func_t *func, space_map_t *mdest);
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extern void space_map_load_wait(space_map_t *sm);
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extern int space_map_load(space_map_t *sm, space_map_ops_t *ops,
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uint8_t maptype, space_map_obj_t *smo, objset_t *os);
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extern void space_map_unload(space_map_t *sm);
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extern uint64_t space_map_alloc(space_map_t *sm, uint64_t size);
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extern void space_map_claim(space_map_t *sm, uint64_t start, uint64_t size);
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extern void space_map_free(space_map_t *sm, uint64_t start, uint64_t size);
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extern uint64_t space_map_maxsize(space_map_t *sm);
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extern void space_map_sync(space_map_t *sm, uint8_t maptype,
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space_map_obj_t *smo, objset_t *os, dmu_tx_t *tx);
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extern void space_map_truncate(space_map_obj_t *smo,
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objset_t *os, dmu_tx_t *tx);
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extern void space_map_ref_create(avl_tree_t *t);
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extern void space_map_ref_destroy(avl_tree_t *t);
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extern void space_map_ref_add_seg(avl_tree_t *t,
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uint64_t start, uint64_t end, int64_t refcnt);
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extern void space_map_ref_add_map(avl_tree_t *t,
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space_map_t *sm, int64_t refcnt);
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extern void space_map_ref_generate_map(avl_tree_t *t,
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space_map_t *sm, int64_t minref);
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#ifdef __cplusplus
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}
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#endif
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#endif /* _SYS_SPACE_MAP_H */
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