/* BEGIN CSTYLED */ /* ** $Id: ltable.h,v 2.16.1.2 2013/08/30 15:49:41 roberto Exp $ ** Lua tables (hash) ** See Copyright Notice in lua.h */ #ifndef ltable_h #define ltable_h #include "lobject.h" #define gnode(t,i) (&(t)->node[i]) #define gkey(n) (&(n)->i_key.tvk) #define gval(n) (&(n)->i_val) #define gnext(n) ((n)->i_key.nk.next) #define invalidateTMcache(t) ((t)->flags = 0) /* returns the key, given the value of a table entry */ #define keyfromval(v) \ (gkey(cast(Node *, cast(char *, (v)) - offsetof(Node, i_val)))) LUAI_FUNC const TValue *luaH_getint (Table *t, int key); LUAI_FUNC void luaH_setint (lua_State *L, Table *t, int key, TValue *value); LUAI_FUNC const TValue *luaH_getstr (Table *t, TString *key); LUAI_FUNC const TValue *luaH_get (Table *t, const TValue *key); LUAI_FUNC TValue *luaH_newkey (lua_State *L, Table *t, const TValue *key); LUAI_FUNC TValue *luaH_set (lua_State *L, Table *t, const TValue *key); LUAI_FUNC Table *luaH_new (lua_State *L); LUAI_FUNC void luaH_resize (lua_State *L, Table *t, int nasize, int nhsize); LUAI_FUNC void luaH_resizearray (lua_State *L, Table *t, int nasize); LUAI_FUNC void luaH_free (lua_State *L, Table *t); LUAI_FUNC int luaH_next (lua_State *L, Table *t, StkId key); LUAI_FUNC int luaH_getn (Table *t); #if defined(LUA_DEBUG) LUAI_FUNC Node *luaH_mainposition (const Table *t, const TValue *key); LUAI_FUNC int luaH_isdummy (Node *n); #endif #endif /* END CSTYLED */