This is the Fletcher4 algorithm implemented in pure C, but using
multiple counters using algorithms identical to those used for
SSE/NEON and AVX2.
This allows for faster execution on core with strong superscalar
capabilities but weak SIMD capabilities.
Reviewed-by: Brian Behlendorf <behlendorf1@llnl.gov>
Signed-off-by: Romain Dolbeau <romain.dolbeau@atos.net>
Closes#5317
This is not useful on micro-architecture with a weak NEON
implementation (only 64 bits); the native version is slower &
the byteswap barely faster than scalar. On A53 or A57, it's
a small improvement on scalar but OK for byteswap.
Results from an A53 system:
0 0 0x01 -1 0 1499068294333000 1499101101878000
implementation native byteswap
scalar 1008227510 755880264
aarch64_neon 1198098720 1044818671
fastest aarch64_neon aarch64_neon
Results from a A57 system:
0 0 0x01 -1 0 4407214734807033 4407233933777404
implementation native byteswap
scalar 2302071241 1124873346
aarch64_neon 2542214946 2245570352
fastest aarch64_neon aarch64_neon
Reviewed-by: Gvozden Neskovic <neskovic@gmail.com>
Reviewed-by: Brian Behlendorf <behlendorf1@llnl.gov>
Signed-off-by: Romain Dolbeau <romain.dolbeau@atos.net>
Closes#5248