This is the Fletcher4 algorithm implemented in pure C, but using
multiple counters using algorithms identical to those used for
SSE/NEON and AVX2.
This allows for faster execution on core with strong superscalar
capabilities but weak SIMD capabilities.
Reviewed-by: Brian Behlendorf <behlendorf1@llnl.gov>
Signed-off-by: Romain Dolbeau <romain.dolbeau@atos.net>
Closes#5317