Implement zio_execute() as a wrapper around the static function
__zio_execute() so that we can force __zio_execute() to be inlined.
This reduces stack overhead which is important because __zio_execute()
is called recursively in several zio code paths. zio_execute() itself
cannot be inlined because it is externally visible.
Signed-off-by: Brian Behlendorf <behlendorf1@llnl.gov>
Eliminated local variables pointing to members of the zio struct.
Just refer to the struct members directly. This saved about 32 bytes per
call, but this function can be called recurisvely up to 19 levels deep,
so we potentially save up to 608 bytes.
Signed-off-by: Brian Behlendorf <behlendorf1@llnl.gov>
Decrease stack usage for various call paths by forcing certain
functions to be inlined. By inlining the functions the overhead
of a new stack frame is removed at the cost of increased code size.
Signed-off-by: Brian Behlendorf <behlendorf1@llnl.gov>
The zio_taskq_dispatch() function may be called at interrupt time
and it is critical that we never sleep.
Additionally, wrap taskq_dispatch() in a while loop because it may
fail. This is non optimal but is OK for now.
Signed-off-by: Brian Behlendorf <behlendorf1@llnl.gov>
Fix non-c90 compliant code, for the most part these changes
simply deal with where a particular variable is declared.
Under c90 it must alway be done at the very start of a block.
Signed-off-by: Brian Behlendorf <behlendorf1@llnl.gov>