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Optimize small random numbers generation
In all places except two spa_get_random() is used for small values, and the consumers do not require well seeded high quality values. Switch those two exceptions directly to random_get_pseudo_bytes() and optimize spa_get_random(), renaming it to random_in_range(), since it is not related to SPA or ZFS in general. On FreeBSD directly map random_in_range() to new prng32_bounded() KPI added in FreeBSD 13. On Linux and in user-space just reduce the type used to uint32_t to avoid more expensive 64bit division. Reviewed-by: Ryan Moeller <ryan@iXsystems.com> Reviewed-by: Brian Behlendorf <behlendorf1@llnl.gov> Signed-off-by: Alexander Motin <mav@FreeBSD.org> Sponsored-By: iXsystems, Inc. Closes #12183
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@@ -1572,7 +1572,7 @@ vdev_indirect_splits_enumerate_randomly(indirect_vsd_t *iv, zio_t *zio)
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indirect_child_t *ic = list_head(&is->is_unique_child);
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int children = is->is_unique_children;
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for (int i = spa_get_random(children); i > 0; i--)
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for (int i = random_in_range(children); i > 0; i--)
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ic = list_next(&is->is_unique_child, ic);
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ASSERT3P(ic, !=, NULL);
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@@ -1736,7 +1736,7 @@ vdev_indirect_reconstruct_io_done(zio_t *zio)
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* Known_good will be TRUE when reconstruction is known to be possible.
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*/
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if (zfs_reconstruct_indirect_damage_fraction != 0 &&
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spa_get_random(zfs_reconstruct_indirect_damage_fraction) == 0)
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random_in_range(zfs_reconstruct_indirect_damage_fraction) == 0)
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known_good = (vdev_indirect_splits_damage(iv, zio) == 0);
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/*
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