#include /* * Task queue interface * * The taskq_work_wrapper functions are used to manage the work_structs * which must be submitted to linux. The shim layer allocates a wrapper * structure for all items which contains a pointer to itself as well as * the real work to be performed. When the work item run the generic * handle is called which calls the real work function and then using * the self pointer frees the work_struct. */ typedef struct taskq_work_wrapper { struct work_struct tww_work; task_func_t tww_func; void * tww_priv; } taskq_work_wrapper_t; static void taskq_work_handler(void *priv) { taskq_work_wrapper_t *tww = priv; BUG_ON(tww == NULL); BUG_ON(tww->tww_func == NULL); /* Call the real function and free the wrapper */ tww->tww_func(tww->tww_priv); kfree(tww); } /* XXX - All flags currently ignored */ taskqid_t __taskq_dispatch(taskq_t *tq, task_func_t func, void *priv, uint_t flags) { struct workqueue_struct *wq = tq; taskq_work_wrapper_t *tww; int rc; BUG_ON(in_interrupt()); BUG_ON(tq == NULL); BUG_ON(func == NULL); tww = (taskq_work_wrapper_t *)kmalloc(sizeof(*tww), GFP_KERNEL); if (!tww) return (taskqid_t)0; INIT_WORK(&(tww->tww_work), taskq_work_handler, tww); tww->tww_func = func; tww->tww_priv = priv; rc = queue_work(wq, &(tww->tww_work)); if (!rc) { kfree(tww); return (taskqid_t)0; } return (taskqid_t)wq; } EXPORT_SYMBOL(__taskq_dispatch); /* XXX - Most args ignored until we decide if it's worth the effort * to emulate the solaris notion of dynamic thread pools. For * now we simply serialize everything through one thread which * may come back to bite us as a performance issue. * pri - Ignore priority * min - Ignored until this is a dynamic thread pool * max - Ignored until this is a dynamic thread pool * flags - Ignored until this is a dynamic thread_pool */ taskq_t * __taskq_create(const char *name, int nthreads, pri_t pri, int minalloc, int maxalloc, uint_t flags) { /* NOTE: Linux workqueue names are limited to 10 chars */ return create_singlethread_workqueue(name); } EXPORT_SYMBOL(__taskq_create);