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	Sponsored-by: https://despairlabs.com/sponsor/ Signed-off-by: Rob Norris <robn@despairlabs.com> Reviewed-by: Tony Hutter <hutter2@llnl.gov> Reviewed-by: Brian Behlendorf <behlendorf1@llnl.gov>
		
			
				
	
	
		
			327 lines
		
	
	
		
			9.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			327 lines
		
	
	
		
			9.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
// SPDX-License-Identifier: CDDL-1.0
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/*
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 * CDDL HEADER START
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 *
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 * The contents of this file are subject to the terms of the
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 * Common Development and Distribution License (the "License").
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 * You may not use this file except in compliance with the License.
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 *
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 * You can obtain a copy of the license at usr/src/OPENSOLARIS.LICENSE
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 * or https://opensource.org/licenses/CDDL-1.0.
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 * See the License for the specific language governing permissions
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 * and limitations under the License.
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 *
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 * When distributing Covered Code, include this CDDL HEADER in each
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 * file and include the License file at usr/src/OPENSOLARIS.LICENSE.
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 * If applicable, add the following below this CDDL HEADER, with the
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 * fields enclosed by brackets "[]" replaced with your own identifying
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 * information: Portions Copyright [yyyy] [name of copyright owner]
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 *
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 * CDDL HEADER END
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 */
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/*
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 * Copyright 2009 Sun Microsystems, Inc.  All rights reserved.
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 * Use is subject to license terms.
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 */
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/*
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 * Copyright (c) 2014 by Delphix. All rights reserved.
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 */
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#ifndef	_AVL_H
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#define	_AVL_H extern __attribute__((visibility("default")))
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/*
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 * This is a private header file.  Applications should not directly include
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 * this file.
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 */
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#ifdef	__cplusplus
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extern "C" {
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#endif
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#include <sys/types.h>
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#include <sys/avl_impl.h>
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/*
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 * This is a generic implementation of AVL trees for use in the Solaris kernel.
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 * The interfaces provide an efficient way of implementing an ordered set of
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 * data structures.
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 *
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 * AVL trees provide an alternative to using an ordered linked list. Using AVL
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 * trees will usually be faster, however they requires more storage. An ordered
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 * linked list in general requires 2 pointers in each data structure. The
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 * AVL tree implementation uses 3 pointers. The following chart gives the
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 * approximate performance of operations with the different approaches:
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 *
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 *	Operation	 Link List	AVL tree
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 *	---------	 --------	--------
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 *	lookup		   O(n)		O(log(n))
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 *
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 *	insert 1 node	 constant	constant
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 *
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 *	delete 1 node	 constant	between constant and O(log(n))
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 *
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 *	delete all nodes   O(n)		O(n)
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 *
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 *	visit the next
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 *	or prev node	 constant	between constant and O(log(n))
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 *
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 *
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 * The data structure nodes are anchored at an "avl_tree_t" (the equivalent
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 * of a list header) and the individual nodes will have a field of
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 * type "avl_node_t" (corresponding to list pointers).
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 *
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 * The type "avl_index_t" is used to indicate a position in the list for
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 * certain calls.
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 *
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 * The usage scenario is generally:
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 *
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 * 1. Create the list/tree with: avl_create()
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 *
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 * followed by any mixture of:
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 *
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 * 2a. Insert nodes with: avl_add(), or avl_find() and avl_insert()
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 *
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 * 2b. Visited elements with:
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 *	 avl_first() - returns the lowest valued node
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 *	 avl_last() - returns the highest valued node
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 *	 AVL_NEXT() - given a node go to next higher one
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 *	 AVL_PREV() - given a node go to previous lower one
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 *
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 * 2c.  Find the node with the closest value either less than or greater
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 *	than a given value with avl_nearest().
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 *
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 * 2d. Remove individual nodes from the list/tree with avl_remove().
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 *
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 * and finally when the list is being destroyed
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 *
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 * 3. Use avl_destroy_nodes() to quickly process/free up any remaining nodes.
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 *    Note that once you use avl_destroy_nodes(), you can no longer
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 *    use any routine except avl_destroy_nodes() and avl_destroy().
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 *
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 * 4. Use avl_destroy() to destroy the AVL tree itself.
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 *
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 * Any locking for multiple thread access is up to the user to provide, just
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 * as is needed for any linked list implementation.
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 */
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/*
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 * AVL comparator helpers
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 */
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#define	TREE_ISIGN(a)	(((a) > 0) - ((a) < 0))
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#define	TREE_CMP(a, b)	(((a) > (b)) - ((a) < (b)))
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#define	TREE_PCMP(a, b)	\
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	(((uintptr_t)(a) > (uintptr_t)(b)) - ((uintptr_t)(a) < (uintptr_t)(b)))
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/*
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 * Type used for the root of the AVL tree.
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 */
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typedef struct avl_tree avl_tree_t;
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/*
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 * The data nodes in the AVL tree must have a field of this type.
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 */
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typedef struct avl_node avl_node_t;
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/*
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 * An opaque type used to locate a position in the tree where a node
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 * would be inserted.
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 */
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typedef uintptr_t avl_index_t;
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/*
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 * Direction constants used for avl_nearest().
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 */
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#define	AVL_BEFORE	(0)
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#define	AVL_AFTER	(1)
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/*
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 * Prototypes
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 *
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 * Where not otherwise mentioned, "void *" arguments are a pointer to the
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 * user data structure which must contain a field of type avl_node_t.
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 *
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 * Also assume the user data structures looks like:
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 *	struct my_type {
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 *		...
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 *		avl_node_t	my_link;
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 *		...
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 *	};
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 */
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/*
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 * Initialize an AVL tree. Arguments are:
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 *
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 * tree   - the tree to be initialized
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 * compar - function to compare two nodes, it must return exactly: -1, 0, or +1
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 *          -1 for <, 0 for ==, and +1 for >
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 * size   - the value of sizeof(struct my_type)
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 * offset - the value of OFFSETOF(struct my_type, my_link)
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 */
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_AVL_H void avl_create(avl_tree_t *tree,
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	int (*compar) (const void *, const void *), size_t size, size_t offset);
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/*
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 * Find a node with a matching value in the tree. Returns the matching node
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 * found. If not found, it returns NULL and then if "where" is not NULL it sets
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 * "where" for use with avl_insert() or avl_nearest().
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 *
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 * node   - node that has the value being looked for
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 * where  - position for use with avl_nearest() or avl_insert(), may be NULL
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 */
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_AVL_H void *avl_find(avl_tree_t *tree, const void *node, avl_index_t *where);
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/*
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 * Insert a node into the tree.
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 *
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 * node   - the node to insert
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 * where  - position as returned from avl_find()
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 */
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_AVL_H void avl_insert(avl_tree_t *tree, void *node, avl_index_t where);
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/*
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 * Insert "new_data" in "tree" in the given "direction" either after
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 * or before the data "here".
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 *
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 * This might be useful for avl clients caching recently accessed
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 * data to avoid doing avl_find() again for insertion.
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 *
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 * new_data	- new data to insert
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 * here		- existing node in "tree"
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 * direction	- either AVL_AFTER or AVL_BEFORE the data "here".
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 */
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_AVL_H void avl_insert_here(avl_tree_t *tree, void *new_data, void *here,
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    int direction);
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/*
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 * Return the first or last valued node in the tree. Will return NULL
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 * if the tree is empty.
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 *
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 */
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_AVL_H void *avl_first(avl_tree_t *tree);
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_AVL_H void *avl_last(avl_tree_t *tree);
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/*
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 * Return the next or previous valued node in the tree.
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 * AVL_NEXT() will return NULL if at the last node.
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 * AVL_PREV() will return NULL if at the first node.
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 *
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 * node   - the node from which the next or previous node is found
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 */
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#define	AVL_NEXT(tree, node)	avl_walk(tree, node, AVL_AFTER)
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#define	AVL_PREV(tree, node)	avl_walk(tree, node, AVL_BEFORE)
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/*
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 * Find the node with the nearest value either greater or less than
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 * the value from a previous avl_find(). Returns the node or NULL if
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 * there isn't a matching one.
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 *
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 * where     - position as returned from avl_find()
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 * direction - either AVL_BEFORE or AVL_AFTER
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 *
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 * EXAMPLE get the greatest node that is less than a given value:
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 *
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 *	avl_tree_t *tree;
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 *	struct my_data look_for_value = {....};
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 *	struct my_data *node;
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 *	struct my_data *less;
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 *	avl_index_t where;
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 *
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 *	node = avl_find(tree, &look_for_value, &where);
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 *	if (node != NULL)
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 *		less = AVL_PREV(tree, node);
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 *	else
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 *		less = avl_nearest(tree, where, AVL_BEFORE);
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 */
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_AVL_H void *avl_nearest(avl_tree_t *tree, avl_index_t where, int direction);
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/*
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 * Add a single node to the tree.
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 * The node must not be in the tree, and it must not
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 * compare equal to any other node already in the tree.
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 *
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 * node   - the node to add
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 */
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_AVL_H void avl_add(avl_tree_t *tree, void *node);
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/*
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 * Remove a single node from the tree.  The node must be in the tree.
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 *
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 * node   - the node to remove
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 */
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_AVL_H void avl_remove(avl_tree_t *tree, void *node);
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/*
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 * Reinsert a node only if its order has changed relative to its nearest
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 * neighbors. To optimize performance avl_update_lt() checks only the previous
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 * node and avl_update_gt() checks only the next node. Use avl_update_lt() and
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 * avl_update_gt() only if you know the direction in which the order of the
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 * node may change.
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 */
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_AVL_H boolean_t avl_update(avl_tree_t *, void *);
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_AVL_H boolean_t avl_update_lt(avl_tree_t *, void *);
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_AVL_H boolean_t avl_update_gt(avl_tree_t *, void *);
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/*
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 * Swaps the contents of the two trees.
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 */
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_AVL_H void avl_swap(avl_tree_t *tree1, avl_tree_t *tree2);
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/*
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 * Return the number of nodes in the tree
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 */
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_AVL_H ulong_t avl_numnodes(avl_tree_t *tree);
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/*
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 * Return B_TRUE if there are zero nodes in the tree, B_FALSE otherwise.
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 */
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_AVL_H boolean_t avl_is_empty(avl_tree_t *tree);
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/*
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 * Used to destroy any remaining nodes in a tree. The cookie argument should
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 * be initialized to NULL before the first call. Returns a node that has been
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 * removed from the tree and may be free()'d. Returns NULL when the tree is
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 * empty.
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 *
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 * Once you call avl_destroy_nodes(), you can only continuing calling it and
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 * finally avl_destroy(). No other AVL routines will be valid.
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 *
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 * cookie - a "void *" used to save state between calls to avl_destroy_nodes()
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 *
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 * EXAMPLE:
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 *	avl_tree_t *tree;
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 *	struct my_data *node;
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 *	void *cookie;
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 *
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 *	cookie = NULL;
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 *	while ((node = avl_destroy_nodes(tree, &cookie)) != NULL)
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 *		free(node);
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 *	avl_destroy(tree);
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 */
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_AVL_H void *avl_destroy_nodes(avl_tree_t *tree, void **cookie);
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/*
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 * Final destroy of an AVL tree. Arguments are:
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 *
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 * tree   - the empty tree to destroy
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 */
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_AVL_H void avl_destroy(avl_tree_t *tree);
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#ifdef	__cplusplus
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}
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#endif
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#endif	/* _AVL_H */
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