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ea400129c3
- Avoid atomic_add() when updating as_lower_bound/as_upper_bound. Previous code was excessively strong on 64bit systems while not strong enough on 32bit ones. Instead introduce and use real atomic_load() and atomic_store() operations, just an assignments on 64bit machines, but using proper atomics on 32bit ones to avoid torn reads/writes. - Reduce number of buckets on large systems. Extra buckets not as much improve add speed, as hurt reads. Unlike wmsum for aggsum reads are still important. Reviewed-by: Brian Behlendorf <behlendorf1@llnl.gov> Reviewed-by: Ryan Moeller <ryan@iXsystems.com> Signed-off-by: Alexander Motin <mav@FreeBSD.org> Sponsored-By: iXsystems, Inc. Closes #12145
246 lines
8.8 KiB
C
246 lines
8.8 KiB
C
/*
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* CDDL HEADER START
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*
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* This file and its contents are supplied under the terms of the
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* Common Development and Distribution License ("CDDL"), version 1.0.
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* You may only use this file in accordance with the terms of version
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* 1.0 of the CDDL.
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*
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* A full copy of the text of the CDDL should have accompanied this
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* source. A copy of the CDDL is also available via the Internet at
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* http://www.illumos.org/license/CDDL.
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*
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* CDDL HEADER END
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*/
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/*
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* Copyright (c) 2017, 2018 by Delphix. All rights reserved.
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*/
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#include <sys/zfs_context.h>
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#include <sys/aggsum.h>
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/*
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* Aggregate-sum counters are a form of fanned-out counter, used when atomic
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* instructions on a single field cause enough CPU cache line contention to
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* slow system performance. Due to their increased overhead and the expense
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* involved with precisely reading from them, they should only be used in cases
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* where the write rate (increment/decrement) is much higher than the read rate
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* (get value).
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*
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* Aggregate sum counters are comprised of two basic parts, the core and the
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* buckets. The core counter contains a lock for the entire counter, as well
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* as the current upper and lower bounds on the value of the counter. The
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* aggsum_bucket structure contains a per-bucket lock to protect the contents of
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* the bucket, the current amount that this bucket has changed from the global
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* counter (called the delta), and the amount of increment and decrement we have
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* "borrowed" from the core counter.
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*
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* The basic operation of an aggsum is simple. Threads that wish to modify the
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* counter will modify one bucket's counter (determined by their current CPU, to
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* help minimize lock and cache contention). If the bucket already has
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* sufficient capacity borrowed from the core structure to handle their request,
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* they simply modify the delta and return. If the bucket does not, we clear
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* the bucket's current state (to prevent the borrowed amounts from getting too
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* large), and borrow more from the core counter. Borrowing is done by adding to
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* the upper bound (or subtracting from the lower bound) of the core counter,
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* and setting the borrow value for the bucket to the amount added (or
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* subtracted). Clearing the bucket is the opposite; we add the current delta
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* to both the lower and upper bounds of the core counter, subtract the borrowed
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* incremental from the upper bound, and add the borrowed decrement from the
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* lower bound. Note that only borrowing and clearing require access to the
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* core counter; since all other operations access CPU-local resources,
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* performance can be much higher than a traditional counter.
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*
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* Threads that wish to read from the counter have a slightly more challenging
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* task. It is fast to determine the upper and lower bounds of the aggum; this
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* does not require grabbing any locks. This suffices for cases where an
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* approximation of the aggsum's value is acceptable. However, if one needs to
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* know whether some specific value is above or below the current value in the
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* aggsum, they invoke aggsum_compare(). This function operates by repeatedly
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* comparing the target value to the upper and lower bounds of the aggsum, and
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* then clearing a bucket. This proceeds until the target is outside of the
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* upper and lower bounds and we return a response, or the last bucket has been
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* cleared and we know that the target is equal to the aggsum's value. Finally,
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* the most expensive operation is determining the precise value of the aggsum.
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* To do this, we clear every bucket and then return the upper bound (which must
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* be equal to the lower bound). What makes aggsum_compare() and aggsum_value()
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* expensive is clearing buckets. This involves grabbing the global lock
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* (serializing against themselves and borrow operations), grabbing a bucket's
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* lock (preventing threads on those CPUs from modifying their delta), and
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* zeroing out the borrowed value (forcing that thread to borrow on its next
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* request, which will also be expensive). This is what makes aggsums well
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* suited for write-many read-rarely operations.
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*
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* Note that the aggsums do not expand if more CPUs are hot-added. In that
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* case, we will have less fanout than boot_ncpus, but we don't want to always
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* reserve the RAM necessary to create the extra slots for additional CPUs up
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* front, and dynamically adding them is a complex task.
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*/
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/*
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* We will borrow 2^aggsum_borrow_shift times the current request, so we will
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* have to get the as_lock approximately every 2^aggsum_borrow_shift calls to
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* aggsum_add().
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*/
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static uint_t aggsum_borrow_shift = 4;
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void
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aggsum_init(aggsum_t *as, uint64_t value)
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{
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bzero(as, sizeof (*as));
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as->as_lower_bound = as->as_upper_bound = value;
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mutex_init(&as->as_lock, NULL, MUTEX_DEFAULT, NULL);
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/*
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* Too many buckets may hurt read performance without improving
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* write. From 12 CPUs use bucket per 2 CPUs, from 48 per 4, etc.
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*/
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as->as_bucketshift = highbit64(boot_ncpus / 6) / 2;
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as->as_numbuckets = ((boot_ncpus - 1) >> as->as_bucketshift) + 1;
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as->as_buckets = kmem_zalloc(as->as_numbuckets *
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sizeof (aggsum_bucket_t), KM_SLEEP);
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for (int i = 0; i < as->as_numbuckets; i++) {
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mutex_init(&as->as_buckets[i].asc_lock,
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NULL, MUTEX_DEFAULT, NULL);
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}
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}
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void
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aggsum_fini(aggsum_t *as)
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{
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for (int i = 0; i < as->as_numbuckets; i++)
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mutex_destroy(&as->as_buckets[i].asc_lock);
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kmem_free(as->as_buckets, as->as_numbuckets * sizeof (aggsum_bucket_t));
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mutex_destroy(&as->as_lock);
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}
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int64_t
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aggsum_lower_bound(aggsum_t *as)
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{
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return (atomic_load_64((volatile uint64_t *)&as->as_lower_bound));
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}
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uint64_t
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aggsum_upper_bound(aggsum_t *as)
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{
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return (atomic_load_64(&as->as_upper_bound));
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}
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uint64_t
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aggsum_value(aggsum_t *as)
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{
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int64_t lb;
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uint64_t ub;
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mutex_enter(&as->as_lock);
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lb = as->as_lower_bound;
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ub = as->as_upper_bound;
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if (lb == ub) {
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for (int i = 0; i < as->as_numbuckets; i++) {
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ASSERT0(as->as_buckets[i].asc_delta);
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ASSERT0(as->as_buckets[i].asc_borrowed);
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}
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mutex_exit(&as->as_lock);
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return (lb);
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}
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for (int i = 0; i < as->as_numbuckets; i++) {
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struct aggsum_bucket *asb = &as->as_buckets[i];
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if (asb->asc_borrowed == 0)
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continue;
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mutex_enter(&asb->asc_lock);
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lb += asb->asc_delta + asb->asc_borrowed;
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ub += asb->asc_delta - asb->asc_borrowed;
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asb->asc_delta = 0;
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asb->asc_borrowed = 0;
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mutex_exit(&asb->asc_lock);
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}
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ASSERT3U(lb, ==, ub);
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atomic_store_64((volatile uint64_t *)&as->as_lower_bound, lb);
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atomic_store_64(&as->as_upper_bound, lb);
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mutex_exit(&as->as_lock);
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return (lb);
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}
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void
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aggsum_add(aggsum_t *as, int64_t delta)
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{
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struct aggsum_bucket *asb;
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int64_t borrow;
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asb = &as->as_buckets[(CPU_SEQID_UNSTABLE >> as->as_bucketshift) %
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as->as_numbuckets];
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/* Try fast path if we already borrowed enough before. */
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mutex_enter(&asb->asc_lock);
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if (asb->asc_delta + delta <= (int64_t)asb->asc_borrowed &&
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asb->asc_delta + delta >= -(int64_t)asb->asc_borrowed) {
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asb->asc_delta += delta;
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mutex_exit(&asb->asc_lock);
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return;
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}
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mutex_exit(&asb->asc_lock);
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/*
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* We haven't borrowed enough. Take the global lock and borrow
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* considering what is requested now and what we borrowed before.
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*/
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borrow = (delta < 0 ? -delta : delta);
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borrow <<= aggsum_borrow_shift + as->as_bucketshift;
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mutex_enter(&as->as_lock);
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if (borrow >= asb->asc_borrowed)
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borrow -= asb->asc_borrowed;
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else
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borrow = (borrow - (int64_t)asb->asc_borrowed) / 4;
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mutex_enter(&asb->asc_lock);
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delta += asb->asc_delta;
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asb->asc_delta = 0;
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asb->asc_borrowed += borrow;
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mutex_exit(&asb->asc_lock);
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atomic_store_64((volatile uint64_t *)&as->as_lower_bound,
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as->as_lower_bound + delta - borrow);
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atomic_store_64(&as->as_upper_bound,
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as->as_upper_bound + delta + borrow);
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mutex_exit(&as->as_lock);
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}
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/*
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* Compare the aggsum value to target efficiently. Returns -1 if the value
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* represented by the aggsum is less than target, 1 if it's greater, and 0 if
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* they are equal.
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*/
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int
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aggsum_compare(aggsum_t *as, uint64_t target)
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{
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int64_t lb;
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uint64_t ub;
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int i;
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if (atomic_load_64(&as->as_upper_bound) < target)
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return (-1);
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lb = atomic_load_64((volatile uint64_t *)&as->as_lower_bound);
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if (lb > 0 && (uint64_t)lb > target)
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return (1);
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mutex_enter(&as->as_lock);
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lb = as->as_lower_bound;
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ub = as->as_upper_bound;
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for (i = 0; i < as->as_numbuckets; i++) {
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struct aggsum_bucket *asb = &as->as_buckets[i];
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if (asb->asc_borrowed == 0)
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continue;
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mutex_enter(&asb->asc_lock);
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lb += asb->asc_delta + asb->asc_borrowed;
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ub += asb->asc_delta - asb->asc_borrowed;
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asb->asc_delta = 0;
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asb->asc_borrowed = 0;
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mutex_exit(&asb->asc_lock);
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if (ub < target || (lb > 0 && (uint64_t)lb > target))
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break;
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}
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if (i >= as->as_numbuckets)
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ASSERT3U(lb, ==, ub);
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atomic_store_64((volatile uint64_t *)&as->as_lower_bound, lb);
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atomic_store_64(&as->as_upper_bound, ub);
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mutex_exit(&as->as_lock);
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return (ub < target ? -1 : (uint64_t)lb > target ? 1 : 0);
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}
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