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572e285762
This is the last official OpenSolaris tag before the public development tree was closed.
288 lines
8.1 KiB
C
288 lines
8.1 KiB
C
/*
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* CDDL HEADER START
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*
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* The contents of this file are subject to the terms of the
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* Common Development and Distribution License (the "License").
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* You may not use this file except in compliance with the License.
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*
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* You can obtain a copy of the license at usr/src/OPENSOLARIS.LICENSE
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* or http://www.opensolaris.org/os/licensing.
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* See the License for the specific language governing permissions
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* and limitations under the License.
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*
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* When distributing Covered Code, include this CDDL HEADER in each
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* file and include the License file at usr/src/OPENSOLARIS.LICENSE.
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* If applicable, add the following below this CDDL HEADER, with the
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* fields enclosed by brackets "[]" replaced with your own identifying
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* information: Portions Copyright [yyyy] [name of copyright owner]
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*
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* CDDL HEADER END
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*/
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/*
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* Copyright (c) 2010, Oracle and/or its affiliates. All rights reserved.
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*/
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#ifndef _SYS_SA_IMPL_H
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#define _SYS_SA_IMPL_H
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#include <sys/dmu.h>
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#include <sys/refcount.h>
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#include <sys/list.h>
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/*
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* Array of known attributes and their
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* various characteristics.
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*/
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typedef struct sa_attr_table {
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sa_attr_type_t sa_attr;
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uint8_t sa_registered;
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uint16_t sa_length;
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sa_bswap_type_t sa_byteswap;
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char *sa_name;
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} sa_attr_table_t;
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/*
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* Zap attribute format for attribute registration
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*
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* 64 56 48 40 32 24 16 8 0
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* +-------+-------+-------+-------+-------+-------+-------+-------+
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* | unused | len | bswap | attr num |
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* +-------+-------+-------+-------+-------+-------+-------+-------+
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*
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* Zap attribute format for layout information.
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*
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* layout information is stored as an array of attribute numbers
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* The name of the attribute is the layout number (0, 1, 2, ...)
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*
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* 16 0
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* +---- ---+
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* | attr # |
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* +--------+
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* | attr # |
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* +--- ----+
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* ......
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*
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*/
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#define ATTR_BSWAP(x) BF32_GET(x, 16, 8)
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#define ATTR_LENGTH(x) BF32_GET(x, 24, 16)
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#define ATTR_NUM(x) BF32_GET(x, 0, 16)
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#define ATTR_ENCODE(x, attr, length, bswap) \
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{ \
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BF64_SET(x, 24, 16, length); \
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BF64_SET(x, 16, 8, bswap); \
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BF64_SET(x, 0, 16, attr); \
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}
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#define TOC_OFF(x) BF32_GET(x, 0, 23)
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#define TOC_ATTR_PRESENT(x) BF32_GET(x, 31, 1)
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#define TOC_LEN_IDX(x) BF32_GET(x, 24, 4)
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#define TOC_ATTR_ENCODE(x, len_idx, offset) \
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{ \
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BF32_SET(x, 31, 1, 1); \
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BF32_SET(x, 24, 7, len_idx); \
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BF32_SET(x, 0, 24, offset); \
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}
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#define SA_LAYOUTS "LAYOUTS"
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#define SA_REGISTRY "REGISTRY"
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/*
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* Each unique layout will have their own table
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* sa_lot (layout_table)
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*/
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typedef struct sa_lot {
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avl_node_t lot_num_node;
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avl_node_t lot_hash_node;
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uint64_t lot_num;
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uint64_t lot_hash;
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sa_attr_type_t *lot_attrs; /* array of attr #'s */
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uint32_t lot_var_sizes; /* how many aren't fixed size */
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uint32_t lot_attr_count; /* total attr count */
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list_t lot_idx_tab; /* should be only a couple of entries */
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int lot_instance; /* used with lot_hash to identify entry */
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} sa_lot_t;
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/* index table of offsets */
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typedef struct sa_idx_tab {
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list_node_t sa_next;
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sa_lot_t *sa_layout;
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uint16_t *sa_variable_lengths;
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refcount_t sa_refcount;
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uint32_t *sa_idx_tab; /* array of offsets */
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} sa_idx_tab_t;
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/*
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* Since the offset/index information into the actual data
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* will usually be identical we can share that information with
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* all handles that have the exact same offsets.
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*
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* You would typically only have a large number of different table of
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* contents if you had a several variable sized attributes.
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*
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* Two AVL trees are used to track the attribute layout numbers.
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* one is keyed by number and will be consulted when a DMU_OT_SA
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* object is first read. The second tree is keyed by the hash signature
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* of the attributes and will be consulted when an attribute is added
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* to determine if we already have an instance of that layout. Both
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* of these tree's are interconnected. The only difference is that
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* when an entry is found in the "hash" tree the list of attributes will
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* need to be compared against the list of attributes you have in hand.
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* The assumption is that typically attributes will just be updated and
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* adding a completely new attribute is a very rare operation.
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*/
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struct sa_os {
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kmutex_t sa_lock;
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boolean_t sa_need_attr_registration;
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boolean_t sa_force_spill;
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uint64_t sa_master_obj;
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uint64_t sa_reg_attr_obj;
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uint64_t sa_layout_attr_obj;
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int sa_num_attrs;
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sa_attr_table_t *sa_attr_table; /* private attr table */
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sa_update_cb_t *sa_update_cb;
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avl_tree_t sa_layout_num_tree; /* keyed by layout number */
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avl_tree_t sa_layout_hash_tree; /* keyed by layout hash value */
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int sa_user_table_sz;
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sa_attr_type_t *sa_user_table; /* user name->attr mapping table */
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};
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/*
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* header for all bonus and spill buffers.
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* The header has a fixed portion with a variable number
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* of "lengths" depending on the number of variable sized
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* attribues which are determined by the "layout number"
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*/
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#define SA_MAGIC 0x2F505A /* ZFS SA */
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typedef struct sa_hdr_phys {
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uint32_t sa_magic;
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uint16_t sa_layout_info; /* Encoded with hdrsize and layout number */
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uint16_t sa_lengths[1]; /* optional sizes for variable length attrs */
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/* ... Data follows the lengths. */
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} sa_hdr_phys_t;
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/*
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* sa_hdr_phys -> sa_layout_info
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*
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* 16 10 0
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* +--------+-------+
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* | hdrsz |layout |
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* +--------+-------+
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*
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* Bits 0-10 are the layout number
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* Bits 11-16 are the size of the header.
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* The hdrsize is the number * 8
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*
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* For example.
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* hdrsz of 1 ==> 8 byte header
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* 2 ==> 16 byte header
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*
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*/
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#define SA_HDR_LAYOUT_NUM(hdr) BF32_GET(hdr->sa_layout_info, 0, 10)
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#define SA_HDR_SIZE(hdr) BF32_GET_SB(hdr->sa_layout_info, 10, 16, 3, 0)
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#define SA_HDR_LAYOUT_INFO_ENCODE(x, num, size) \
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{ \
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BF32_SET_SB(x, 10, 6, 3, 0, size); \
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BF32_SET(x, 0, 10, num); \
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}
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typedef enum sa_buf_type {
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SA_BONUS = 1,
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SA_SPILL = 2
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} sa_buf_type_t;
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typedef enum sa_data_op {
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SA_LOOKUP,
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SA_UPDATE,
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SA_ADD,
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SA_REPLACE,
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SA_REMOVE
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} sa_data_op_t;
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/*
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* Opaque handle used for most sa functions
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*
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* This needs to be kept as small as possible.
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*/
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struct sa_handle {
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kmutex_t sa_lock;
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dmu_buf_t *sa_bonus;
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dmu_buf_t *sa_spill;
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objset_t *sa_os;
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void *sa_userp;
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sa_idx_tab_t *sa_bonus_tab; /* idx of bonus */
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sa_idx_tab_t *sa_spill_tab; /* only present if spill activated */
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};
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#define SA_GET_DB(hdl, type) \
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(dmu_buf_impl_t *)((type == SA_BONUS) ? hdl->sa_bonus : hdl->sa_spill)
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#define SA_GET_HDR(hdl, type) \
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((sa_hdr_phys_t *)((dmu_buf_impl_t *)(SA_GET_DB(hdl, \
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type))->db.db_data))
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#define SA_IDX_TAB_GET(hdl, type) \
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(type == SA_BONUS ? hdl->sa_bonus_tab : hdl->sa_spill_tab)
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#define IS_SA_BONUSTYPE(a) \
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((a == DMU_OT_SA) ? B_TRUE : B_FALSE)
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#define SA_BONUSTYPE_FROM_DB(db) \
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(dmu_get_bonustype((dmu_buf_t *)db))
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#define SA_BLKPTR_SPACE (DN_MAX_BONUSLEN - sizeof (blkptr_t))
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#define SA_LAYOUT_NUM(x, type) \
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((!IS_SA_BONUSTYPE(type) ? 0 : (((IS_SA_BONUSTYPE(type)) && \
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((SA_HDR_LAYOUT_NUM(x)) == 0)) ? 1 : SA_HDR_LAYOUT_NUM(x))))
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#define SA_REGISTERED_LEN(sa, attr) sa->sa_attr_table[attr].sa_length
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#define SA_ATTR_LEN(sa, idx, attr, hdr) ((SA_REGISTERED_LEN(sa, attr) == 0) ?\
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hdr->sa_lengths[TOC_LEN_IDX(idx->sa_idx_tab[attr])] : \
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SA_REGISTERED_LEN(sa, attr))
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#define SA_SET_HDR(hdr, num, size) \
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{ \
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hdr->sa_magic = SA_MAGIC; \
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SA_HDR_LAYOUT_INFO_ENCODE(hdr->sa_layout_info, num, size); \
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}
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#define SA_ATTR_INFO(sa, idx, hdr, attr, bulk, type, hdl) \
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{ \
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bulk.sa_size = SA_ATTR_LEN(sa, idx, attr, hdr); \
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bulk.sa_buftype = type; \
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bulk.sa_addr = \
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(void *)((uintptr_t)TOC_OFF(idx->sa_idx_tab[attr]) + \
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(uintptr_t)hdr); \
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}
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#define SA_HDR_SIZE_MATCH_LAYOUT(hdr, tb) \
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(SA_HDR_SIZE(hdr) == (sizeof (sa_hdr_phys_t) + \
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(tb->lot_var_sizes > 1 ? P2ROUNDUP((tb->lot_var_sizes - 1) * \
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sizeof (uint16_t), 8) : 0)))
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int sa_add_impl(sa_handle_t *, sa_attr_type_t,
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uint32_t, sa_data_locator_t, void *, dmu_tx_t *);
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void sa_register_update_callback_locked(objset_t *, sa_update_cb_t *);
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int sa_size_locked(sa_handle_t *, sa_attr_type_t, int *);
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void sa_default_locator(void **, uint32_t *, uint32_t, boolean_t, void *);
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int sa_attr_size(sa_os_t *, sa_idx_tab_t *, sa_attr_type_t,
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uint16_t *, sa_hdr_phys_t *);
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#ifdef __cplusplus
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extern "C" {
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#endif
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#ifdef __cplusplus
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}
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#endif
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#endif /* _SYS_SA_IMPL_H */
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