mirror_zfs/include/sys/range_tree.h

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Illumos #4101, #4102, #4103, #4105, #4106 4101 metaslab_debug should allow for fine-grained control 4102 space_maps should store more information about themselves 4103 space map object blocksize should be increased 4105 removing a mirrored log device results in a leaked object 4106 asynchronously load metaslab Reviewed by: Matthew Ahrens <mahrens@delphix.com> Reviewed by: Adam Leventhal <ahl@delphix.com> Reviewed by: Sebastien Roy <seb@delphix.com> Approved by: Garrett D'Amore <garrett@damore.org> Prior to this patch, space_maps were preferred solely based on the amount of free space left in each. Unfortunately, this heuristic didn't contain any information about the make-up of that free space, which meant we could keep preferring and loading a highly fragmented space map that wouldn't actually have enough contiguous space to satisfy the allocation; then unloading that space_map and repeating the process. This change modifies the space_map's to store additional information about the contiguous space in the space_map, so that we can use this information to make a better decision about which space_map to load. This requires reallocating all space_map objects to increase their bonus buffer size sizes enough to fit the new metadata. The above feature can be enabled via a new feature flag introduced by this change: com.delphix:spacemap_histogram In addition to the above, this patch allows the space_map block size to be increase. Currently the block size is set to be 4K in size, which has certain implications including the following: * 4K sector devices will not see any compression benefit * large space_maps require more metadata on-disk * large space_maps require more time to load (typically random reads) Now the space_map block size can adjust as needed up to the maximum size set via the space_map_max_blksz variable. A bug was fixed which resulted in potentially leaking an object when removing a mirrored log device. The previous logic for vdev_remove() did not deal with removing top-level vdevs that are interior vdevs (i.e. mirror) correctly. The problem would occur when removing a mirrored log device, and result in the DTL space map object being leaked; because top-level vdevs don't have DTL space map objects associated with them. References: https://www.illumos.org/issues/4101 https://www.illumos.org/issues/4102 https://www.illumos.org/issues/4103 https://www.illumos.org/issues/4105 https://www.illumos.org/issues/4106 https://github.com/illumos/illumos-gate/commit/0713e23 Porting notes: A handful of kmem_alloc() calls were converted to kmem_zalloc(). Also, the KM_PUSHPAGE and TQ_PUSHPAGE flags were used as necessary. Ported-by: Tim Chase <tim@chase2k.com> Signed-off-by: Prakash Surya <surya1@llnl.gov> Signed-off-by: Brian Behlendorf <behlendorf1@llnl.gov> Closes #2488
2013-10-02 01:25:53 +04:00
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/*
* Copyright 2009 Sun Microsystems, Inc. All rights reserved.
* Use is subject to license terms.
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/*
Log Spacemap Project = Motivation At Delphix we've seen a lot of customer systems where fragmentation is over 75% and random writes take a performance hit because a lot of time is spend on I/Os that update on-disk space accounting metadata. Specifically, we seen cases where 20% to 40% of sync time is spend after sync pass 1 and ~30% of the I/Os on the system is spent updating spacemaps. The problem is that these pools have existed long enough that we've touched almost every metaslab at least once, and random writes scatter frees across all metaslabs every TXG, thus appending to their spacemaps and resulting in many I/Os. To give an example, assuming that every VDEV has 200 metaslabs and our writes fit within a single spacemap block (generally 4K) we have 200 I/Os. Then if we assume 2 levels of indirection, we need 400 additional I/Os and since we are talking about metadata for which we keep 2 extra copies for redundancy we need to triple that number, leading to a total of 1800 I/Os per VDEV every TXG. We could try and decrease the number of metaslabs so we have less I/Os per TXG but then each metaslab would cover a wider range on disk and thus would take more time to be loaded in memory from disk. In addition, after it's loaded, it's range tree would consume more memory. Another idea would be to just increase the spacemap block size which would allow us to fit more entries within an I/O block resulting in fewer I/Os per metaslab and a speedup in loading time. The problem is still that we don't deal with the number of I/Os going up as the number of metaslabs is increasing and the fact is that we generally write a lot to a few metaslabs and a little to the rest of them. Thus, just increasing the block size would actually waste bandwidth because we won't be utilizing our bigger block size. = About this patch This patch introduces the Log Spacemap project which provides the solution to the above problem while taking into account all the aforementioned tradeoffs. The details on how it achieves that can be found in the references sections below and in the code (see Big Theory Statement in spa_log_spacemap.c). Even though the change is fairly constraint within the metaslab and lower-level SPA codepaths, there is a side-change that is user-facing. The change is that VDEV IDs from VDEV holes will no longer be reused. To give some background and reasoning for this, when a log device is removed and its VDEV structure was replaced with a hole (or was compacted; if at the end of the vdev array), its vdev_id could be reused by devices added after that. Now with the pool-wide space maps recording the vdev ID, this behavior can cause problems (e.g. is this entry referring to a segment in the new vdev or the removed log?). Thus, to simplify things the ID reuse behavior is gone and now vdev IDs for top-level vdevs are truly unique within a pool. = Testing The illumos implementation of this feature has been used internally for a year and has been in production for ~6 months. For this patch specifically there don't seem to be any regressions introduced to ZTS and I have been running zloop for a week without any related problems. = Performance Analysis (Linux Specific) All performance results and analysis for illumos can be found in the links of the references. Redoing the same experiments in Linux gave similar results. Below are the specifics of the Linux run. After the pool reached stable state the percentage of the time spent in pass 1 per TXG was 64% on average for the stock bits while the log spacemap bits stayed at 95% during the experiment (graph: sdimitro.github.io/img/linux-lsm/PercOfSyncInPassOne.png). Sync times per TXG were 37.6 seconds on average for the stock bits and 22.7 seconds for the log spacemap bits (related graph: sdimitro.github.io/img/linux-lsm/SyncTimePerTXG.png). As a result the log spacemap bits were able to push more TXGs, which is also the reason why all graphs quantified per TXG have more entries for the log spacemap bits. Another interesting aspect in terms of txg syncs is that the stock bits had 22% of their TXGs reach sync pass 7, 55% reach sync pass 8, and 20% reach 9. The log space map bits reached sync pass 4 in 79% of their TXGs, sync pass 7 in 19%, and sync pass 8 at 1%. This emphasizes the fact that not only we spend less time on metadata but we also iterate less times to convergence in spa_sync() dirtying objects. [related graphs: stock- sdimitro.github.io/img/linux-lsm/NumberOfPassesPerTXGStock.png lsm- sdimitro.github.io/img/linux-lsm/NumberOfPassesPerTXGLSM.png] Finally, the improvement in IOPs that the userland gains from the change is approximately 40%. There is a consistent win in IOPS as you can see from the graphs below but the absolute amount of improvement that the log spacemap gives varies within each minute interval. sdimitro.github.io/img/linux-lsm/StockVsLog3Days.png sdimitro.github.io/img/linux-lsm/StockVsLog10Hours.png = Porting to Other Platforms For people that want to port this commit to other platforms below is a list of ZoL commits that this patch depends on: Make zdb results for checkpoint tests consistent db587941c5ff6dea01932bb78f70db63cf7f38ba Update vdev_is_spacemap_addressable() for new spacemap encoding 419ba5914552c6185afbe1dd17b3ed4b0d526547 Simplify spa_sync by breaking it up to smaller functions 8dc2197b7b1e4d7ebc1420ea30e51c6541f1d834 Factor metaslab_load_wait() in metaslab_load() b194fab0fb6caad18711abccaff3c69ad8b3f6d3 Rename range_tree_verify to range_tree_verify_not_present df72b8bebe0ebac0b20e0750984bad182cb6564a Change target size of metaslabs from 256GB to 16GB c853f382db731e15a87512f4ef1101d14d778a55 zdb -L should skip leak detection altogether 21e7cf5da89f55ce98ec1115726b150e19eefe89 vs_alloc can underflow in L2ARC vdevs 7558997d2f808368867ca7e5234e5793446e8f3f Simplify log vdev removal code 6c926f426a26ffb6d7d8e563e33fc176164175cb Get rid of space_map_update() for ms_synced_length 425d3237ee88abc53d8522a7139c926d278b4b7f Introduce auxiliary metaslab histograms 928e8ad47d3478a3d5d01f0dd6ae74a9371af65e Error path in metaslab_load_impl() forgets to drop ms_sync_lock 8eef997679ba54547f7d361553d21b3291f41ae7 = References Background, Motivation, and Internals of the Feature - OpenZFS 2017 Presentation: youtu.be/jj2IxRkl5bQ - Slides: slideshare.net/SerapheimNikolaosDim/zfs-log-spacemaps-project Flushing Algorithm Internals & Performance Results (Illumos Specific) - Blogpost: sdimitro.github.io/post/zfs-lsm-flushing/ - OpenZFS 2018 Presentation: youtu.be/x6D2dHRjkxw - Slides: slideshare.net/SerapheimNikolaosDim/zfs-log-spacemap-flushing-algorithm Upstream Delphix Issues: DLPX-51539, DLPX-59659, DLPX-57783, DLPX-61438, DLPX-41227, DLPX-59320 DLPX-63385 Reviewed-by: Sean Eric Fagan <sef@ixsystems.com> Reviewed-by: Matt Ahrens <matt@delphix.com> Reviewed-by: George Wilson <gwilson@delphix.com> Reviewed-by: Brian Behlendorf <behlendorf1@llnl.gov> Signed-off-by: Serapheim Dimitropoulos <serapheim@delphix.com> Closes #8442
2019-07-16 20:11:49 +03:00
* Copyright (c) 2013, 2019 by Delphix. All rights reserved.
Illumos #4101, #4102, #4103, #4105, #4106 4101 metaslab_debug should allow for fine-grained control 4102 space_maps should store more information about themselves 4103 space map object blocksize should be increased 4105 removing a mirrored log device results in a leaked object 4106 asynchronously load metaslab Reviewed by: Matthew Ahrens <mahrens@delphix.com> Reviewed by: Adam Leventhal <ahl@delphix.com> Reviewed by: Sebastien Roy <seb@delphix.com> Approved by: Garrett D'Amore <garrett@damore.org> Prior to this patch, space_maps were preferred solely based on the amount of free space left in each. Unfortunately, this heuristic didn't contain any information about the make-up of that free space, which meant we could keep preferring and loading a highly fragmented space map that wouldn't actually have enough contiguous space to satisfy the allocation; then unloading that space_map and repeating the process. This change modifies the space_map's to store additional information about the contiguous space in the space_map, so that we can use this information to make a better decision about which space_map to load. This requires reallocating all space_map objects to increase their bonus buffer size sizes enough to fit the new metadata. The above feature can be enabled via a new feature flag introduced by this change: com.delphix:spacemap_histogram In addition to the above, this patch allows the space_map block size to be increase. Currently the block size is set to be 4K in size, which has certain implications including the following: * 4K sector devices will not see any compression benefit * large space_maps require more metadata on-disk * large space_maps require more time to load (typically random reads) Now the space_map block size can adjust as needed up to the maximum size set via the space_map_max_blksz variable. A bug was fixed which resulted in potentially leaking an object when removing a mirrored log device. The previous logic for vdev_remove() did not deal with removing top-level vdevs that are interior vdevs (i.e. mirror) correctly. The problem would occur when removing a mirrored log device, and result in the DTL space map object being leaked; because top-level vdevs don't have DTL space map objects associated with them. References: https://www.illumos.org/issues/4101 https://www.illumos.org/issues/4102 https://www.illumos.org/issues/4103 https://www.illumos.org/issues/4105 https://www.illumos.org/issues/4106 https://github.com/illumos/illumos-gate/commit/0713e23 Porting notes: A handful of kmem_alloc() calls were converted to kmem_zalloc(). Also, the KM_PUSHPAGE and TQ_PUSHPAGE flags were used as necessary. Ported-by: Tim Chase <tim@chase2k.com> Signed-off-by: Prakash Surya <surya1@llnl.gov> Signed-off-by: Brian Behlendorf <behlendorf1@llnl.gov> Closes #2488
2013-10-02 01:25:53 +04:00
*/
#ifndef _SYS_RANGE_TREE_H
#define _SYS_RANGE_TREE_H
Reduce loaded range tree memory usage This patch implements a new tree structure for ZFS, and uses it to store range trees more efficiently. The new structure is approximately a B-tree, though there are some small differences from the usual characterizations. The tree has core nodes and leaf nodes; each contain data elements, which the elements in the core nodes acting as separators between its children. The difference between core and leaf nodes is that the core nodes have an array of children, while leaf nodes don't. Every node in the tree may be only partially full; in most cases, they are all at least 50% full (in terms of element count) except for the root node, which can be less full. Underfull nodes will steal from their neighbors or merge to remain full enough, while overfull nodes will split in two. The data elements are contained in tree-controlled buffers; they are copied into these on insertion, and overwritten on deletion. This means that the elements are not independently allocated, which reduces overhead, but also means they can't be shared between trees (and also that pointers to them are only valid until a side-effectful tree operation occurs). The overhead varies based on how dense the tree is, but is usually on the order of about 50% of the element size; the per-node overheads are very small, and so don't make a significant difference. The trees can accept arbitrary records; they accept a size and a comparator to allow them to be used for a variety of purposes. The new trees replace the AVL trees used in the range trees today. Currently, the range_seg_t structure contains three 8 byte integers of payload and two 24 byte avl_tree_node_ts to handle its storage in both an offset-sorted tree and a size-sorted tree (total size: 64 bytes). In the new model, the range seg structures are usually two 4 byte integers, but a separate one needs to exist for the size-sorted and offset-sorted tree. Between the raw size, the 50% overhead, and the double storage, the new btrees are expected to use 8*1.5*2 = 24 bytes per record, or 33.3% as much memory as the AVL trees (this is for the purposes of storing metaslab range trees; for other purposes, like scrubs, they use ~50% as much memory). We reduced the size of the payload in the range segments by teaching range trees about starting offsets and shifts; since metaslabs have a fixed starting offset, and they all operate in terms of disk sectors, we can store the ranges using 4-byte integers as long as the size of the metaslab divided by the sector size is less than 2^32. For 512-byte sectors, this is a 2^41 (or 2TB) metaslab, which with the default settings corresponds to a 256PB disk. 4k sector disks can handle metaslabs up to 2^46 bytes, or 2^63 byte disks. Since we do not anticipate disks of this size in the near future, there should be almost no cases where metaslabs need 64-byte integers to store their ranges. We do still have the capability to store 64-byte integer ranges to account for cases where we are storing per-vdev (or per-dnode) trees, which could reasonably go above the limits discussed. We also do not store fill information in the compact version of the node, since it is only used for sorted scrub. We also optimized the metaslab loading process in various other ways to offset some inefficiencies in the btree model. While individual operations (find, insert, remove_from) are faster for the btree than they are for the avl tree, remove usually requires a find operation, while in the AVL tree model the element itself suffices. Some clever changes actually caused an overall speedup in metaslab loading; we use approximately 40% less cpu to load metaslabs in our tests on Illumos. Another memory and performance optimization was achieved by changing what is stored in the size-sorted trees. When a disk is heavily fragmented, the df algorithm used by default in ZFS will almost always find a number of small regions in its initial cursor-based search; it will usually only fall back to the size-sorted tree to find larger regions. If we increase the size of the cursor-based search slightly, and don't store segments that are smaller than a tunable size floor in the size-sorted tree, we can further cut memory usage down to below 20% of what the AVL trees store. This also results in further reductions in CPU time spent loading metaslabs. The 16KiB size floor was chosen because it results in substantial memory usage reduction while not usually resulting in situations where we can't find an appropriate chunk with the cursor and are forced to use an oversized chunk from the size-sorted tree. In addition, even if we do have to use an oversized chunk from the size-sorted tree, the chunk would be too small to use for ZIL allocations, so it isn't as big of a loss as it might otherwise be. And often, more small allocations will follow the initial one, and the cursor search will now find the remainder of the chunk we didn't use all of and use it for subsequent allocations. Practical testing has shown little or no change in fragmentation as a result of this change. If the size-sorted tree becomes empty while the offset sorted one still has entries, it will load all the entries from the offset sorted tree and disregard the size floor until it is unloaded again. This operation occurs rarely with the default setting, only on incredibly thoroughly fragmented pools. There are some other small changes to zdb to teach it to handle btrees, but nothing major. Reviewed-by: George Wilson <gwilson@delphix.com> Reviewed-by: Matt Ahrens <matt@delphix.com> Reviewed by: Sebastien Roy seb@delphix.com Reviewed-by: Igor Kozhukhov <igor@dilos.org> Reviewed-by: Brian Behlendorf <behlendorf1@llnl.gov> Signed-off-by: Paul Dagnelie <pcd@delphix.com> Closes #9181
2019-10-09 20:36:03 +03:00
#include <sys/btree.h>
Illumos #4101, #4102, #4103, #4105, #4106 4101 metaslab_debug should allow for fine-grained control 4102 space_maps should store more information about themselves 4103 space map object blocksize should be increased 4105 removing a mirrored log device results in a leaked object 4106 asynchronously load metaslab Reviewed by: Matthew Ahrens <mahrens@delphix.com> Reviewed by: Adam Leventhal <ahl@delphix.com> Reviewed by: Sebastien Roy <seb@delphix.com> Approved by: Garrett D'Amore <garrett@damore.org> Prior to this patch, space_maps were preferred solely based on the amount of free space left in each. Unfortunately, this heuristic didn't contain any information about the make-up of that free space, which meant we could keep preferring and loading a highly fragmented space map that wouldn't actually have enough contiguous space to satisfy the allocation; then unloading that space_map and repeating the process. This change modifies the space_map's to store additional information about the contiguous space in the space_map, so that we can use this information to make a better decision about which space_map to load. This requires reallocating all space_map objects to increase their bonus buffer size sizes enough to fit the new metadata. The above feature can be enabled via a new feature flag introduced by this change: com.delphix:spacemap_histogram In addition to the above, this patch allows the space_map block size to be increase. Currently the block size is set to be 4K in size, which has certain implications including the following: * 4K sector devices will not see any compression benefit * large space_maps require more metadata on-disk * large space_maps require more time to load (typically random reads) Now the space_map block size can adjust as needed up to the maximum size set via the space_map_max_blksz variable. A bug was fixed which resulted in potentially leaking an object when removing a mirrored log device. The previous logic for vdev_remove() did not deal with removing top-level vdevs that are interior vdevs (i.e. mirror) correctly. The problem would occur when removing a mirrored log device, and result in the DTL space map object being leaked; because top-level vdevs don't have DTL space map objects associated with them. References: https://www.illumos.org/issues/4101 https://www.illumos.org/issues/4102 https://www.illumos.org/issues/4103 https://www.illumos.org/issues/4105 https://www.illumos.org/issues/4106 https://github.com/illumos/illumos-gate/commit/0713e23 Porting notes: A handful of kmem_alloc() calls were converted to kmem_zalloc(). Also, the KM_PUSHPAGE and TQ_PUSHPAGE flags were used as necessary. Ported-by: Tim Chase <tim@chase2k.com> Signed-off-by: Prakash Surya <surya1@llnl.gov> Signed-off-by: Brian Behlendorf <behlendorf1@llnl.gov> Closes #2488
2013-10-02 01:25:53 +04:00
#include <sys/dmu.h>
#ifdef __cplusplus
extern "C" {
#endif
#define RANGE_TREE_HISTOGRAM_SIZE 64
typedef struct range_tree_ops range_tree_ops_t;
Reduce loaded range tree memory usage This patch implements a new tree structure for ZFS, and uses it to store range trees more efficiently. The new structure is approximately a B-tree, though there are some small differences from the usual characterizations. The tree has core nodes and leaf nodes; each contain data elements, which the elements in the core nodes acting as separators between its children. The difference between core and leaf nodes is that the core nodes have an array of children, while leaf nodes don't. Every node in the tree may be only partially full; in most cases, they are all at least 50% full (in terms of element count) except for the root node, which can be less full. Underfull nodes will steal from their neighbors or merge to remain full enough, while overfull nodes will split in two. The data elements are contained in tree-controlled buffers; they are copied into these on insertion, and overwritten on deletion. This means that the elements are not independently allocated, which reduces overhead, but also means they can't be shared between trees (and also that pointers to them are only valid until a side-effectful tree operation occurs). The overhead varies based on how dense the tree is, but is usually on the order of about 50% of the element size; the per-node overheads are very small, and so don't make a significant difference. The trees can accept arbitrary records; they accept a size and a comparator to allow them to be used for a variety of purposes. The new trees replace the AVL trees used in the range trees today. Currently, the range_seg_t structure contains three 8 byte integers of payload and two 24 byte avl_tree_node_ts to handle its storage in both an offset-sorted tree and a size-sorted tree (total size: 64 bytes). In the new model, the range seg structures are usually two 4 byte integers, but a separate one needs to exist for the size-sorted and offset-sorted tree. Between the raw size, the 50% overhead, and the double storage, the new btrees are expected to use 8*1.5*2 = 24 bytes per record, or 33.3% as much memory as the AVL trees (this is for the purposes of storing metaslab range trees; for other purposes, like scrubs, they use ~50% as much memory). We reduced the size of the payload in the range segments by teaching range trees about starting offsets and shifts; since metaslabs have a fixed starting offset, and they all operate in terms of disk sectors, we can store the ranges using 4-byte integers as long as the size of the metaslab divided by the sector size is less than 2^32. For 512-byte sectors, this is a 2^41 (or 2TB) metaslab, which with the default settings corresponds to a 256PB disk. 4k sector disks can handle metaslabs up to 2^46 bytes, or 2^63 byte disks. Since we do not anticipate disks of this size in the near future, there should be almost no cases where metaslabs need 64-byte integers to store their ranges. We do still have the capability to store 64-byte integer ranges to account for cases where we are storing per-vdev (or per-dnode) trees, which could reasonably go above the limits discussed. We also do not store fill information in the compact version of the node, since it is only used for sorted scrub. We also optimized the metaslab loading process in various other ways to offset some inefficiencies in the btree model. While individual operations (find, insert, remove_from) are faster for the btree than they are for the avl tree, remove usually requires a find operation, while in the AVL tree model the element itself suffices. Some clever changes actually caused an overall speedup in metaslab loading; we use approximately 40% less cpu to load metaslabs in our tests on Illumos. Another memory and performance optimization was achieved by changing what is stored in the size-sorted trees. When a disk is heavily fragmented, the df algorithm used by default in ZFS will almost always find a number of small regions in its initial cursor-based search; it will usually only fall back to the size-sorted tree to find larger regions. If we increase the size of the cursor-based search slightly, and don't store segments that are smaller than a tunable size floor in the size-sorted tree, we can further cut memory usage down to below 20% of what the AVL trees store. This also results in further reductions in CPU time spent loading metaslabs. The 16KiB size floor was chosen because it results in substantial memory usage reduction while not usually resulting in situations where we can't find an appropriate chunk with the cursor and are forced to use an oversized chunk from the size-sorted tree. In addition, even if we do have to use an oversized chunk from the size-sorted tree, the chunk would be too small to use for ZIL allocations, so it isn't as big of a loss as it might otherwise be. And often, more small allocations will follow the initial one, and the cursor search will now find the remainder of the chunk we didn't use all of and use it for subsequent allocations. Practical testing has shown little or no change in fragmentation as a result of this change. If the size-sorted tree becomes empty while the offset sorted one still has entries, it will load all the entries from the offset sorted tree and disregard the size floor until it is unloaded again. This operation occurs rarely with the default setting, only on incredibly thoroughly fragmented pools. There are some other small changes to zdb to teach it to handle btrees, but nothing major. Reviewed-by: George Wilson <gwilson@delphix.com> Reviewed-by: Matt Ahrens <matt@delphix.com> Reviewed by: Sebastien Roy seb@delphix.com Reviewed-by: Igor Kozhukhov <igor@dilos.org> Reviewed-by: Brian Behlendorf <behlendorf1@llnl.gov> Signed-off-by: Paul Dagnelie <pcd@delphix.com> Closes #9181
2019-10-09 20:36:03 +03:00
typedef enum range_seg_type {
RANGE_SEG32,
RANGE_SEG64,
RANGE_SEG_GAP,
RANGE_SEG_NUM_TYPES,
} range_seg_type_t;
OpenZFS 7614, 9064 - zfs device evacuation/removal OpenZFS 7614 - zfs device evacuation/removal OpenZFS 9064 - remove_mirror should wait for device removal to complete This project allows top-level vdevs to be removed from the storage pool with "zpool remove", reducing the total amount of storage in the pool. This operation copies all allocated regions of the device to be removed onto other devices, recording the mapping from old to new location. After the removal is complete, read and free operations to the removed (now "indirect") vdev must be remapped and performed at the new location on disk. The indirect mapping table is kept in memory whenever the pool is loaded, so there is minimal performance overhead when doing operations on the indirect vdev. The size of the in-memory mapping table will be reduced when its entries become "obsolete" because they are no longer used by any block pointers in the pool. An entry becomes obsolete when all the blocks that use it are freed. An entry can also become obsolete when all the snapshots that reference it are deleted, and the block pointers that reference it have been "remapped" in all filesystems/zvols (and clones). Whenever an indirect block is written, all the block pointers in it will be "remapped" to their new (concrete) locations if possible. This process can be accelerated by using the "zfs remap" command to proactively rewrite all indirect blocks that reference indirect (removed) vdevs. Note that when a device is removed, we do not verify the checksum of the data that is copied. This makes the process much faster, but if it were used on redundant vdevs (i.e. mirror or raidz vdevs), it would be possible to copy the wrong data, when we have the correct data on e.g. the other side of the mirror. At the moment, only mirrors and simple top-level vdevs can be removed and no removal is allowed if any of the top-level vdevs are raidz. Porting Notes: * Avoid zero-sized kmem_alloc() in vdev_compact_children(). The device evacuation code adds a dependency that vdev_compact_children() be able to properly empty the vdev_child array by setting it to NULL and zeroing vdev_children. Under Linux, kmem_alloc() and related functions return a sentinel pointer rather than NULL for zero-sized allocations. * Remove comment regarding "mpt" driver where zfs_remove_max_segment is initialized to SPA_MAXBLOCKSIZE. Change zfs_condense_indirect_commit_entry_delay_ticks to zfs_condense_indirect_commit_entry_delay_ms for consistency with most other tunables in which delays are specified in ms. * ZTS changes: Use set_tunable rather than mdb Use zpool sync as appropriate Use sync_pool instead of sync Kill jobs during test_removal_with_operation to allow unmount/export Don't add non-disk names such as "mirror" or "raidz" to $DISKS Use $TEST_BASE_DIR instead of /tmp Increase HZ from 100 to 1000 which is more common on Linux removal_multiple_indirection.ksh Reduce iterations in order to not time out on the code coverage builders. removal_resume_export: Functionally, the test case is correct but there exists a race where the kernel thread hasn't been fully started yet and is not visible. Wait for up to 1 second for the removal thread to be started before giving up on it. Also, increase the amount of data copied in order that the removal not finish before the export has a chance to fail. * MMP compatibility, the concept of concrete versus non-concrete devices has slightly changed the semantics of vdev_writeable(). Update mmp_random_leaf_impl() accordingly. * Updated dbuf_remap() to handle the org.zfsonlinux:large_dnode pool feature which is not supported by OpenZFS. * Added support for new vdev removal tracepoints. * Test cases removal_with_zdb and removal_condense_export have been intentionally disabled. When run manually they pass as intended, but when running in the automated test environment they produce unreliable results on the latest Fedora release. They may work better once the upstream pool import refectoring is merged into ZoL at which point they will be re-enabled. Authored by: Matthew Ahrens <mahrens@delphix.com> Reviewed-by: Alex Reece <alex@delphix.com> Reviewed-by: George Wilson <george.wilson@delphix.com> Reviewed-by: John Kennedy <john.kennedy@delphix.com> Reviewed-by: Prakash Surya <prakash.surya@delphix.com> Reviewed by: Richard Laager <rlaager@wiktel.com> Reviewed by: Tim Chase <tim@chase2k.com> Reviewed by: Brian Behlendorf <behlendorf1@llnl.gov> Approved by: Garrett D'Amore <garrett@damore.org> Ported-by: Tim Chase <tim@chase2k.com> Signed-off-by: Tim Chase <tim@chase2k.com> OpenZFS-issue: https://www.illumos.org/issues/7614 OpenZFS-commit: https://github.com/openzfs/openzfs/commit/f539f1eb Closes #6900
2016-09-22 19:30:13 +03:00
/*
* Note: the range_tree may not be accessed concurrently; consumers
* must provide external locking if required.
*/
Illumos #4101, #4102, #4103, #4105, #4106 4101 metaslab_debug should allow for fine-grained control 4102 space_maps should store more information about themselves 4103 space map object blocksize should be increased 4105 removing a mirrored log device results in a leaked object 4106 asynchronously load metaslab Reviewed by: Matthew Ahrens <mahrens@delphix.com> Reviewed by: Adam Leventhal <ahl@delphix.com> Reviewed by: Sebastien Roy <seb@delphix.com> Approved by: Garrett D'Amore <garrett@damore.org> Prior to this patch, space_maps were preferred solely based on the amount of free space left in each. Unfortunately, this heuristic didn't contain any information about the make-up of that free space, which meant we could keep preferring and loading a highly fragmented space map that wouldn't actually have enough contiguous space to satisfy the allocation; then unloading that space_map and repeating the process. This change modifies the space_map's to store additional information about the contiguous space in the space_map, so that we can use this information to make a better decision about which space_map to load. This requires reallocating all space_map objects to increase their bonus buffer size sizes enough to fit the new metadata. The above feature can be enabled via a new feature flag introduced by this change: com.delphix:spacemap_histogram In addition to the above, this patch allows the space_map block size to be increase. Currently the block size is set to be 4K in size, which has certain implications including the following: * 4K sector devices will not see any compression benefit * large space_maps require more metadata on-disk * large space_maps require more time to load (typically random reads) Now the space_map block size can adjust as needed up to the maximum size set via the space_map_max_blksz variable. A bug was fixed which resulted in potentially leaking an object when removing a mirrored log device. The previous logic for vdev_remove() did not deal with removing top-level vdevs that are interior vdevs (i.e. mirror) correctly. The problem would occur when removing a mirrored log device, and result in the DTL space map object being leaked; because top-level vdevs don't have DTL space map objects associated with them. References: https://www.illumos.org/issues/4101 https://www.illumos.org/issues/4102 https://www.illumos.org/issues/4103 https://www.illumos.org/issues/4105 https://www.illumos.org/issues/4106 https://github.com/illumos/illumos-gate/commit/0713e23 Porting notes: A handful of kmem_alloc() calls were converted to kmem_zalloc(). Also, the KM_PUSHPAGE and TQ_PUSHPAGE flags were used as necessary. Ported-by: Tim Chase <tim@chase2k.com> Signed-off-by: Prakash Surya <surya1@llnl.gov> Signed-off-by: Brian Behlendorf <behlendorf1@llnl.gov> Closes #2488
2013-10-02 01:25:53 +04:00
typedef struct range_tree {
Reduce loaded range tree memory usage This patch implements a new tree structure for ZFS, and uses it to store range trees more efficiently. The new structure is approximately a B-tree, though there are some small differences from the usual characterizations. The tree has core nodes and leaf nodes; each contain data elements, which the elements in the core nodes acting as separators between its children. The difference between core and leaf nodes is that the core nodes have an array of children, while leaf nodes don't. Every node in the tree may be only partially full; in most cases, they are all at least 50% full (in terms of element count) except for the root node, which can be less full. Underfull nodes will steal from their neighbors or merge to remain full enough, while overfull nodes will split in two. The data elements are contained in tree-controlled buffers; they are copied into these on insertion, and overwritten on deletion. This means that the elements are not independently allocated, which reduces overhead, but also means they can't be shared between trees (and also that pointers to them are only valid until a side-effectful tree operation occurs). The overhead varies based on how dense the tree is, but is usually on the order of about 50% of the element size; the per-node overheads are very small, and so don't make a significant difference. The trees can accept arbitrary records; they accept a size and a comparator to allow them to be used for a variety of purposes. The new trees replace the AVL trees used in the range trees today. Currently, the range_seg_t structure contains three 8 byte integers of payload and two 24 byte avl_tree_node_ts to handle its storage in both an offset-sorted tree and a size-sorted tree (total size: 64 bytes). In the new model, the range seg structures are usually two 4 byte integers, but a separate one needs to exist for the size-sorted and offset-sorted tree. Between the raw size, the 50% overhead, and the double storage, the new btrees are expected to use 8*1.5*2 = 24 bytes per record, or 33.3% as much memory as the AVL trees (this is for the purposes of storing metaslab range trees; for other purposes, like scrubs, they use ~50% as much memory). We reduced the size of the payload in the range segments by teaching range trees about starting offsets and shifts; since metaslabs have a fixed starting offset, and they all operate in terms of disk sectors, we can store the ranges using 4-byte integers as long as the size of the metaslab divided by the sector size is less than 2^32. For 512-byte sectors, this is a 2^41 (or 2TB) metaslab, which with the default settings corresponds to a 256PB disk. 4k sector disks can handle metaslabs up to 2^46 bytes, or 2^63 byte disks. Since we do not anticipate disks of this size in the near future, there should be almost no cases where metaslabs need 64-byte integers to store their ranges. We do still have the capability to store 64-byte integer ranges to account for cases where we are storing per-vdev (or per-dnode) trees, which could reasonably go above the limits discussed. We also do not store fill information in the compact version of the node, since it is only used for sorted scrub. We also optimized the metaslab loading process in various other ways to offset some inefficiencies in the btree model. While individual operations (find, insert, remove_from) are faster for the btree than they are for the avl tree, remove usually requires a find operation, while in the AVL tree model the element itself suffices. Some clever changes actually caused an overall speedup in metaslab loading; we use approximately 40% less cpu to load metaslabs in our tests on Illumos. Another memory and performance optimization was achieved by changing what is stored in the size-sorted trees. When a disk is heavily fragmented, the df algorithm used by default in ZFS will almost always find a number of small regions in its initial cursor-based search; it will usually only fall back to the size-sorted tree to find larger regions. If we increase the size of the cursor-based search slightly, and don't store segments that are smaller than a tunable size floor in the size-sorted tree, we can further cut memory usage down to below 20% of what the AVL trees store. This also results in further reductions in CPU time spent loading metaslabs. The 16KiB size floor was chosen because it results in substantial memory usage reduction while not usually resulting in situations where we can't find an appropriate chunk with the cursor and are forced to use an oversized chunk from the size-sorted tree. In addition, even if we do have to use an oversized chunk from the size-sorted tree, the chunk would be too small to use for ZIL allocations, so it isn't as big of a loss as it might otherwise be. And often, more small allocations will follow the initial one, and the cursor search will now find the remainder of the chunk we didn't use all of and use it for subsequent allocations. Practical testing has shown little or no change in fragmentation as a result of this change. If the size-sorted tree becomes empty while the offset sorted one still has entries, it will load all the entries from the offset sorted tree and disregard the size floor until it is unloaded again. This operation occurs rarely with the default setting, only on incredibly thoroughly fragmented pools. There are some other small changes to zdb to teach it to handle btrees, but nothing major. Reviewed-by: George Wilson <gwilson@delphix.com> Reviewed-by: Matt Ahrens <matt@delphix.com> Reviewed by: Sebastien Roy seb@delphix.com Reviewed-by: Igor Kozhukhov <igor@dilos.org> Reviewed-by: Brian Behlendorf <behlendorf1@llnl.gov> Signed-off-by: Paul Dagnelie <pcd@delphix.com> Closes #9181
2019-10-09 20:36:03 +03:00
zfs_btree_t rt_root; /* offset-ordered segment b-tree */
Illumos #4101, #4102, #4103, #4105, #4106 4101 metaslab_debug should allow for fine-grained control 4102 space_maps should store more information about themselves 4103 space map object blocksize should be increased 4105 removing a mirrored log device results in a leaked object 4106 asynchronously load metaslab Reviewed by: Matthew Ahrens <mahrens@delphix.com> Reviewed by: Adam Leventhal <ahl@delphix.com> Reviewed by: Sebastien Roy <seb@delphix.com> Approved by: Garrett D'Amore <garrett@damore.org> Prior to this patch, space_maps were preferred solely based on the amount of free space left in each. Unfortunately, this heuristic didn't contain any information about the make-up of that free space, which meant we could keep preferring and loading a highly fragmented space map that wouldn't actually have enough contiguous space to satisfy the allocation; then unloading that space_map and repeating the process. This change modifies the space_map's to store additional information about the contiguous space in the space_map, so that we can use this information to make a better decision about which space_map to load. This requires reallocating all space_map objects to increase their bonus buffer size sizes enough to fit the new metadata. The above feature can be enabled via a new feature flag introduced by this change: com.delphix:spacemap_histogram In addition to the above, this patch allows the space_map block size to be increase. Currently the block size is set to be 4K in size, which has certain implications including the following: * 4K sector devices will not see any compression benefit * large space_maps require more metadata on-disk * large space_maps require more time to load (typically random reads) Now the space_map block size can adjust as needed up to the maximum size set via the space_map_max_blksz variable. A bug was fixed which resulted in potentially leaking an object when removing a mirrored log device. The previous logic for vdev_remove() did not deal with removing top-level vdevs that are interior vdevs (i.e. mirror) correctly. The problem would occur when removing a mirrored log device, and result in the DTL space map object being leaked; because top-level vdevs don't have DTL space map objects associated with them. References: https://www.illumos.org/issues/4101 https://www.illumos.org/issues/4102 https://www.illumos.org/issues/4103 https://www.illumos.org/issues/4105 https://www.illumos.org/issues/4106 https://github.com/illumos/illumos-gate/commit/0713e23 Porting notes: A handful of kmem_alloc() calls were converted to kmem_zalloc(). Also, the KM_PUSHPAGE and TQ_PUSHPAGE flags were used as necessary. Ported-by: Tim Chase <tim@chase2k.com> Signed-off-by: Prakash Surya <surya1@llnl.gov> Signed-off-by: Brian Behlendorf <behlendorf1@llnl.gov> Closes #2488
2013-10-02 01:25:53 +04:00
uint64_t rt_space; /* sum of all segments in the map */
Reduce loaded range tree memory usage This patch implements a new tree structure for ZFS, and uses it to store range trees more efficiently. The new structure is approximately a B-tree, though there are some small differences from the usual characterizations. The tree has core nodes and leaf nodes; each contain data elements, which the elements in the core nodes acting as separators between its children. The difference between core and leaf nodes is that the core nodes have an array of children, while leaf nodes don't. Every node in the tree may be only partially full; in most cases, they are all at least 50% full (in terms of element count) except for the root node, which can be less full. Underfull nodes will steal from their neighbors or merge to remain full enough, while overfull nodes will split in two. The data elements are contained in tree-controlled buffers; they are copied into these on insertion, and overwritten on deletion. This means that the elements are not independently allocated, which reduces overhead, but also means they can't be shared between trees (and also that pointers to them are only valid until a side-effectful tree operation occurs). The overhead varies based on how dense the tree is, but is usually on the order of about 50% of the element size; the per-node overheads are very small, and so don't make a significant difference. The trees can accept arbitrary records; they accept a size and a comparator to allow them to be used for a variety of purposes. The new trees replace the AVL trees used in the range trees today. Currently, the range_seg_t structure contains three 8 byte integers of payload and two 24 byte avl_tree_node_ts to handle its storage in both an offset-sorted tree and a size-sorted tree (total size: 64 bytes). In the new model, the range seg structures are usually two 4 byte integers, but a separate one needs to exist for the size-sorted and offset-sorted tree. Between the raw size, the 50% overhead, and the double storage, the new btrees are expected to use 8*1.5*2 = 24 bytes per record, or 33.3% as much memory as the AVL trees (this is for the purposes of storing metaslab range trees; for other purposes, like scrubs, they use ~50% as much memory). We reduced the size of the payload in the range segments by teaching range trees about starting offsets and shifts; since metaslabs have a fixed starting offset, and they all operate in terms of disk sectors, we can store the ranges using 4-byte integers as long as the size of the metaslab divided by the sector size is less than 2^32. For 512-byte sectors, this is a 2^41 (or 2TB) metaslab, which with the default settings corresponds to a 256PB disk. 4k sector disks can handle metaslabs up to 2^46 bytes, or 2^63 byte disks. Since we do not anticipate disks of this size in the near future, there should be almost no cases where metaslabs need 64-byte integers to store their ranges. We do still have the capability to store 64-byte integer ranges to account for cases where we are storing per-vdev (or per-dnode) trees, which could reasonably go above the limits discussed. We also do not store fill information in the compact version of the node, since it is only used for sorted scrub. We also optimized the metaslab loading process in various other ways to offset some inefficiencies in the btree model. While individual operations (find, insert, remove_from) are faster for the btree than they are for the avl tree, remove usually requires a find operation, while in the AVL tree model the element itself suffices. Some clever changes actually caused an overall speedup in metaslab loading; we use approximately 40% less cpu to load metaslabs in our tests on Illumos. Another memory and performance optimization was achieved by changing what is stored in the size-sorted trees. When a disk is heavily fragmented, the df algorithm used by default in ZFS will almost always find a number of small regions in its initial cursor-based search; it will usually only fall back to the size-sorted tree to find larger regions. If we increase the size of the cursor-based search slightly, and don't store segments that are smaller than a tunable size floor in the size-sorted tree, we can further cut memory usage down to below 20% of what the AVL trees store. This also results in further reductions in CPU time spent loading metaslabs. The 16KiB size floor was chosen because it results in substantial memory usage reduction while not usually resulting in situations where we can't find an appropriate chunk with the cursor and are forced to use an oversized chunk from the size-sorted tree. In addition, even if we do have to use an oversized chunk from the size-sorted tree, the chunk would be too small to use for ZIL allocations, so it isn't as big of a loss as it might otherwise be. And often, more small allocations will follow the initial one, and the cursor search will now find the remainder of the chunk we didn't use all of and use it for subsequent allocations. Practical testing has shown little or no change in fragmentation as a result of this change. If the size-sorted tree becomes empty while the offset sorted one still has entries, it will load all the entries from the offset sorted tree and disregard the size floor until it is unloaded again. This operation occurs rarely with the default setting, only on incredibly thoroughly fragmented pools. There are some other small changes to zdb to teach it to handle btrees, but nothing major. Reviewed-by: George Wilson <gwilson@delphix.com> Reviewed-by: Matt Ahrens <matt@delphix.com> Reviewed by: Sebastien Roy seb@delphix.com Reviewed-by: Igor Kozhukhov <igor@dilos.org> Reviewed-by: Brian Behlendorf <behlendorf1@llnl.gov> Signed-off-by: Paul Dagnelie <pcd@delphix.com> Closes #9181
2019-10-09 20:36:03 +03:00
range_seg_type_t rt_type; /* type of range_seg_t in use */
/*
* All data that is stored in the range tree must have a start higher
* than or equal to rt_start, and all sizes and offsets must be
* multiples of 1 << rt_shift.
*/
uint8_t rt_shift;
uint64_t rt_start;
Illumos #4101, #4102, #4103, #4105, #4106 4101 metaslab_debug should allow for fine-grained control 4102 space_maps should store more information about themselves 4103 space map object blocksize should be increased 4105 removing a mirrored log device results in a leaked object 4106 asynchronously load metaslab Reviewed by: Matthew Ahrens <mahrens@delphix.com> Reviewed by: Adam Leventhal <ahl@delphix.com> Reviewed by: Sebastien Roy <seb@delphix.com> Approved by: Garrett D'Amore <garrett@damore.org> Prior to this patch, space_maps were preferred solely based on the amount of free space left in each. Unfortunately, this heuristic didn't contain any information about the make-up of that free space, which meant we could keep preferring and loading a highly fragmented space map that wouldn't actually have enough contiguous space to satisfy the allocation; then unloading that space_map and repeating the process. This change modifies the space_map's to store additional information about the contiguous space in the space_map, so that we can use this information to make a better decision about which space_map to load. This requires reallocating all space_map objects to increase their bonus buffer size sizes enough to fit the new metadata. The above feature can be enabled via a new feature flag introduced by this change: com.delphix:spacemap_histogram In addition to the above, this patch allows the space_map block size to be increase. Currently the block size is set to be 4K in size, which has certain implications including the following: * 4K sector devices will not see any compression benefit * large space_maps require more metadata on-disk * large space_maps require more time to load (typically random reads) Now the space_map block size can adjust as needed up to the maximum size set via the space_map_max_blksz variable. A bug was fixed which resulted in potentially leaking an object when removing a mirrored log device. The previous logic for vdev_remove() did not deal with removing top-level vdevs that are interior vdevs (i.e. mirror) correctly. The problem would occur when removing a mirrored log device, and result in the DTL space map object being leaked; because top-level vdevs don't have DTL space map objects associated with them. References: https://www.illumos.org/issues/4101 https://www.illumos.org/issues/4102 https://www.illumos.org/issues/4103 https://www.illumos.org/issues/4105 https://www.illumos.org/issues/4106 https://github.com/illumos/illumos-gate/commit/0713e23 Porting notes: A handful of kmem_alloc() calls were converted to kmem_zalloc(). Also, the KM_PUSHPAGE and TQ_PUSHPAGE flags were used as necessary. Ported-by: Tim Chase <tim@chase2k.com> Signed-off-by: Prakash Surya <surya1@llnl.gov> Signed-off-by: Brian Behlendorf <behlendorf1@llnl.gov> Closes #2488
2013-10-02 01:25:53 +04:00
range_tree_ops_t *rt_ops;
Reduce loaded range tree memory usage This patch implements a new tree structure for ZFS, and uses it to store range trees more efficiently. The new structure is approximately a B-tree, though there are some small differences from the usual characterizations. The tree has core nodes and leaf nodes; each contain data elements, which the elements in the core nodes acting as separators between its children. The difference between core and leaf nodes is that the core nodes have an array of children, while leaf nodes don't. Every node in the tree may be only partially full; in most cases, they are all at least 50% full (in terms of element count) except for the root node, which can be less full. Underfull nodes will steal from their neighbors or merge to remain full enough, while overfull nodes will split in two. The data elements are contained in tree-controlled buffers; they are copied into these on insertion, and overwritten on deletion. This means that the elements are not independently allocated, which reduces overhead, but also means they can't be shared between trees (and also that pointers to them are only valid until a side-effectful tree operation occurs). The overhead varies based on how dense the tree is, but is usually on the order of about 50% of the element size; the per-node overheads are very small, and so don't make a significant difference. The trees can accept arbitrary records; they accept a size and a comparator to allow them to be used for a variety of purposes. The new trees replace the AVL trees used in the range trees today. Currently, the range_seg_t structure contains three 8 byte integers of payload and two 24 byte avl_tree_node_ts to handle its storage in both an offset-sorted tree and a size-sorted tree (total size: 64 bytes). In the new model, the range seg structures are usually two 4 byte integers, but a separate one needs to exist for the size-sorted and offset-sorted tree. Between the raw size, the 50% overhead, and the double storage, the new btrees are expected to use 8*1.5*2 = 24 bytes per record, or 33.3% as much memory as the AVL trees (this is for the purposes of storing metaslab range trees; for other purposes, like scrubs, they use ~50% as much memory). We reduced the size of the payload in the range segments by teaching range trees about starting offsets and shifts; since metaslabs have a fixed starting offset, and they all operate in terms of disk sectors, we can store the ranges using 4-byte integers as long as the size of the metaslab divided by the sector size is less than 2^32. For 512-byte sectors, this is a 2^41 (or 2TB) metaslab, which with the default settings corresponds to a 256PB disk. 4k sector disks can handle metaslabs up to 2^46 bytes, or 2^63 byte disks. Since we do not anticipate disks of this size in the near future, there should be almost no cases where metaslabs need 64-byte integers to store their ranges. We do still have the capability to store 64-byte integer ranges to account for cases where we are storing per-vdev (or per-dnode) trees, which could reasonably go above the limits discussed. We also do not store fill information in the compact version of the node, since it is only used for sorted scrub. We also optimized the metaslab loading process in various other ways to offset some inefficiencies in the btree model. While individual operations (find, insert, remove_from) are faster for the btree than they are for the avl tree, remove usually requires a find operation, while in the AVL tree model the element itself suffices. Some clever changes actually caused an overall speedup in metaslab loading; we use approximately 40% less cpu to load metaslabs in our tests on Illumos. Another memory and performance optimization was achieved by changing what is stored in the size-sorted trees. When a disk is heavily fragmented, the df algorithm used by default in ZFS will almost always find a number of small regions in its initial cursor-based search; it will usually only fall back to the size-sorted tree to find larger regions. If we increase the size of the cursor-based search slightly, and don't store segments that are smaller than a tunable size floor in the size-sorted tree, we can further cut memory usage down to below 20% of what the AVL trees store. This also results in further reductions in CPU time spent loading metaslabs. The 16KiB size floor was chosen because it results in substantial memory usage reduction while not usually resulting in situations where we can't find an appropriate chunk with the cursor and are forced to use an oversized chunk from the size-sorted tree. In addition, even if we do have to use an oversized chunk from the size-sorted tree, the chunk would be too small to use for ZIL allocations, so it isn't as big of a loss as it might otherwise be. And often, more small allocations will follow the initial one, and the cursor search will now find the remainder of the chunk we didn't use all of and use it for subsequent allocations. Practical testing has shown little or no change in fragmentation as a result of this change. If the size-sorted tree becomes empty while the offset sorted one still has entries, it will load all the entries from the offset sorted tree and disregard the size floor until it is unloaded again. This operation occurs rarely with the default setting, only on incredibly thoroughly fragmented pools. There are some other small changes to zdb to teach it to handle btrees, but nothing major. Reviewed-by: George Wilson <gwilson@delphix.com> Reviewed-by: Matt Ahrens <matt@delphix.com> Reviewed by: Sebastien Roy seb@delphix.com Reviewed-by: Igor Kozhukhov <igor@dilos.org> Reviewed-by: Brian Behlendorf <behlendorf1@llnl.gov> Signed-off-by: Paul Dagnelie <pcd@delphix.com> Closes #9181
2019-10-09 20:36:03 +03:00
/* rt_btree_compare should only be set if rt_arg is a b-tree */
Illumos #4101, #4102, #4103, #4105, #4106 4101 metaslab_debug should allow for fine-grained control 4102 space_maps should store more information about themselves 4103 space map object blocksize should be increased 4105 removing a mirrored log device results in a leaked object 4106 asynchronously load metaslab Reviewed by: Matthew Ahrens <mahrens@delphix.com> Reviewed by: Adam Leventhal <ahl@delphix.com> Reviewed by: Sebastien Roy <seb@delphix.com> Approved by: Garrett D'Amore <garrett@damore.org> Prior to this patch, space_maps were preferred solely based on the amount of free space left in each. Unfortunately, this heuristic didn't contain any information about the make-up of that free space, which meant we could keep preferring and loading a highly fragmented space map that wouldn't actually have enough contiguous space to satisfy the allocation; then unloading that space_map and repeating the process. This change modifies the space_map's to store additional information about the contiguous space in the space_map, so that we can use this information to make a better decision about which space_map to load. This requires reallocating all space_map objects to increase their bonus buffer size sizes enough to fit the new metadata. The above feature can be enabled via a new feature flag introduced by this change: com.delphix:spacemap_histogram In addition to the above, this patch allows the space_map block size to be increase. Currently the block size is set to be 4K in size, which has certain implications including the following: * 4K sector devices will not see any compression benefit * large space_maps require more metadata on-disk * large space_maps require more time to load (typically random reads) Now the space_map block size can adjust as needed up to the maximum size set via the space_map_max_blksz variable. A bug was fixed which resulted in potentially leaking an object when removing a mirrored log device. The previous logic for vdev_remove() did not deal with removing top-level vdevs that are interior vdevs (i.e. mirror) correctly. The problem would occur when removing a mirrored log device, and result in the DTL space map object being leaked; because top-level vdevs don't have DTL space map objects associated with them. References: https://www.illumos.org/issues/4101 https://www.illumos.org/issues/4102 https://www.illumos.org/issues/4103 https://www.illumos.org/issues/4105 https://www.illumos.org/issues/4106 https://github.com/illumos/illumos-gate/commit/0713e23 Porting notes: A handful of kmem_alloc() calls were converted to kmem_zalloc(). Also, the KM_PUSHPAGE and TQ_PUSHPAGE flags were used as necessary. Ported-by: Tim Chase <tim@chase2k.com> Signed-off-by: Prakash Surya <surya1@llnl.gov> Signed-off-by: Brian Behlendorf <behlendorf1@llnl.gov> Closes #2488
2013-10-02 01:25:53 +04:00
void *rt_arg;
Reduce loaded range tree memory usage This patch implements a new tree structure for ZFS, and uses it to store range trees more efficiently. The new structure is approximately a B-tree, though there are some small differences from the usual characterizations. The tree has core nodes and leaf nodes; each contain data elements, which the elements in the core nodes acting as separators between its children. The difference between core and leaf nodes is that the core nodes have an array of children, while leaf nodes don't. Every node in the tree may be only partially full; in most cases, they are all at least 50% full (in terms of element count) except for the root node, which can be less full. Underfull nodes will steal from their neighbors or merge to remain full enough, while overfull nodes will split in two. The data elements are contained in tree-controlled buffers; they are copied into these on insertion, and overwritten on deletion. This means that the elements are not independently allocated, which reduces overhead, but also means they can't be shared between trees (and also that pointers to them are only valid until a side-effectful tree operation occurs). The overhead varies based on how dense the tree is, but is usually on the order of about 50% of the element size; the per-node overheads are very small, and so don't make a significant difference. The trees can accept arbitrary records; they accept a size and a comparator to allow them to be used for a variety of purposes. The new trees replace the AVL trees used in the range trees today. Currently, the range_seg_t structure contains three 8 byte integers of payload and two 24 byte avl_tree_node_ts to handle its storage in both an offset-sorted tree and a size-sorted tree (total size: 64 bytes). In the new model, the range seg structures are usually two 4 byte integers, but a separate one needs to exist for the size-sorted and offset-sorted tree. Between the raw size, the 50% overhead, and the double storage, the new btrees are expected to use 8*1.5*2 = 24 bytes per record, or 33.3% as much memory as the AVL trees (this is for the purposes of storing metaslab range trees; for other purposes, like scrubs, they use ~50% as much memory). We reduced the size of the payload in the range segments by teaching range trees about starting offsets and shifts; since metaslabs have a fixed starting offset, and they all operate in terms of disk sectors, we can store the ranges using 4-byte integers as long as the size of the metaslab divided by the sector size is less than 2^32. For 512-byte sectors, this is a 2^41 (or 2TB) metaslab, which with the default settings corresponds to a 256PB disk. 4k sector disks can handle metaslabs up to 2^46 bytes, or 2^63 byte disks. Since we do not anticipate disks of this size in the near future, there should be almost no cases where metaslabs need 64-byte integers to store their ranges. We do still have the capability to store 64-byte integer ranges to account for cases where we are storing per-vdev (or per-dnode) trees, which could reasonably go above the limits discussed. We also do not store fill information in the compact version of the node, since it is only used for sorted scrub. We also optimized the metaslab loading process in various other ways to offset some inefficiencies in the btree model. While individual operations (find, insert, remove_from) are faster for the btree than they are for the avl tree, remove usually requires a find operation, while in the AVL tree model the element itself suffices. Some clever changes actually caused an overall speedup in metaslab loading; we use approximately 40% less cpu to load metaslabs in our tests on Illumos. Another memory and performance optimization was achieved by changing what is stored in the size-sorted trees. When a disk is heavily fragmented, the df algorithm used by default in ZFS will almost always find a number of small regions in its initial cursor-based search; it will usually only fall back to the size-sorted tree to find larger regions. If we increase the size of the cursor-based search slightly, and don't store segments that are smaller than a tunable size floor in the size-sorted tree, we can further cut memory usage down to below 20% of what the AVL trees store. This also results in further reductions in CPU time spent loading metaslabs. The 16KiB size floor was chosen because it results in substantial memory usage reduction while not usually resulting in situations where we can't find an appropriate chunk with the cursor and are forced to use an oversized chunk from the size-sorted tree. In addition, even if we do have to use an oversized chunk from the size-sorted tree, the chunk would be too small to use for ZIL allocations, so it isn't as big of a loss as it might otherwise be. And often, more small allocations will follow the initial one, and the cursor search will now find the remainder of the chunk we didn't use all of and use it for subsequent allocations. Practical testing has shown little or no change in fragmentation as a result of this change. If the size-sorted tree becomes empty while the offset sorted one still has entries, it will load all the entries from the offset sorted tree and disregard the size floor until it is unloaded again. This operation occurs rarely with the default setting, only on incredibly thoroughly fragmented pools. There are some other small changes to zdb to teach it to handle btrees, but nothing major. Reviewed-by: George Wilson <gwilson@delphix.com> Reviewed-by: Matt Ahrens <matt@delphix.com> Reviewed by: Sebastien Roy seb@delphix.com Reviewed-by: Igor Kozhukhov <igor@dilos.org> Reviewed-by: Brian Behlendorf <behlendorf1@llnl.gov> Signed-off-by: Paul Dagnelie <pcd@delphix.com> Closes #9181
2019-10-09 20:36:03 +03:00
int (*rt_btree_compare)(const void *, const void *);
Reduce loaded range tree memory usage This patch implements a new tree structure for ZFS, and uses it to store range trees more efficiently. The new structure is approximately a B-tree, though there are some small differences from the usual characterizations. The tree has core nodes and leaf nodes; each contain data elements, which the elements in the core nodes acting as separators between its children. The difference between core and leaf nodes is that the core nodes have an array of children, while leaf nodes don't. Every node in the tree may be only partially full; in most cases, they are all at least 50% full (in terms of element count) except for the root node, which can be less full. Underfull nodes will steal from their neighbors or merge to remain full enough, while overfull nodes will split in two. The data elements are contained in tree-controlled buffers; they are copied into these on insertion, and overwritten on deletion. This means that the elements are not independently allocated, which reduces overhead, but also means they can't be shared between trees (and also that pointers to them are only valid until a side-effectful tree operation occurs). The overhead varies based on how dense the tree is, but is usually on the order of about 50% of the element size; the per-node overheads are very small, and so don't make a significant difference. The trees can accept arbitrary records; they accept a size and a comparator to allow them to be used for a variety of purposes. The new trees replace the AVL trees used in the range trees today. Currently, the range_seg_t structure contains three 8 byte integers of payload and two 24 byte avl_tree_node_ts to handle its storage in both an offset-sorted tree and a size-sorted tree (total size: 64 bytes). In the new model, the range seg structures are usually two 4 byte integers, but a separate one needs to exist for the size-sorted and offset-sorted tree. Between the raw size, the 50% overhead, and the double storage, the new btrees are expected to use 8*1.5*2 = 24 bytes per record, or 33.3% as much memory as the AVL trees (this is for the purposes of storing metaslab range trees; for other purposes, like scrubs, they use ~50% as much memory). We reduced the size of the payload in the range segments by teaching range trees about starting offsets and shifts; since metaslabs have a fixed starting offset, and they all operate in terms of disk sectors, we can store the ranges using 4-byte integers as long as the size of the metaslab divided by the sector size is less than 2^32. For 512-byte sectors, this is a 2^41 (or 2TB) metaslab, which with the default settings corresponds to a 256PB disk. 4k sector disks can handle metaslabs up to 2^46 bytes, or 2^63 byte disks. Since we do not anticipate disks of this size in the near future, there should be almost no cases where metaslabs need 64-byte integers to store their ranges. We do still have the capability to store 64-byte integer ranges to account for cases where we are storing per-vdev (or per-dnode) trees, which could reasonably go above the limits discussed. We also do not store fill information in the compact version of the node, since it is only used for sorted scrub. We also optimized the metaslab loading process in various other ways to offset some inefficiencies in the btree model. While individual operations (find, insert, remove_from) are faster for the btree than they are for the avl tree, remove usually requires a find operation, while in the AVL tree model the element itself suffices. Some clever changes actually caused an overall speedup in metaslab loading; we use approximately 40% less cpu to load metaslabs in our tests on Illumos. Another memory and performance optimization was achieved by changing what is stored in the size-sorted trees. When a disk is heavily fragmented, the df algorithm used by default in ZFS will almost always find a number of small regions in its initial cursor-based search; it will usually only fall back to the size-sorted tree to find larger regions. If we increase the size of the cursor-based search slightly, and don't store segments that are smaller than a tunable size floor in the size-sorted tree, we can further cut memory usage down to below 20% of what the AVL trees store. This also results in further reductions in CPU time spent loading metaslabs. The 16KiB size floor was chosen because it results in substantial memory usage reduction while not usually resulting in situations where we can't find an appropriate chunk with the cursor and are forced to use an oversized chunk from the size-sorted tree. In addition, even if we do have to use an oversized chunk from the size-sorted tree, the chunk would be too small to use for ZIL allocations, so it isn't as big of a loss as it might otherwise be. And often, more small allocations will follow the initial one, and the cursor search will now find the remainder of the chunk we didn't use all of and use it for subsequent allocations. Practical testing has shown little or no change in fragmentation as a result of this change. If the size-sorted tree becomes empty while the offset sorted one still has entries, it will load all the entries from the offset sorted tree and disregard the size floor until it is unloaded again. This operation occurs rarely with the default setting, only on incredibly thoroughly fragmented pools. There are some other small changes to zdb to teach it to handle btrees, but nothing major. Reviewed-by: George Wilson <gwilson@delphix.com> Reviewed-by: Matt Ahrens <matt@delphix.com> Reviewed by: Sebastien Roy seb@delphix.com Reviewed-by: Igor Kozhukhov <igor@dilos.org> Reviewed-by: Brian Behlendorf <behlendorf1@llnl.gov> Signed-off-by: Paul Dagnelie <pcd@delphix.com> Closes #9181
2019-10-09 20:36:03 +03:00
uint64_t rt_gap; /* allowable inter-segment gap */
Illumos #4101, #4102, #4103, #4105, #4106 4101 metaslab_debug should allow for fine-grained control 4102 space_maps should store more information about themselves 4103 space map object blocksize should be increased 4105 removing a mirrored log device results in a leaked object 4106 asynchronously load metaslab Reviewed by: Matthew Ahrens <mahrens@delphix.com> Reviewed by: Adam Leventhal <ahl@delphix.com> Reviewed by: Sebastien Roy <seb@delphix.com> Approved by: Garrett D'Amore <garrett@damore.org> Prior to this patch, space_maps were preferred solely based on the amount of free space left in each. Unfortunately, this heuristic didn't contain any information about the make-up of that free space, which meant we could keep preferring and loading a highly fragmented space map that wouldn't actually have enough contiguous space to satisfy the allocation; then unloading that space_map and repeating the process. This change modifies the space_map's to store additional information about the contiguous space in the space_map, so that we can use this information to make a better decision about which space_map to load. This requires reallocating all space_map objects to increase their bonus buffer size sizes enough to fit the new metadata. The above feature can be enabled via a new feature flag introduced by this change: com.delphix:spacemap_histogram In addition to the above, this patch allows the space_map block size to be increase. Currently the block size is set to be 4K in size, which has certain implications including the following: * 4K sector devices will not see any compression benefit * large space_maps require more metadata on-disk * large space_maps require more time to load (typically random reads) Now the space_map block size can adjust as needed up to the maximum size set via the space_map_max_blksz variable. A bug was fixed which resulted in potentially leaking an object when removing a mirrored log device. The previous logic for vdev_remove() did not deal with removing top-level vdevs that are interior vdevs (i.e. mirror) correctly. The problem would occur when removing a mirrored log device, and result in the DTL space map object being leaked; because top-level vdevs don't have DTL space map objects associated with them. References: https://www.illumos.org/issues/4101 https://www.illumos.org/issues/4102 https://www.illumos.org/issues/4103 https://www.illumos.org/issues/4105 https://www.illumos.org/issues/4106 https://github.com/illumos/illumos-gate/commit/0713e23 Porting notes: A handful of kmem_alloc() calls were converted to kmem_zalloc(). Also, the KM_PUSHPAGE and TQ_PUSHPAGE flags were used as necessary. Ported-by: Tim Chase <tim@chase2k.com> Signed-off-by: Prakash Surya <surya1@llnl.gov> Signed-off-by: Brian Behlendorf <behlendorf1@llnl.gov> Closes #2488
2013-10-02 01:25:53 +04:00
/*
* The rt_histogram maintains a histogram of ranges. Each bucket,
* rt_histogram[i], contains the number of ranges whose size is:
* 2^i <= size of range in bytes < 2^(i+1)
*/
uint64_t rt_histogram[RANGE_TREE_HISTOGRAM_SIZE];
} range_tree_t;
Reduce loaded range tree memory usage This patch implements a new tree structure for ZFS, and uses it to store range trees more efficiently. The new structure is approximately a B-tree, though there are some small differences from the usual characterizations. The tree has core nodes and leaf nodes; each contain data elements, which the elements in the core nodes acting as separators between its children. The difference between core and leaf nodes is that the core nodes have an array of children, while leaf nodes don't. Every node in the tree may be only partially full; in most cases, they are all at least 50% full (in terms of element count) except for the root node, which can be less full. Underfull nodes will steal from their neighbors or merge to remain full enough, while overfull nodes will split in two. The data elements are contained in tree-controlled buffers; they are copied into these on insertion, and overwritten on deletion. This means that the elements are not independently allocated, which reduces overhead, but also means they can't be shared between trees (and also that pointers to them are only valid until a side-effectful tree operation occurs). The overhead varies based on how dense the tree is, but is usually on the order of about 50% of the element size; the per-node overheads are very small, and so don't make a significant difference. The trees can accept arbitrary records; they accept a size and a comparator to allow them to be used for a variety of purposes. The new trees replace the AVL trees used in the range trees today. Currently, the range_seg_t structure contains three 8 byte integers of payload and two 24 byte avl_tree_node_ts to handle its storage in both an offset-sorted tree and a size-sorted tree (total size: 64 bytes). In the new model, the range seg structures are usually two 4 byte integers, but a separate one needs to exist for the size-sorted and offset-sorted tree. Between the raw size, the 50% overhead, and the double storage, the new btrees are expected to use 8*1.5*2 = 24 bytes per record, or 33.3% as much memory as the AVL trees (this is for the purposes of storing metaslab range trees; for other purposes, like scrubs, they use ~50% as much memory). We reduced the size of the payload in the range segments by teaching range trees about starting offsets and shifts; since metaslabs have a fixed starting offset, and they all operate in terms of disk sectors, we can store the ranges using 4-byte integers as long as the size of the metaslab divided by the sector size is less than 2^32. For 512-byte sectors, this is a 2^41 (or 2TB) metaslab, which with the default settings corresponds to a 256PB disk. 4k sector disks can handle metaslabs up to 2^46 bytes, or 2^63 byte disks. Since we do not anticipate disks of this size in the near future, there should be almost no cases where metaslabs need 64-byte integers to store their ranges. We do still have the capability to store 64-byte integer ranges to account for cases where we are storing per-vdev (or per-dnode) trees, which could reasonably go above the limits discussed. We also do not store fill information in the compact version of the node, since it is only used for sorted scrub. We also optimized the metaslab loading process in various other ways to offset some inefficiencies in the btree model. While individual operations (find, insert, remove_from) are faster for the btree than they are for the avl tree, remove usually requires a find operation, while in the AVL tree model the element itself suffices. Some clever changes actually caused an overall speedup in metaslab loading; we use approximately 40% less cpu to load metaslabs in our tests on Illumos. Another memory and performance optimization was achieved by changing what is stored in the size-sorted trees. When a disk is heavily fragmented, the df algorithm used by default in ZFS will almost always find a number of small regions in its initial cursor-based search; it will usually only fall back to the size-sorted tree to find larger regions. If we increase the size of the cursor-based search slightly, and don't store segments that are smaller than a tunable size floor in the size-sorted tree, we can further cut memory usage down to below 20% of what the AVL trees store. This also results in further reductions in CPU time spent loading metaslabs. The 16KiB size floor was chosen because it results in substantial memory usage reduction while not usually resulting in situations where we can't find an appropriate chunk with the cursor and are forced to use an oversized chunk from the size-sorted tree. In addition, even if we do have to use an oversized chunk from the size-sorted tree, the chunk would be too small to use for ZIL allocations, so it isn't as big of a loss as it might otherwise be. And often, more small allocations will follow the initial one, and the cursor search will now find the remainder of the chunk we didn't use all of and use it for subsequent allocations. Practical testing has shown little or no change in fragmentation as a result of this change. If the size-sorted tree becomes empty while the offset sorted one still has entries, it will load all the entries from the offset sorted tree and disregard the size floor until it is unloaded again. This operation occurs rarely with the default setting, only on incredibly thoroughly fragmented pools. There are some other small changes to zdb to teach it to handle btrees, but nothing major. Reviewed-by: George Wilson <gwilson@delphix.com> Reviewed-by: Matt Ahrens <matt@delphix.com> Reviewed by: Sebastien Roy seb@delphix.com Reviewed-by: Igor Kozhukhov <igor@dilos.org> Reviewed-by: Brian Behlendorf <behlendorf1@llnl.gov> Signed-off-by: Paul Dagnelie <pcd@delphix.com> Closes #9181
2019-10-09 20:36:03 +03:00
typedef struct range_seg32 {
uint32_t rs_start; /* starting offset of this segment */
uint32_t rs_end; /* ending offset (non-inclusive) */
} range_seg32_t;
/*
* Extremely large metaslabs, vdev-wide trees, and dnode-wide trees may
* require 64-bit integers for ranges.
*/
typedef struct range_seg64 {
uint64_t rs_start; /* starting offset of this segment */
uint64_t rs_end; /* ending offset (non-inclusive) */
} range_seg64_t;
typedef struct range_seg_gap {
Illumos #4101, #4102, #4103, #4105, #4106 4101 metaslab_debug should allow for fine-grained control 4102 space_maps should store more information about themselves 4103 space map object blocksize should be increased 4105 removing a mirrored log device results in a leaked object 4106 asynchronously load metaslab Reviewed by: Matthew Ahrens <mahrens@delphix.com> Reviewed by: Adam Leventhal <ahl@delphix.com> Reviewed by: Sebastien Roy <seb@delphix.com> Approved by: Garrett D'Amore <garrett@damore.org> Prior to this patch, space_maps were preferred solely based on the amount of free space left in each. Unfortunately, this heuristic didn't contain any information about the make-up of that free space, which meant we could keep preferring and loading a highly fragmented space map that wouldn't actually have enough contiguous space to satisfy the allocation; then unloading that space_map and repeating the process. This change modifies the space_map's to store additional information about the contiguous space in the space_map, so that we can use this information to make a better decision about which space_map to load. This requires reallocating all space_map objects to increase their bonus buffer size sizes enough to fit the new metadata. The above feature can be enabled via a new feature flag introduced by this change: com.delphix:spacemap_histogram In addition to the above, this patch allows the space_map block size to be increase. Currently the block size is set to be 4K in size, which has certain implications including the following: * 4K sector devices will not see any compression benefit * large space_maps require more metadata on-disk * large space_maps require more time to load (typically random reads) Now the space_map block size can adjust as needed up to the maximum size set via the space_map_max_blksz variable. A bug was fixed which resulted in potentially leaking an object when removing a mirrored log device. The previous logic for vdev_remove() did not deal with removing top-level vdevs that are interior vdevs (i.e. mirror) correctly. The problem would occur when removing a mirrored log device, and result in the DTL space map object being leaked; because top-level vdevs don't have DTL space map objects associated with them. References: https://www.illumos.org/issues/4101 https://www.illumos.org/issues/4102 https://www.illumos.org/issues/4103 https://www.illumos.org/issues/4105 https://www.illumos.org/issues/4106 https://github.com/illumos/illumos-gate/commit/0713e23 Porting notes: A handful of kmem_alloc() calls were converted to kmem_zalloc(). Also, the KM_PUSHPAGE and TQ_PUSHPAGE flags were used as necessary. Ported-by: Tim Chase <tim@chase2k.com> Signed-off-by: Prakash Surya <surya1@llnl.gov> Signed-off-by: Brian Behlendorf <behlendorf1@llnl.gov> Closes #2488
2013-10-02 01:25:53 +04:00
uint64_t rs_start; /* starting offset of this segment */
uint64_t rs_end; /* ending offset (non-inclusive) */
uint64_t rs_fill; /* actual fill if gap mode is on */
Reduce loaded range tree memory usage This patch implements a new tree structure for ZFS, and uses it to store range trees more efficiently. The new structure is approximately a B-tree, though there are some small differences from the usual characterizations. The tree has core nodes and leaf nodes; each contain data elements, which the elements in the core nodes acting as separators between its children. The difference between core and leaf nodes is that the core nodes have an array of children, while leaf nodes don't. Every node in the tree may be only partially full; in most cases, they are all at least 50% full (in terms of element count) except for the root node, which can be less full. Underfull nodes will steal from their neighbors or merge to remain full enough, while overfull nodes will split in two. The data elements are contained in tree-controlled buffers; they are copied into these on insertion, and overwritten on deletion. This means that the elements are not independently allocated, which reduces overhead, but also means they can't be shared between trees (and also that pointers to them are only valid until a side-effectful tree operation occurs). The overhead varies based on how dense the tree is, but is usually on the order of about 50% of the element size; the per-node overheads are very small, and so don't make a significant difference. The trees can accept arbitrary records; they accept a size and a comparator to allow them to be used for a variety of purposes. The new trees replace the AVL trees used in the range trees today. Currently, the range_seg_t structure contains three 8 byte integers of payload and two 24 byte avl_tree_node_ts to handle its storage in both an offset-sorted tree and a size-sorted tree (total size: 64 bytes). In the new model, the range seg structures are usually two 4 byte integers, but a separate one needs to exist for the size-sorted and offset-sorted tree. Between the raw size, the 50% overhead, and the double storage, the new btrees are expected to use 8*1.5*2 = 24 bytes per record, or 33.3% as much memory as the AVL trees (this is for the purposes of storing metaslab range trees; for other purposes, like scrubs, they use ~50% as much memory). We reduced the size of the payload in the range segments by teaching range trees about starting offsets and shifts; since metaslabs have a fixed starting offset, and they all operate in terms of disk sectors, we can store the ranges using 4-byte integers as long as the size of the metaslab divided by the sector size is less than 2^32. For 512-byte sectors, this is a 2^41 (or 2TB) metaslab, which with the default settings corresponds to a 256PB disk. 4k sector disks can handle metaslabs up to 2^46 bytes, or 2^63 byte disks. Since we do not anticipate disks of this size in the near future, there should be almost no cases where metaslabs need 64-byte integers to store their ranges. We do still have the capability to store 64-byte integer ranges to account for cases where we are storing per-vdev (or per-dnode) trees, which could reasonably go above the limits discussed. We also do not store fill information in the compact version of the node, since it is only used for sorted scrub. We also optimized the metaslab loading process in various other ways to offset some inefficiencies in the btree model. While individual operations (find, insert, remove_from) are faster for the btree than they are for the avl tree, remove usually requires a find operation, while in the AVL tree model the element itself suffices. Some clever changes actually caused an overall speedup in metaslab loading; we use approximately 40% less cpu to load metaslabs in our tests on Illumos. Another memory and performance optimization was achieved by changing what is stored in the size-sorted trees. When a disk is heavily fragmented, the df algorithm used by default in ZFS will almost always find a number of small regions in its initial cursor-based search; it will usually only fall back to the size-sorted tree to find larger regions. If we increase the size of the cursor-based search slightly, and don't store segments that are smaller than a tunable size floor in the size-sorted tree, we can further cut memory usage down to below 20% of what the AVL trees store. This also results in further reductions in CPU time spent loading metaslabs. The 16KiB size floor was chosen because it results in substantial memory usage reduction while not usually resulting in situations where we can't find an appropriate chunk with the cursor and are forced to use an oversized chunk from the size-sorted tree. In addition, even if we do have to use an oversized chunk from the size-sorted tree, the chunk would be too small to use for ZIL allocations, so it isn't as big of a loss as it might otherwise be. And often, more small allocations will follow the initial one, and the cursor search will now find the remainder of the chunk we didn't use all of and use it for subsequent allocations. Practical testing has shown little or no change in fragmentation as a result of this change. If the size-sorted tree becomes empty while the offset sorted one still has entries, it will load all the entries from the offset sorted tree and disregard the size floor until it is unloaded again. This operation occurs rarely with the default setting, only on incredibly thoroughly fragmented pools. There are some other small changes to zdb to teach it to handle btrees, but nothing major. Reviewed-by: George Wilson <gwilson@delphix.com> Reviewed-by: Matt Ahrens <matt@delphix.com> Reviewed by: Sebastien Roy seb@delphix.com Reviewed-by: Igor Kozhukhov <igor@dilos.org> Reviewed-by: Brian Behlendorf <behlendorf1@llnl.gov> Signed-off-by: Paul Dagnelie <pcd@delphix.com> Closes #9181
2019-10-09 20:36:03 +03:00
} range_seg_gap_t;
/*
* This type needs to be the largest of the range segs, since it will be stack
* allocated and then cast the actual type to do tree operations.
*/
typedef range_seg_gap_t range_seg_max_t;
/*
* This is just for clarity of code purposes, so we can make it clear that a
* pointer is to a range seg of some type; when we need to do the actual math,
* we'll figure out the real type.
*/
typedef void range_seg_t;
Illumos #4101, #4102, #4103, #4105, #4106 4101 metaslab_debug should allow for fine-grained control 4102 space_maps should store more information about themselves 4103 space map object blocksize should be increased 4105 removing a mirrored log device results in a leaked object 4106 asynchronously load metaslab Reviewed by: Matthew Ahrens <mahrens@delphix.com> Reviewed by: Adam Leventhal <ahl@delphix.com> Reviewed by: Sebastien Roy <seb@delphix.com> Approved by: Garrett D'Amore <garrett@damore.org> Prior to this patch, space_maps were preferred solely based on the amount of free space left in each. Unfortunately, this heuristic didn't contain any information about the make-up of that free space, which meant we could keep preferring and loading a highly fragmented space map that wouldn't actually have enough contiguous space to satisfy the allocation; then unloading that space_map and repeating the process. This change modifies the space_map's to store additional information about the contiguous space in the space_map, so that we can use this information to make a better decision about which space_map to load. This requires reallocating all space_map objects to increase their bonus buffer size sizes enough to fit the new metadata. The above feature can be enabled via a new feature flag introduced by this change: com.delphix:spacemap_histogram In addition to the above, this patch allows the space_map block size to be increase. Currently the block size is set to be 4K in size, which has certain implications including the following: * 4K sector devices will not see any compression benefit * large space_maps require more metadata on-disk * large space_maps require more time to load (typically random reads) Now the space_map block size can adjust as needed up to the maximum size set via the space_map_max_blksz variable. A bug was fixed which resulted in potentially leaking an object when removing a mirrored log device. The previous logic for vdev_remove() did not deal with removing top-level vdevs that are interior vdevs (i.e. mirror) correctly. The problem would occur when removing a mirrored log device, and result in the DTL space map object being leaked; because top-level vdevs don't have DTL space map objects associated with them. References: https://www.illumos.org/issues/4101 https://www.illumos.org/issues/4102 https://www.illumos.org/issues/4103 https://www.illumos.org/issues/4105 https://www.illumos.org/issues/4106 https://github.com/illumos/illumos-gate/commit/0713e23 Porting notes: A handful of kmem_alloc() calls were converted to kmem_zalloc(). Also, the KM_PUSHPAGE and TQ_PUSHPAGE flags were used as necessary. Ported-by: Tim Chase <tim@chase2k.com> Signed-off-by: Prakash Surya <surya1@llnl.gov> Signed-off-by: Brian Behlendorf <behlendorf1@llnl.gov> Closes #2488
2013-10-02 01:25:53 +04:00
struct range_tree_ops {
void (*rtop_create)(range_tree_t *rt, void *arg);
void (*rtop_destroy)(range_tree_t *rt, void *arg);
Reduce loaded range tree memory usage This patch implements a new tree structure for ZFS, and uses it to store range trees more efficiently. The new structure is approximately a B-tree, though there are some small differences from the usual characterizations. The tree has core nodes and leaf nodes; each contain data elements, which the elements in the core nodes acting as separators between its children. The difference between core and leaf nodes is that the core nodes have an array of children, while leaf nodes don't. Every node in the tree may be only partially full; in most cases, they are all at least 50% full (in terms of element count) except for the root node, which can be less full. Underfull nodes will steal from their neighbors or merge to remain full enough, while overfull nodes will split in two. The data elements are contained in tree-controlled buffers; they are copied into these on insertion, and overwritten on deletion. This means that the elements are not independently allocated, which reduces overhead, but also means they can't be shared between trees (and also that pointers to them are only valid until a side-effectful tree operation occurs). The overhead varies based on how dense the tree is, but is usually on the order of about 50% of the element size; the per-node overheads are very small, and so don't make a significant difference. The trees can accept arbitrary records; they accept a size and a comparator to allow them to be used for a variety of purposes. The new trees replace the AVL trees used in the range trees today. Currently, the range_seg_t structure contains three 8 byte integers of payload and two 24 byte avl_tree_node_ts to handle its storage in both an offset-sorted tree and a size-sorted tree (total size: 64 bytes). In the new model, the range seg structures are usually two 4 byte integers, but a separate one needs to exist for the size-sorted and offset-sorted tree. Between the raw size, the 50% overhead, and the double storage, the new btrees are expected to use 8*1.5*2 = 24 bytes per record, or 33.3% as much memory as the AVL trees (this is for the purposes of storing metaslab range trees; for other purposes, like scrubs, they use ~50% as much memory). We reduced the size of the payload in the range segments by teaching range trees about starting offsets and shifts; since metaslabs have a fixed starting offset, and they all operate in terms of disk sectors, we can store the ranges using 4-byte integers as long as the size of the metaslab divided by the sector size is less than 2^32. For 512-byte sectors, this is a 2^41 (or 2TB) metaslab, which with the default settings corresponds to a 256PB disk. 4k sector disks can handle metaslabs up to 2^46 bytes, or 2^63 byte disks. Since we do not anticipate disks of this size in the near future, there should be almost no cases where metaslabs need 64-byte integers to store their ranges. We do still have the capability to store 64-byte integer ranges to account for cases where we are storing per-vdev (or per-dnode) trees, which could reasonably go above the limits discussed. We also do not store fill information in the compact version of the node, since it is only used for sorted scrub. We also optimized the metaslab loading process in various other ways to offset some inefficiencies in the btree model. While individual operations (find, insert, remove_from) are faster for the btree than they are for the avl tree, remove usually requires a find operation, while in the AVL tree model the element itself suffices. Some clever changes actually caused an overall speedup in metaslab loading; we use approximately 40% less cpu to load metaslabs in our tests on Illumos. Another memory and performance optimization was achieved by changing what is stored in the size-sorted trees. When a disk is heavily fragmented, the df algorithm used by default in ZFS will almost always find a number of small regions in its initial cursor-based search; it will usually only fall back to the size-sorted tree to find larger regions. If we increase the size of the cursor-based search slightly, and don't store segments that are smaller than a tunable size floor in the size-sorted tree, we can further cut memory usage down to below 20% of what the AVL trees store. This also results in further reductions in CPU time spent loading metaslabs. The 16KiB size floor was chosen because it results in substantial memory usage reduction while not usually resulting in situations where we can't find an appropriate chunk with the cursor and are forced to use an oversized chunk from the size-sorted tree. In addition, even if we do have to use an oversized chunk from the size-sorted tree, the chunk would be too small to use for ZIL allocations, so it isn't as big of a loss as it might otherwise be. And often, more small allocations will follow the initial one, and the cursor search will now find the remainder of the chunk we didn't use all of and use it for subsequent allocations. Practical testing has shown little or no change in fragmentation as a result of this change. If the size-sorted tree becomes empty while the offset sorted one still has entries, it will load all the entries from the offset sorted tree and disregard the size floor until it is unloaded again. This operation occurs rarely with the default setting, only on incredibly thoroughly fragmented pools. There are some other small changes to zdb to teach it to handle btrees, but nothing major. Reviewed-by: George Wilson <gwilson@delphix.com> Reviewed-by: Matt Ahrens <matt@delphix.com> Reviewed by: Sebastien Roy seb@delphix.com Reviewed-by: Igor Kozhukhov <igor@dilos.org> Reviewed-by: Brian Behlendorf <behlendorf1@llnl.gov> Signed-off-by: Paul Dagnelie <pcd@delphix.com> Closes #9181
2019-10-09 20:36:03 +03:00
void (*rtop_add)(range_tree_t *rt, void *rs, void *arg);
void (*rtop_remove)(range_tree_t *rt, void *rs, void *arg);
Illumos #4101, #4102, #4103, #4105, #4106 4101 metaslab_debug should allow for fine-grained control 4102 space_maps should store more information about themselves 4103 space map object blocksize should be increased 4105 removing a mirrored log device results in a leaked object 4106 asynchronously load metaslab Reviewed by: Matthew Ahrens <mahrens@delphix.com> Reviewed by: Adam Leventhal <ahl@delphix.com> Reviewed by: Sebastien Roy <seb@delphix.com> Approved by: Garrett D'Amore <garrett@damore.org> Prior to this patch, space_maps were preferred solely based on the amount of free space left in each. Unfortunately, this heuristic didn't contain any information about the make-up of that free space, which meant we could keep preferring and loading a highly fragmented space map that wouldn't actually have enough contiguous space to satisfy the allocation; then unloading that space_map and repeating the process. This change modifies the space_map's to store additional information about the contiguous space in the space_map, so that we can use this information to make a better decision about which space_map to load. This requires reallocating all space_map objects to increase their bonus buffer size sizes enough to fit the new metadata. The above feature can be enabled via a new feature flag introduced by this change: com.delphix:spacemap_histogram In addition to the above, this patch allows the space_map block size to be increase. Currently the block size is set to be 4K in size, which has certain implications including the following: * 4K sector devices will not see any compression benefit * large space_maps require more metadata on-disk * large space_maps require more time to load (typically random reads) Now the space_map block size can adjust as needed up to the maximum size set via the space_map_max_blksz variable. A bug was fixed which resulted in potentially leaking an object when removing a mirrored log device. The previous logic for vdev_remove() did not deal with removing top-level vdevs that are interior vdevs (i.e. mirror) correctly. The problem would occur when removing a mirrored log device, and result in the DTL space map object being leaked; because top-level vdevs don't have DTL space map objects associated with them. References: https://www.illumos.org/issues/4101 https://www.illumos.org/issues/4102 https://www.illumos.org/issues/4103 https://www.illumos.org/issues/4105 https://www.illumos.org/issues/4106 https://github.com/illumos/illumos-gate/commit/0713e23 Porting notes: A handful of kmem_alloc() calls were converted to kmem_zalloc(). Also, the KM_PUSHPAGE and TQ_PUSHPAGE flags were used as necessary. Ported-by: Tim Chase <tim@chase2k.com> Signed-off-by: Prakash Surya <surya1@llnl.gov> Signed-off-by: Brian Behlendorf <behlendorf1@llnl.gov> Closes #2488
2013-10-02 01:25:53 +04:00
void (*rtop_vacate)(range_tree_t *rt, void *arg);
};
Reduce loaded range tree memory usage This patch implements a new tree structure for ZFS, and uses it to store range trees more efficiently. The new structure is approximately a B-tree, though there are some small differences from the usual characterizations. The tree has core nodes and leaf nodes; each contain data elements, which the elements in the core nodes acting as separators between its children. The difference between core and leaf nodes is that the core nodes have an array of children, while leaf nodes don't. Every node in the tree may be only partially full; in most cases, they are all at least 50% full (in terms of element count) except for the root node, which can be less full. Underfull nodes will steal from their neighbors or merge to remain full enough, while overfull nodes will split in two. The data elements are contained in tree-controlled buffers; they are copied into these on insertion, and overwritten on deletion. This means that the elements are not independently allocated, which reduces overhead, but also means they can't be shared between trees (and also that pointers to them are only valid until a side-effectful tree operation occurs). The overhead varies based on how dense the tree is, but is usually on the order of about 50% of the element size; the per-node overheads are very small, and so don't make a significant difference. The trees can accept arbitrary records; they accept a size and a comparator to allow them to be used for a variety of purposes. The new trees replace the AVL trees used in the range trees today. Currently, the range_seg_t structure contains three 8 byte integers of payload and two 24 byte avl_tree_node_ts to handle its storage in both an offset-sorted tree and a size-sorted tree (total size: 64 bytes). In the new model, the range seg structures are usually two 4 byte integers, but a separate one needs to exist for the size-sorted and offset-sorted tree. Between the raw size, the 50% overhead, and the double storage, the new btrees are expected to use 8*1.5*2 = 24 bytes per record, or 33.3% as much memory as the AVL trees (this is for the purposes of storing metaslab range trees; for other purposes, like scrubs, they use ~50% as much memory). We reduced the size of the payload in the range segments by teaching range trees about starting offsets and shifts; since metaslabs have a fixed starting offset, and they all operate in terms of disk sectors, we can store the ranges using 4-byte integers as long as the size of the metaslab divided by the sector size is less than 2^32. For 512-byte sectors, this is a 2^41 (or 2TB) metaslab, which with the default settings corresponds to a 256PB disk. 4k sector disks can handle metaslabs up to 2^46 bytes, or 2^63 byte disks. Since we do not anticipate disks of this size in the near future, there should be almost no cases where metaslabs need 64-byte integers to store their ranges. We do still have the capability to store 64-byte integer ranges to account for cases where we are storing per-vdev (or per-dnode) trees, which could reasonably go above the limits discussed. We also do not store fill information in the compact version of the node, since it is only used for sorted scrub. We also optimized the metaslab loading process in various other ways to offset some inefficiencies in the btree model. While individual operations (find, insert, remove_from) are faster for the btree than they are for the avl tree, remove usually requires a find operation, while in the AVL tree model the element itself suffices. Some clever changes actually caused an overall speedup in metaslab loading; we use approximately 40% less cpu to load metaslabs in our tests on Illumos. Another memory and performance optimization was achieved by changing what is stored in the size-sorted trees. When a disk is heavily fragmented, the df algorithm used by default in ZFS will almost always find a number of small regions in its initial cursor-based search; it will usually only fall back to the size-sorted tree to find larger regions. If we increase the size of the cursor-based search slightly, and don't store segments that are smaller than a tunable size floor in the size-sorted tree, we can further cut memory usage down to below 20% of what the AVL trees store. This also results in further reductions in CPU time spent loading metaslabs. The 16KiB size floor was chosen because it results in substantial memory usage reduction while not usually resulting in situations where we can't find an appropriate chunk with the cursor and are forced to use an oversized chunk from the size-sorted tree. In addition, even if we do have to use an oversized chunk from the size-sorted tree, the chunk would be too small to use for ZIL allocations, so it isn't as big of a loss as it might otherwise be. And often, more small allocations will follow the initial one, and the cursor search will now find the remainder of the chunk we didn't use all of and use it for subsequent allocations. Practical testing has shown little or no change in fragmentation as a result of this change. If the size-sorted tree becomes empty while the offset sorted one still has entries, it will load all the entries from the offset sorted tree and disregard the size floor until it is unloaded again. This operation occurs rarely with the default setting, only on incredibly thoroughly fragmented pools. There are some other small changes to zdb to teach it to handle btrees, but nothing major. Reviewed-by: George Wilson <gwilson@delphix.com> Reviewed-by: Matt Ahrens <matt@delphix.com> Reviewed by: Sebastien Roy seb@delphix.com Reviewed-by: Igor Kozhukhov <igor@dilos.org> Reviewed-by: Brian Behlendorf <behlendorf1@llnl.gov> Signed-off-by: Paul Dagnelie <pcd@delphix.com> Closes #9181
2019-10-09 20:36:03 +03:00
static inline uint64_t
rs_get_start_raw(const range_seg_t *rs, const range_tree_t *rt)
{
ASSERT3U(rt->rt_type, <=, RANGE_SEG_NUM_TYPES);
switch (rt->rt_type) {
case RANGE_SEG32:
return (((const range_seg32_t *)rs)->rs_start);
Reduce loaded range tree memory usage This patch implements a new tree structure for ZFS, and uses it to store range trees more efficiently. The new structure is approximately a B-tree, though there are some small differences from the usual characterizations. The tree has core nodes and leaf nodes; each contain data elements, which the elements in the core nodes acting as separators between its children. The difference between core and leaf nodes is that the core nodes have an array of children, while leaf nodes don't. Every node in the tree may be only partially full; in most cases, they are all at least 50% full (in terms of element count) except for the root node, which can be less full. Underfull nodes will steal from their neighbors or merge to remain full enough, while overfull nodes will split in two. The data elements are contained in tree-controlled buffers; they are copied into these on insertion, and overwritten on deletion. This means that the elements are not independently allocated, which reduces overhead, but also means they can't be shared between trees (and also that pointers to them are only valid until a side-effectful tree operation occurs). The overhead varies based on how dense the tree is, but is usually on the order of about 50% of the element size; the per-node overheads are very small, and so don't make a significant difference. The trees can accept arbitrary records; they accept a size and a comparator to allow them to be used for a variety of purposes. The new trees replace the AVL trees used in the range trees today. Currently, the range_seg_t structure contains three 8 byte integers of payload and two 24 byte avl_tree_node_ts to handle its storage in both an offset-sorted tree and a size-sorted tree (total size: 64 bytes). In the new model, the range seg structures are usually two 4 byte integers, but a separate one needs to exist for the size-sorted and offset-sorted tree. Between the raw size, the 50% overhead, and the double storage, the new btrees are expected to use 8*1.5*2 = 24 bytes per record, or 33.3% as much memory as the AVL trees (this is for the purposes of storing metaslab range trees; for other purposes, like scrubs, they use ~50% as much memory). We reduced the size of the payload in the range segments by teaching range trees about starting offsets and shifts; since metaslabs have a fixed starting offset, and they all operate in terms of disk sectors, we can store the ranges using 4-byte integers as long as the size of the metaslab divided by the sector size is less than 2^32. For 512-byte sectors, this is a 2^41 (or 2TB) metaslab, which with the default settings corresponds to a 256PB disk. 4k sector disks can handle metaslabs up to 2^46 bytes, or 2^63 byte disks. Since we do not anticipate disks of this size in the near future, there should be almost no cases where metaslabs need 64-byte integers to store their ranges. We do still have the capability to store 64-byte integer ranges to account for cases where we are storing per-vdev (or per-dnode) trees, which could reasonably go above the limits discussed. We also do not store fill information in the compact version of the node, since it is only used for sorted scrub. We also optimized the metaslab loading process in various other ways to offset some inefficiencies in the btree model. While individual operations (find, insert, remove_from) are faster for the btree than they are for the avl tree, remove usually requires a find operation, while in the AVL tree model the element itself suffices. Some clever changes actually caused an overall speedup in metaslab loading; we use approximately 40% less cpu to load metaslabs in our tests on Illumos. Another memory and performance optimization was achieved by changing what is stored in the size-sorted trees. When a disk is heavily fragmented, the df algorithm used by default in ZFS will almost always find a number of small regions in its initial cursor-based search; it will usually only fall back to the size-sorted tree to find larger regions. If we increase the size of the cursor-based search slightly, and don't store segments that are smaller than a tunable size floor in the size-sorted tree, we can further cut memory usage down to below 20% of what the AVL trees store. This also results in further reductions in CPU time spent loading metaslabs. The 16KiB size floor was chosen because it results in substantial memory usage reduction while not usually resulting in situations where we can't find an appropriate chunk with the cursor and are forced to use an oversized chunk from the size-sorted tree. In addition, even if we do have to use an oversized chunk from the size-sorted tree, the chunk would be too small to use for ZIL allocations, so it isn't as big of a loss as it might otherwise be. And often, more small allocations will follow the initial one, and the cursor search will now find the remainder of the chunk we didn't use all of and use it for subsequent allocations. Practical testing has shown little or no change in fragmentation as a result of this change. If the size-sorted tree becomes empty while the offset sorted one still has entries, it will load all the entries from the offset sorted tree and disregard the size floor until it is unloaded again. This operation occurs rarely with the default setting, only on incredibly thoroughly fragmented pools. There are some other small changes to zdb to teach it to handle btrees, but nothing major. Reviewed-by: George Wilson <gwilson@delphix.com> Reviewed-by: Matt Ahrens <matt@delphix.com> Reviewed by: Sebastien Roy seb@delphix.com Reviewed-by: Igor Kozhukhov <igor@dilos.org> Reviewed-by: Brian Behlendorf <behlendorf1@llnl.gov> Signed-off-by: Paul Dagnelie <pcd@delphix.com> Closes #9181
2019-10-09 20:36:03 +03:00
case RANGE_SEG64:
return (((const range_seg64_t *)rs)->rs_start);
Reduce loaded range tree memory usage This patch implements a new tree structure for ZFS, and uses it to store range trees more efficiently. The new structure is approximately a B-tree, though there are some small differences from the usual characterizations. The tree has core nodes and leaf nodes; each contain data elements, which the elements in the core nodes acting as separators between its children. The difference between core and leaf nodes is that the core nodes have an array of children, while leaf nodes don't. Every node in the tree may be only partially full; in most cases, they are all at least 50% full (in terms of element count) except for the root node, which can be less full. Underfull nodes will steal from their neighbors or merge to remain full enough, while overfull nodes will split in two. The data elements are contained in tree-controlled buffers; they are copied into these on insertion, and overwritten on deletion. This means that the elements are not independently allocated, which reduces overhead, but also means they can't be shared between trees (and also that pointers to them are only valid until a side-effectful tree operation occurs). The overhead varies based on how dense the tree is, but is usually on the order of about 50% of the element size; the per-node overheads are very small, and so don't make a significant difference. The trees can accept arbitrary records; they accept a size and a comparator to allow them to be used for a variety of purposes. The new trees replace the AVL trees used in the range trees today. Currently, the range_seg_t structure contains three 8 byte integers of payload and two 24 byte avl_tree_node_ts to handle its storage in both an offset-sorted tree and a size-sorted tree (total size: 64 bytes). In the new model, the range seg structures are usually two 4 byte integers, but a separate one needs to exist for the size-sorted and offset-sorted tree. Between the raw size, the 50% overhead, and the double storage, the new btrees are expected to use 8*1.5*2 = 24 bytes per record, or 33.3% as much memory as the AVL trees (this is for the purposes of storing metaslab range trees; for other purposes, like scrubs, they use ~50% as much memory). We reduced the size of the payload in the range segments by teaching range trees about starting offsets and shifts; since metaslabs have a fixed starting offset, and they all operate in terms of disk sectors, we can store the ranges using 4-byte integers as long as the size of the metaslab divided by the sector size is less than 2^32. For 512-byte sectors, this is a 2^41 (or 2TB) metaslab, which with the default settings corresponds to a 256PB disk. 4k sector disks can handle metaslabs up to 2^46 bytes, or 2^63 byte disks. Since we do not anticipate disks of this size in the near future, there should be almost no cases where metaslabs need 64-byte integers to store their ranges. We do still have the capability to store 64-byte integer ranges to account for cases where we are storing per-vdev (or per-dnode) trees, which could reasonably go above the limits discussed. We also do not store fill information in the compact version of the node, since it is only used for sorted scrub. We also optimized the metaslab loading process in various other ways to offset some inefficiencies in the btree model. While individual operations (find, insert, remove_from) are faster for the btree than they are for the avl tree, remove usually requires a find operation, while in the AVL tree model the element itself suffices. Some clever changes actually caused an overall speedup in metaslab loading; we use approximately 40% less cpu to load metaslabs in our tests on Illumos. Another memory and performance optimization was achieved by changing what is stored in the size-sorted trees. When a disk is heavily fragmented, the df algorithm used by default in ZFS will almost always find a number of small regions in its initial cursor-based search; it will usually only fall back to the size-sorted tree to find larger regions. If we increase the size of the cursor-based search slightly, and don't store segments that are smaller than a tunable size floor in the size-sorted tree, we can further cut memory usage down to below 20% of what the AVL trees store. This also results in further reductions in CPU time spent loading metaslabs. The 16KiB size floor was chosen because it results in substantial memory usage reduction while not usually resulting in situations where we can't find an appropriate chunk with the cursor and are forced to use an oversized chunk from the size-sorted tree. In addition, even if we do have to use an oversized chunk from the size-sorted tree, the chunk would be too small to use for ZIL allocations, so it isn't as big of a loss as it might otherwise be. And often, more small allocations will follow the initial one, and the cursor search will now find the remainder of the chunk we didn't use all of and use it for subsequent allocations. Practical testing has shown little or no change in fragmentation as a result of this change. If the size-sorted tree becomes empty while the offset sorted one still has entries, it will load all the entries from the offset sorted tree and disregard the size floor until it is unloaded again. This operation occurs rarely with the default setting, only on incredibly thoroughly fragmented pools. There are some other small changes to zdb to teach it to handle btrees, but nothing major. Reviewed-by: George Wilson <gwilson@delphix.com> Reviewed-by: Matt Ahrens <matt@delphix.com> Reviewed by: Sebastien Roy seb@delphix.com Reviewed-by: Igor Kozhukhov <igor@dilos.org> Reviewed-by: Brian Behlendorf <behlendorf1@llnl.gov> Signed-off-by: Paul Dagnelie <pcd@delphix.com> Closes #9181
2019-10-09 20:36:03 +03:00
case RANGE_SEG_GAP:
return (((const range_seg_gap_t *)rs)->rs_start);
Reduce loaded range tree memory usage This patch implements a new tree structure for ZFS, and uses it to store range trees more efficiently. The new structure is approximately a B-tree, though there are some small differences from the usual characterizations. The tree has core nodes and leaf nodes; each contain data elements, which the elements in the core nodes acting as separators between its children. The difference between core and leaf nodes is that the core nodes have an array of children, while leaf nodes don't. Every node in the tree may be only partially full; in most cases, they are all at least 50% full (in terms of element count) except for the root node, which can be less full. Underfull nodes will steal from their neighbors or merge to remain full enough, while overfull nodes will split in two. The data elements are contained in tree-controlled buffers; they are copied into these on insertion, and overwritten on deletion. This means that the elements are not independently allocated, which reduces overhead, but also means they can't be shared between trees (and also that pointers to them are only valid until a side-effectful tree operation occurs). The overhead varies based on how dense the tree is, but is usually on the order of about 50% of the element size; the per-node overheads are very small, and so don't make a significant difference. The trees can accept arbitrary records; they accept a size and a comparator to allow them to be used for a variety of purposes. The new trees replace the AVL trees used in the range trees today. Currently, the range_seg_t structure contains three 8 byte integers of payload and two 24 byte avl_tree_node_ts to handle its storage in both an offset-sorted tree and a size-sorted tree (total size: 64 bytes). In the new model, the range seg structures are usually two 4 byte integers, but a separate one needs to exist for the size-sorted and offset-sorted tree. Between the raw size, the 50% overhead, and the double storage, the new btrees are expected to use 8*1.5*2 = 24 bytes per record, or 33.3% as much memory as the AVL trees (this is for the purposes of storing metaslab range trees; for other purposes, like scrubs, they use ~50% as much memory). We reduced the size of the payload in the range segments by teaching range trees about starting offsets and shifts; since metaslabs have a fixed starting offset, and they all operate in terms of disk sectors, we can store the ranges using 4-byte integers as long as the size of the metaslab divided by the sector size is less than 2^32. For 512-byte sectors, this is a 2^41 (or 2TB) metaslab, which with the default settings corresponds to a 256PB disk. 4k sector disks can handle metaslabs up to 2^46 bytes, or 2^63 byte disks. Since we do not anticipate disks of this size in the near future, there should be almost no cases where metaslabs need 64-byte integers to store their ranges. We do still have the capability to store 64-byte integer ranges to account for cases where we are storing per-vdev (or per-dnode) trees, which could reasonably go above the limits discussed. We also do not store fill information in the compact version of the node, since it is only used for sorted scrub. We also optimized the metaslab loading process in various other ways to offset some inefficiencies in the btree model. While individual operations (find, insert, remove_from) are faster for the btree than they are for the avl tree, remove usually requires a find operation, while in the AVL tree model the element itself suffices. Some clever changes actually caused an overall speedup in metaslab loading; we use approximately 40% less cpu to load metaslabs in our tests on Illumos. Another memory and performance optimization was achieved by changing what is stored in the size-sorted trees. When a disk is heavily fragmented, the df algorithm used by default in ZFS will almost always find a number of small regions in its initial cursor-based search; it will usually only fall back to the size-sorted tree to find larger regions. If we increase the size of the cursor-based search slightly, and don't store segments that are smaller than a tunable size floor in the size-sorted tree, we can further cut memory usage down to below 20% of what the AVL trees store. This also results in further reductions in CPU time spent loading metaslabs. The 16KiB size floor was chosen because it results in substantial memory usage reduction while not usually resulting in situations where we can't find an appropriate chunk with the cursor and are forced to use an oversized chunk from the size-sorted tree. In addition, even if we do have to use an oversized chunk from the size-sorted tree, the chunk would be too small to use for ZIL allocations, so it isn't as big of a loss as it might otherwise be. And often, more small allocations will follow the initial one, and the cursor search will now find the remainder of the chunk we didn't use all of and use it for subsequent allocations. Practical testing has shown little or no change in fragmentation as a result of this change. If the size-sorted tree becomes empty while the offset sorted one still has entries, it will load all the entries from the offset sorted tree and disregard the size floor until it is unloaded again. This operation occurs rarely with the default setting, only on incredibly thoroughly fragmented pools. There are some other small changes to zdb to teach it to handle btrees, but nothing major. Reviewed-by: George Wilson <gwilson@delphix.com> Reviewed-by: Matt Ahrens <matt@delphix.com> Reviewed by: Sebastien Roy seb@delphix.com Reviewed-by: Igor Kozhukhov <igor@dilos.org> Reviewed-by: Brian Behlendorf <behlendorf1@llnl.gov> Signed-off-by: Paul Dagnelie <pcd@delphix.com> Closes #9181
2019-10-09 20:36:03 +03:00
default:
VERIFY(0);
return (0);
}
}
static inline uint64_t
rs_get_end_raw(const range_seg_t *rs, const range_tree_t *rt)
{
ASSERT3U(rt->rt_type, <=, RANGE_SEG_NUM_TYPES);
switch (rt->rt_type) {
case RANGE_SEG32:
return (((const range_seg32_t *)rs)->rs_end);
Reduce loaded range tree memory usage This patch implements a new tree structure for ZFS, and uses it to store range trees more efficiently. The new structure is approximately a B-tree, though there are some small differences from the usual characterizations. The tree has core nodes and leaf nodes; each contain data elements, which the elements in the core nodes acting as separators between its children. The difference between core and leaf nodes is that the core nodes have an array of children, while leaf nodes don't. Every node in the tree may be only partially full; in most cases, they are all at least 50% full (in terms of element count) except for the root node, which can be less full. Underfull nodes will steal from their neighbors or merge to remain full enough, while overfull nodes will split in two. The data elements are contained in tree-controlled buffers; they are copied into these on insertion, and overwritten on deletion. This means that the elements are not independently allocated, which reduces overhead, but also means they can't be shared between trees (and also that pointers to them are only valid until a side-effectful tree operation occurs). The overhead varies based on how dense the tree is, but is usually on the order of about 50% of the element size; the per-node overheads are very small, and so don't make a significant difference. The trees can accept arbitrary records; they accept a size and a comparator to allow them to be used for a variety of purposes. The new trees replace the AVL trees used in the range trees today. Currently, the range_seg_t structure contains three 8 byte integers of payload and two 24 byte avl_tree_node_ts to handle its storage in both an offset-sorted tree and a size-sorted tree (total size: 64 bytes). In the new model, the range seg structures are usually two 4 byte integers, but a separate one needs to exist for the size-sorted and offset-sorted tree. Between the raw size, the 50% overhead, and the double storage, the new btrees are expected to use 8*1.5*2 = 24 bytes per record, or 33.3% as much memory as the AVL trees (this is for the purposes of storing metaslab range trees; for other purposes, like scrubs, they use ~50% as much memory). We reduced the size of the payload in the range segments by teaching range trees about starting offsets and shifts; since metaslabs have a fixed starting offset, and they all operate in terms of disk sectors, we can store the ranges using 4-byte integers as long as the size of the metaslab divided by the sector size is less than 2^32. For 512-byte sectors, this is a 2^41 (or 2TB) metaslab, which with the default settings corresponds to a 256PB disk. 4k sector disks can handle metaslabs up to 2^46 bytes, or 2^63 byte disks. Since we do not anticipate disks of this size in the near future, there should be almost no cases where metaslabs need 64-byte integers to store their ranges. We do still have the capability to store 64-byte integer ranges to account for cases where we are storing per-vdev (or per-dnode) trees, which could reasonably go above the limits discussed. We also do not store fill information in the compact version of the node, since it is only used for sorted scrub. We also optimized the metaslab loading process in various other ways to offset some inefficiencies in the btree model. While individual operations (find, insert, remove_from) are faster for the btree than they are for the avl tree, remove usually requires a find operation, while in the AVL tree model the element itself suffices. Some clever changes actually caused an overall speedup in metaslab loading; we use approximately 40% less cpu to load metaslabs in our tests on Illumos. Another memory and performance optimization was achieved by changing what is stored in the size-sorted trees. When a disk is heavily fragmented, the df algorithm used by default in ZFS will almost always find a number of small regions in its initial cursor-based search; it will usually only fall back to the size-sorted tree to find larger regions. If we increase the size of the cursor-based search slightly, and don't store segments that are smaller than a tunable size floor in the size-sorted tree, we can further cut memory usage down to below 20% of what the AVL trees store. This also results in further reductions in CPU time spent loading metaslabs. The 16KiB size floor was chosen because it results in substantial memory usage reduction while not usually resulting in situations where we can't find an appropriate chunk with the cursor and are forced to use an oversized chunk from the size-sorted tree. In addition, even if we do have to use an oversized chunk from the size-sorted tree, the chunk would be too small to use for ZIL allocations, so it isn't as big of a loss as it might otherwise be. And often, more small allocations will follow the initial one, and the cursor search will now find the remainder of the chunk we didn't use all of and use it for subsequent allocations. Practical testing has shown little or no change in fragmentation as a result of this change. If the size-sorted tree becomes empty while the offset sorted one still has entries, it will load all the entries from the offset sorted tree and disregard the size floor until it is unloaded again. This operation occurs rarely with the default setting, only on incredibly thoroughly fragmented pools. There are some other small changes to zdb to teach it to handle btrees, but nothing major. Reviewed-by: George Wilson <gwilson@delphix.com> Reviewed-by: Matt Ahrens <matt@delphix.com> Reviewed by: Sebastien Roy seb@delphix.com Reviewed-by: Igor Kozhukhov <igor@dilos.org> Reviewed-by: Brian Behlendorf <behlendorf1@llnl.gov> Signed-off-by: Paul Dagnelie <pcd@delphix.com> Closes #9181
2019-10-09 20:36:03 +03:00
case RANGE_SEG64:
return (((const range_seg64_t *)rs)->rs_end);
Reduce loaded range tree memory usage This patch implements a new tree structure for ZFS, and uses it to store range trees more efficiently. The new structure is approximately a B-tree, though there are some small differences from the usual characterizations. The tree has core nodes and leaf nodes; each contain data elements, which the elements in the core nodes acting as separators between its children. The difference between core and leaf nodes is that the core nodes have an array of children, while leaf nodes don't. Every node in the tree may be only partially full; in most cases, they are all at least 50% full (in terms of element count) except for the root node, which can be less full. Underfull nodes will steal from their neighbors or merge to remain full enough, while overfull nodes will split in two. The data elements are contained in tree-controlled buffers; they are copied into these on insertion, and overwritten on deletion. This means that the elements are not independently allocated, which reduces overhead, but also means they can't be shared between trees (and also that pointers to them are only valid until a side-effectful tree operation occurs). The overhead varies based on how dense the tree is, but is usually on the order of about 50% of the element size; the per-node overheads are very small, and so don't make a significant difference. The trees can accept arbitrary records; they accept a size and a comparator to allow them to be used for a variety of purposes. The new trees replace the AVL trees used in the range trees today. Currently, the range_seg_t structure contains three 8 byte integers of payload and two 24 byte avl_tree_node_ts to handle its storage in both an offset-sorted tree and a size-sorted tree (total size: 64 bytes). In the new model, the range seg structures are usually two 4 byte integers, but a separate one needs to exist for the size-sorted and offset-sorted tree. Between the raw size, the 50% overhead, and the double storage, the new btrees are expected to use 8*1.5*2 = 24 bytes per record, or 33.3% as much memory as the AVL trees (this is for the purposes of storing metaslab range trees; for other purposes, like scrubs, they use ~50% as much memory). We reduced the size of the payload in the range segments by teaching range trees about starting offsets and shifts; since metaslabs have a fixed starting offset, and they all operate in terms of disk sectors, we can store the ranges using 4-byte integers as long as the size of the metaslab divided by the sector size is less than 2^32. For 512-byte sectors, this is a 2^41 (or 2TB) metaslab, which with the default settings corresponds to a 256PB disk. 4k sector disks can handle metaslabs up to 2^46 bytes, or 2^63 byte disks. Since we do not anticipate disks of this size in the near future, there should be almost no cases where metaslabs need 64-byte integers to store their ranges. We do still have the capability to store 64-byte integer ranges to account for cases where we are storing per-vdev (or per-dnode) trees, which could reasonably go above the limits discussed. We also do not store fill information in the compact version of the node, since it is only used for sorted scrub. We also optimized the metaslab loading process in various other ways to offset some inefficiencies in the btree model. While individual operations (find, insert, remove_from) are faster for the btree than they are for the avl tree, remove usually requires a find operation, while in the AVL tree model the element itself suffices. Some clever changes actually caused an overall speedup in metaslab loading; we use approximately 40% less cpu to load metaslabs in our tests on Illumos. Another memory and performance optimization was achieved by changing what is stored in the size-sorted trees. When a disk is heavily fragmented, the df algorithm used by default in ZFS will almost always find a number of small regions in its initial cursor-based search; it will usually only fall back to the size-sorted tree to find larger regions. If we increase the size of the cursor-based search slightly, and don't store segments that are smaller than a tunable size floor in the size-sorted tree, we can further cut memory usage down to below 20% of what the AVL trees store. This also results in further reductions in CPU time spent loading metaslabs. The 16KiB size floor was chosen because it results in substantial memory usage reduction while not usually resulting in situations where we can't find an appropriate chunk with the cursor and are forced to use an oversized chunk from the size-sorted tree. In addition, even if we do have to use an oversized chunk from the size-sorted tree, the chunk would be too small to use for ZIL allocations, so it isn't as big of a loss as it might otherwise be. And often, more small allocations will follow the initial one, and the cursor search will now find the remainder of the chunk we didn't use all of and use it for subsequent allocations. Practical testing has shown little or no change in fragmentation as a result of this change. If the size-sorted tree becomes empty while the offset sorted one still has entries, it will load all the entries from the offset sorted tree and disregard the size floor until it is unloaded again. This operation occurs rarely with the default setting, only on incredibly thoroughly fragmented pools. There are some other small changes to zdb to teach it to handle btrees, but nothing major. Reviewed-by: George Wilson <gwilson@delphix.com> Reviewed-by: Matt Ahrens <matt@delphix.com> Reviewed by: Sebastien Roy seb@delphix.com Reviewed-by: Igor Kozhukhov <igor@dilos.org> Reviewed-by: Brian Behlendorf <behlendorf1@llnl.gov> Signed-off-by: Paul Dagnelie <pcd@delphix.com> Closes #9181
2019-10-09 20:36:03 +03:00
case RANGE_SEG_GAP:
return (((const range_seg_gap_t *)rs)->rs_end);
Reduce loaded range tree memory usage This patch implements a new tree structure for ZFS, and uses it to store range trees more efficiently. The new structure is approximately a B-tree, though there are some small differences from the usual characterizations. The tree has core nodes and leaf nodes; each contain data elements, which the elements in the core nodes acting as separators between its children. The difference between core and leaf nodes is that the core nodes have an array of children, while leaf nodes don't. Every node in the tree may be only partially full; in most cases, they are all at least 50% full (in terms of element count) except for the root node, which can be less full. Underfull nodes will steal from their neighbors or merge to remain full enough, while overfull nodes will split in two. The data elements are contained in tree-controlled buffers; they are copied into these on insertion, and overwritten on deletion. This means that the elements are not independently allocated, which reduces overhead, but also means they can't be shared between trees (and also that pointers to them are only valid until a side-effectful tree operation occurs). The overhead varies based on how dense the tree is, but is usually on the order of about 50% of the element size; the per-node overheads are very small, and so don't make a significant difference. The trees can accept arbitrary records; they accept a size and a comparator to allow them to be used for a variety of purposes. The new trees replace the AVL trees used in the range trees today. Currently, the range_seg_t structure contains three 8 byte integers of payload and two 24 byte avl_tree_node_ts to handle its storage in both an offset-sorted tree and a size-sorted tree (total size: 64 bytes). In the new model, the range seg structures are usually two 4 byte integers, but a separate one needs to exist for the size-sorted and offset-sorted tree. Between the raw size, the 50% overhead, and the double storage, the new btrees are expected to use 8*1.5*2 = 24 bytes per record, or 33.3% as much memory as the AVL trees (this is for the purposes of storing metaslab range trees; for other purposes, like scrubs, they use ~50% as much memory). We reduced the size of the payload in the range segments by teaching range trees about starting offsets and shifts; since metaslabs have a fixed starting offset, and they all operate in terms of disk sectors, we can store the ranges using 4-byte integers as long as the size of the metaslab divided by the sector size is less than 2^32. For 512-byte sectors, this is a 2^41 (or 2TB) metaslab, which with the default settings corresponds to a 256PB disk. 4k sector disks can handle metaslabs up to 2^46 bytes, or 2^63 byte disks. Since we do not anticipate disks of this size in the near future, there should be almost no cases where metaslabs need 64-byte integers to store their ranges. We do still have the capability to store 64-byte integer ranges to account for cases where we are storing per-vdev (or per-dnode) trees, which could reasonably go above the limits discussed. We also do not store fill information in the compact version of the node, since it is only used for sorted scrub. We also optimized the metaslab loading process in various other ways to offset some inefficiencies in the btree model. While individual operations (find, insert, remove_from) are faster for the btree than they are for the avl tree, remove usually requires a find operation, while in the AVL tree model the element itself suffices. Some clever changes actually caused an overall speedup in metaslab loading; we use approximately 40% less cpu to load metaslabs in our tests on Illumos. Another memory and performance optimization was achieved by changing what is stored in the size-sorted trees. When a disk is heavily fragmented, the df algorithm used by default in ZFS will almost always find a number of small regions in its initial cursor-based search; it will usually only fall back to the size-sorted tree to find larger regions. If we increase the size of the cursor-based search slightly, and don't store segments that are smaller than a tunable size floor in the size-sorted tree, we can further cut memory usage down to below 20% of what the AVL trees store. This also results in further reductions in CPU time spent loading metaslabs. The 16KiB size floor was chosen because it results in substantial memory usage reduction while not usually resulting in situations where we can't find an appropriate chunk with the cursor and are forced to use an oversized chunk from the size-sorted tree. In addition, even if we do have to use an oversized chunk from the size-sorted tree, the chunk would be too small to use for ZIL allocations, so it isn't as big of a loss as it might otherwise be. And often, more small allocations will follow the initial one, and the cursor search will now find the remainder of the chunk we didn't use all of and use it for subsequent allocations. Practical testing has shown little or no change in fragmentation as a result of this change. If the size-sorted tree becomes empty while the offset sorted one still has entries, it will load all the entries from the offset sorted tree and disregard the size floor until it is unloaded again. This operation occurs rarely with the default setting, only on incredibly thoroughly fragmented pools. There are some other small changes to zdb to teach it to handle btrees, but nothing major. Reviewed-by: George Wilson <gwilson@delphix.com> Reviewed-by: Matt Ahrens <matt@delphix.com> Reviewed by: Sebastien Roy seb@delphix.com Reviewed-by: Igor Kozhukhov <igor@dilos.org> Reviewed-by: Brian Behlendorf <behlendorf1@llnl.gov> Signed-off-by: Paul Dagnelie <pcd@delphix.com> Closes #9181
2019-10-09 20:36:03 +03:00
default:
VERIFY(0);
return (0);
}
}
static inline uint64_t
rs_get_fill_raw(const range_seg_t *rs, const range_tree_t *rt)
{
ASSERT3U(rt->rt_type, <=, RANGE_SEG_NUM_TYPES);
switch (rt->rt_type) {
case RANGE_SEG32: {
const range_seg32_t *r32 = rs;
return (r32->rs_end - r32->rs_start);
}
case RANGE_SEG64: {
const range_seg64_t *r64 = rs;
return (r64->rs_end - r64->rs_start);
}
case RANGE_SEG_GAP:
return (((const range_seg_gap_t *)rs)->rs_fill);
Reduce loaded range tree memory usage This patch implements a new tree structure for ZFS, and uses it to store range trees more efficiently. The new structure is approximately a B-tree, though there are some small differences from the usual characterizations. The tree has core nodes and leaf nodes; each contain data elements, which the elements in the core nodes acting as separators between its children. The difference between core and leaf nodes is that the core nodes have an array of children, while leaf nodes don't. Every node in the tree may be only partially full; in most cases, they are all at least 50% full (in terms of element count) except for the root node, which can be less full. Underfull nodes will steal from their neighbors or merge to remain full enough, while overfull nodes will split in two. The data elements are contained in tree-controlled buffers; they are copied into these on insertion, and overwritten on deletion. This means that the elements are not independently allocated, which reduces overhead, but also means they can't be shared between trees (and also that pointers to them are only valid until a side-effectful tree operation occurs). The overhead varies based on how dense the tree is, but is usually on the order of about 50% of the element size; the per-node overheads are very small, and so don't make a significant difference. The trees can accept arbitrary records; they accept a size and a comparator to allow them to be used for a variety of purposes. The new trees replace the AVL trees used in the range trees today. Currently, the range_seg_t structure contains three 8 byte integers of payload and two 24 byte avl_tree_node_ts to handle its storage in both an offset-sorted tree and a size-sorted tree (total size: 64 bytes). In the new model, the range seg structures are usually two 4 byte integers, but a separate one needs to exist for the size-sorted and offset-sorted tree. Between the raw size, the 50% overhead, and the double storage, the new btrees are expected to use 8*1.5*2 = 24 bytes per record, or 33.3% as much memory as the AVL trees (this is for the purposes of storing metaslab range trees; for other purposes, like scrubs, they use ~50% as much memory). We reduced the size of the payload in the range segments by teaching range trees about starting offsets and shifts; since metaslabs have a fixed starting offset, and they all operate in terms of disk sectors, we can store the ranges using 4-byte integers as long as the size of the metaslab divided by the sector size is less than 2^32. For 512-byte sectors, this is a 2^41 (or 2TB) metaslab, which with the default settings corresponds to a 256PB disk. 4k sector disks can handle metaslabs up to 2^46 bytes, or 2^63 byte disks. Since we do not anticipate disks of this size in the near future, there should be almost no cases where metaslabs need 64-byte integers to store their ranges. We do still have the capability to store 64-byte integer ranges to account for cases where we are storing per-vdev (or per-dnode) trees, which could reasonably go above the limits discussed. We also do not store fill information in the compact version of the node, since it is only used for sorted scrub. We also optimized the metaslab loading process in various other ways to offset some inefficiencies in the btree model. While individual operations (find, insert, remove_from) are faster for the btree than they are for the avl tree, remove usually requires a find operation, while in the AVL tree model the element itself suffices. Some clever changes actually caused an overall speedup in metaslab loading; we use approximately 40% less cpu to load metaslabs in our tests on Illumos. Another memory and performance optimization was achieved by changing what is stored in the size-sorted trees. When a disk is heavily fragmented, the df algorithm used by default in ZFS will almost always find a number of small regions in its initial cursor-based search; it will usually only fall back to the size-sorted tree to find larger regions. If we increase the size of the cursor-based search slightly, and don't store segments that are smaller than a tunable size floor in the size-sorted tree, we can further cut memory usage down to below 20% of what the AVL trees store. This also results in further reductions in CPU time spent loading metaslabs. The 16KiB size floor was chosen because it results in substantial memory usage reduction while not usually resulting in situations where we can't find an appropriate chunk with the cursor and are forced to use an oversized chunk from the size-sorted tree. In addition, even if we do have to use an oversized chunk from the size-sorted tree, the chunk would be too small to use for ZIL allocations, so it isn't as big of a loss as it might otherwise be. And often, more small allocations will follow the initial one, and the cursor search will now find the remainder of the chunk we didn't use all of and use it for subsequent allocations. Practical testing has shown little or no change in fragmentation as a result of this change. If the size-sorted tree becomes empty while the offset sorted one still has entries, it will load all the entries from the offset sorted tree and disregard the size floor until it is unloaded again. This operation occurs rarely with the default setting, only on incredibly thoroughly fragmented pools. There are some other small changes to zdb to teach it to handle btrees, but nothing major. Reviewed-by: George Wilson <gwilson@delphix.com> Reviewed-by: Matt Ahrens <matt@delphix.com> Reviewed by: Sebastien Roy seb@delphix.com Reviewed-by: Igor Kozhukhov <igor@dilos.org> Reviewed-by: Brian Behlendorf <behlendorf1@llnl.gov> Signed-off-by: Paul Dagnelie <pcd@delphix.com> Closes #9181
2019-10-09 20:36:03 +03:00
default:
VERIFY(0);
return (0);
}
}
static inline uint64_t
rs_get_start(const range_seg_t *rs, const range_tree_t *rt)
{
return ((rs_get_start_raw(rs, rt) << rt->rt_shift) + rt->rt_start);
}
static inline uint64_t
rs_get_end(const range_seg_t *rs, const range_tree_t *rt)
{
return ((rs_get_end_raw(rs, rt) << rt->rt_shift) + rt->rt_start);
}
static inline uint64_t
rs_get_fill(const range_seg_t *rs, const range_tree_t *rt)
{
return (rs_get_fill_raw(rs, rt) << rt->rt_shift);
}
static inline void
rs_set_start_raw(range_seg_t *rs, range_tree_t *rt, uint64_t start)
{
ASSERT3U(rt->rt_type, <=, RANGE_SEG_NUM_TYPES);
switch (rt->rt_type) {
case RANGE_SEG32:
ASSERT3U(start, <=, UINT32_MAX);
((range_seg32_t *)rs)->rs_start = (uint32_t)start;
break;
case RANGE_SEG64:
((range_seg64_t *)rs)->rs_start = start;
break;
case RANGE_SEG_GAP:
((range_seg_gap_t *)rs)->rs_start = start;
break;
default:
VERIFY(0);
}
}
static inline void
rs_set_end_raw(range_seg_t *rs, range_tree_t *rt, uint64_t end)
{
ASSERT3U(rt->rt_type, <=, RANGE_SEG_NUM_TYPES);
switch (rt->rt_type) {
case RANGE_SEG32:
ASSERT3U(end, <=, UINT32_MAX);
((range_seg32_t *)rs)->rs_end = (uint32_t)end;
break;
case RANGE_SEG64:
((range_seg64_t *)rs)->rs_end = end;
break;
case RANGE_SEG_GAP:
((range_seg_gap_t *)rs)->rs_end = end;
break;
default:
VERIFY(0);
}
}
static inline void
rs_set_fill_raw(range_seg_t *rs, range_tree_t *rt, uint64_t fill)
{
ASSERT3U(rt->rt_type, <=, RANGE_SEG_NUM_TYPES);
switch (rt->rt_type) {
case RANGE_SEG32:
/* fall through */
case RANGE_SEG64:
ASSERT3U(fill, ==, rs_get_end_raw(rs, rt) - rs_get_start_raw(rs,
rt));
break;
case RANGE_SEG_GAP:
((range_seg_gap_t *)rs)->rs_fill = fill;
break;
default:
VERIFY(0);
}
}
static inline void
rs_set_start(range_seg_t *rs, range_tree_t *rt, uint64_t start)
{
ASSERT3U(start, >=, rt->rt_start);
ASSERT(IS_P2ALIGNED(start, 1ULL << rt->rt_shift));
rs_set_start_raw(rs, rt, (start - rt->rt_start) >> rt->rt_shift);
}
static inline void
rs_set_end(range_seg_t *rs, range_tree_t *rt, uint64_t end)
{
ASSERT3U(end, >=, rt->rt_start);
ASSERT(IS_P2ALIGNED(end, 1ULL << rt->rt_shift));
rs_set_end_raw(rs, rt, (end - rt->rt_start) >> rt->rt_shift);
}
static inline void
rs_set_fill(range_seg_t *rs, range_tree_t *rt, uint64_t fill)
{
ASSERT(IS_P2ALIGNED(fill, 1ULL << rt->rt_shift));
rs_set_fill_raw(rs, rt, fill >> rt->rt_shift);
}
Illumos #4101, #4102, #4103, #4105, #4106 4101 metaslab_debug should allow for fine-grained control 4102 space_maps should store more information about themselves 4103 space map object blocksize should be increased 4105 removing a mirrored log device results in a leaked object 4106 asynchronously load metaslab Reviewed by: Matthew Ahrens <mahrens@delphix.com> Reviewed by: Adam Leventhal <ahl@delphix.com> Reviewed by: Sebastien Roy <seb@delphix.com> Approved by: Garrett D'Amore <garrett@damore.org> Prior to this patch, space_maps were preferred solely based on the amount of free space left in each. Unfortunately, this heuristic didn't contain any information about the make-up of that free space, which meant we could keep preferring and loading a highly fragmented space map that wouldn't actually have enough contiguous space to satisfy the allocation; then unloading that space_map and repeating the process. This change modifies the space_map's to store additional information about the contiguous space in the space_map, so that we can use this information to make a better decision about which space_map to load. This requires reallocating all space_map objects to increase their bonus buffer size sizes enough to fit the new metadata. The above feature can be enabled via a new feature flag introduced by this change: com.delphix:spacemap_histogram In addition to the above, this patch allows the space_map block size to be increase. Currently the block size is set to be 4K in size, which has certain implications including the following: * 4K sector devices will not see any compression benefit * large space_maps require more metadata on-disk * large space_maps require more time to load (typically random reads) Now the space_map block size can adjust as needed up to the maximum size set via the space_map_max_blksz variable. A bug was fixed which resulted in potentially leaking an object when removing a mirrored log device. The previous logic for vdev_remove() did not deal with removing top-level vdevs that are interior vdevs (i.e. mirror) correctly. The problem would occur when removing a mirrored log device, and result in the DTL space map object being leaked; because top-level vdevs don't have DTL space map objects associated with them. References: https://www.illumos.org/issues/4101 https://www.illumos.org/issues/4102 https://www.illumos.org/issues/4103 https://www.illumos.org/issues/4105 https://www.illumos.org/issues/4106 https://github.com/illumos/illumos-gate/commit/0713e23 Porting notes: A handful of kmem_alloc() calls were converted to kmem_zalloc(). Also, the KM_PUSHPAGE and TQ_PUSHPAGE flags were used as necessary. Ported-by: Tim Chase <tim@chase2k.com> Signed-off-by: Prakash Surya <surya1@llnl.gov> Signed-off-by: Brian Behlendorf <behlendorf1@llnl.gov> Closes #2488
2013-10-02 01:25:53 +04:00
typedef void range_tree_func_t(void *arg, uint64_t start, uint64_t size);
Reduce loaded range tree memory usage This patch implements a new tree structure for ZFS, and uses it to store range trees more efficiently. The new structure is approximately a B-tree, though there are some small differences from the usual characterizations. The tree has core nodes and leaf nodes; each contain data elements, which the elements in the core nodes acting as separators between its children. The difference between core and leaf nodes is that the core nodes have an array of children, while leaf nodes don't. Every node in the tree may be only partially full; in most cases, they are all at least 50% full (in terms of element count) except for the root node, which can be less full. Underfull nodes will steal from their neighbors or merge to remain full enough, while overfull nodes will split in two. The data elements are contained in tree-controlled buffers; they are copied into these on insertion, and overwritten on deletion. This means that the elements are not independently allocated, which reduces overhead, but also means they can't be shared between trees (and also that pointers to them are only valid until a side-effectful tree operation occurs). The overhead varies based on how dense the tree is, but is usually on the order of about 50% of the element size; the per-node overheads are very small, and so don't make a significant difference. The trees can accept arbitrary records; they accept a size and a comparator to allow them to be used for a variety of purposes. The new trees replace the AVL trees used in the range trees today. Currently, the range_seg_t structure contains three 8 byte integers of payload and two 24 byte avl_tree_node_ts to handle its storage in both an offset-sorted tree and a size-sorted tree (total size: 64 bytes). In the new model, the range seg structures are usually two 4 byte integers, but a separate one needs to exist for the size-sorted and offset-sorted tree. Between the raw size, the 50% overhead, and the double storage, the new btrees are expected to use 8*1.5*2 = 24 bytes per record, or 33.3% as much memory as the AVL trees (this is for the purposes of storing metaslab range trees; for other purposes, like scrubs, they use ~50% as much memory). We reduced the size of the payload in the range segments by teaching range trees about starting offsets and shifts; since metaslabs have a fixed starting offset, and they all operate in terms of disk sectors, we can store the ranges using 4-byte integers as long as the size of the metaslab divided by the sector size is less than 2^32. For 512-byte sectors, this is a 2^41 (or 2TB) metaslab, which with the default settings corresponds to a 256PB disk. 4k sector disks can handle metaslabs up to 2^46 bytes, or 2^63 byte disks. Since we do not anticipate disks of this size in the near future, there should be almost no cases where metaslabs need 64-byte integers to store their ranges. We do still have the capability to store 64-byte integer ranges to account for cases where we are storing per-vdev (or per-dnode) trees, which could reasonably go above the limits discussed. We also do not store fill information in the compact version of the node, since it is only used for sorted scrub. We also optimized the metaslab loading process in various other ways to offset some inefficiencies in the btree model. While individual operations (find, insert, remove_from) are faster for the btree than they are for the avl tree, remove usually requires a find operation, while in the AVL tree model the element itself suffices. Some clever changes actually caused an overall speedup in metaslab loading; we use approximately 40% less cpu to load metaslabs in our tests on Illumos. Another memory and performance optimization was achieved by changing what is stored in the size-sorted trees. When a disk is heavily fragmented, the df algorithm used by default in ZFS will almost always find a number of small regions in its initial cursor-based search; it will usually only fall back to the size-sorted tree to find larger regions. If we increase the size of the cursor-based search slightly, and don't store segments that are smaller than a tunable size floor in the size-sorted tree, we can further cut memory usage down to below 20% of what the AVL trees store. This also results in further reductions in CPU time spent loading metaslabs. The 16KiB size floor was chosen because it results in substantial memory usage reduction while not usually resulting in situations where we can't find an appropriate chunk with the cursor and are forced to use an oversized chunk from the size-sorted tree. In addition, even if we do have to use an oversized chunk from the size-sorted tree, the chunk would be too small to use for ZIL allocations, so it isn't as big of a loss as it might otherwise be. And often, more small allocations will follow the initial one, and the cursor search will now find the remainder of the chunk we didn't use all of and use it for subsequent allocations. Practical testing has shown little or no change in fragmentation as a result of this change. If the size-sorted tree becomes empty while the offset sorted one still has entries, it will load all the entries from the offset sorted tree and disregard the size floor until it is unloaded again. This operation occurs rarely with the default setting, only on incredibly thoroughly fragmented pools. There are some other small changes to zdb to teach it to handle btrees, but nothing major. Reviewed-by: George Wilson <gwilson@delphix.com> Reviewed-by: Matt Ahrens <matt@delphix.com> Reviewed by: Sebastien Roy seb@delphix.com Reviewed-by: Igor Kozhukhov <igor@dilos.org> Reviewed-by: Brian Behlendorf <behlendorf1@llnl.gov> Signed-off-by: Paul Dagnelie <pcd@delphix.com> Closes #9181
2019-10-09 20:36:03 +03:00
range_tree_t *range_tree_create_impl(range_tree_ops_t *ops,
range_seg_type_t type, void *arg, uint64_t start, uint64_t shift,
int (*zfs_btree_compare) (const void *, const void *), uint64_t gap);
range_tree_t *range_tree_create(range_tree_ops_t *ops, range_seg_type_t type,
void *arg, uint64_t start, uint64_t shift);
Illumos #4101, #4102, #4103, #4105, #4106 4101 metaslab_debug should allow for fine-grained control 4102 space_maps should store more information about themselves 4103 space map object blocksize should be increased 4105 removing a mirrored log device results in a leaked object 4106 asynchronously load metaslab Reviewed by: Matthew Ahrens <mahrens@delphix.com> Reviewed by: Adam Leventhal <ahl@delphix.com> Reviewed by: Sebastien Roy <seb@delphix.com> Approved by: Garrett D'Amore <garrett@damore.org> Prior to this patch, space_maps were preferred solely based on the amount of free space left in each. Unfortunately, this heuristic didn't contain any information about the make-up of that free space, which meant we could keep preferring and loading a highly fragmented space map that wouldn't actually have enough contiguous space to satisfy the allocation; then unloading that space_map and repeating the process. This change modifies the space_map's to store additional information about the contiguous space in the space_map, so that we can use this information to make a better decision about which space_map to load. This requires reallocating all space_map objects to increase their bonus buffer size sizes enough to fit the new metadata. The above feature can be enabled via a new feature flag introduced by this change: com.delphix:spacemap_histogram In addition to the above, this patch allows the space_map block size to be increase. Currently the block size is set to be 4K in size, which has certain implications including the following: * 4K sector devices will not see any compression benefit * large space_maps require more metadata on-disk * large space_maps require more time to load (typically random reads) Now the space_map block size can adjust as needed up to the maximum size set via the space_map_max_blksz variable. A bug was fixed which resulted in potentially leaking an object when removing a mirrored log device. The previous logic for vdev_remove() did not deal with removing top-level vdevs that are interior vdevs (i.e. mirror) correctly. The problem would occur when removing a mirrored log device, and result in the DTL space map object being leaked; because top-level vdevs don't have DTL space map objects associated with them. References: https://www.illumos.org/issues/4101 https://www.illumos.org/issues/4102 https://www.illumos.org/issues/4103 https://www.illumos.org/issues/4105 https://www.illumos.org/issues/4106 https://github.com/illumos/illumos-gate/commit/0713e23 Porting notes: A handful of kmem_alloc() calls were converted to kmem_zalloc(). Also, the KM_PUSHPAGE and TQ_PUSHPAGE flags were used as necessary. Ported-by: Tim Chase <tim@chase2k.com> Signed-off-by: Prakash Surya <surya1@llnl.gov> Signed-off-by: Brian Behlendorf <behlendorf1@llnl.gov> Closes #2488
2013-10-02 01:25:53 +04:00
void range_tree_destroy(range_tree_t *rt);
boolean_t range_tree_contains(range_tree_t *rt, uint64_t start, uint64_t size);
Reduce loaded range tree memory usage This patch implements a new tree structure for ZFS, and uses it to store range trees more efficiently. The new structure is approximately a B-tree, though there are some small differences from the usual characterizations. The tree has core nodes and leaf nodes; each contain data elements, which the elements in the core nodes acting as separators between its children. The difference between core and leaf nodes is that the core nodes have an array of children, while leaf nodes don't. Every node in the tree may be only partially full; in most cases, they are all at least 50% full (in terms of element count) except for the root node, which can be less full. Underfull nodes will steal from their neighbors or merge to remain full enough, while overfull nodes will split in two. The data elements are contained in tree-controlled buffers; they are copied into these on insertion, and overwritten on deletion. This means that the elements are not independently allocated, which reduces overhead, but also means they can't be shared between trees (and also that pointers to them are only valid until a side-effectful tree operation occurs). The overhead varies based on how dense the tree is, but is usually on the order of about 50% of the element size; the per-node overheads are very small, and so don't make a significant difference. The trees can accept arbitrary records; they accept a size and a comparator to allow them to be used for a variety of purposes. The new trees replace the AVL trees used in the range trees today. Currently, the range_seg_t structure contains three 8 byte integers of payload and two 24 byte avl_tree_node_ts to handle its storage in both an offset-sorted tree and a size-sorted tree (total size: 64 bytes). In the new model, the range seg structures are usually two 4 byte integers, but a separate one needs to exist for the size-sorted and offset-sorted tree. Between the raw size, the 50% overhead, and the double storage, the new btrees are expected to use 8*1.5*2 = 24 bytes per record, or 33.3% as much memory as the AVL trees (this is for the purposes of storing metaslab range trees; for other purposes, like scrubs, they use ~50% as much memory). We reduced the size of the payload in the range segments by teaching range trees about starting offsets and shifts; since metaslabs have a fixed starting offset, and they all operate in terms of disk sectors, we can store the ranges using 4-byte integers as long as the size of the metaslab divided by the sector size is less than 2^32. For 512-byte sectors, this is a 2^41 (or 2TB) metaslab, which with the default settings corresponds to a 256PB disk. 4k sector disks can handle metaslabs up to 2^46 bytes, or 2^63 byte disks. Since we do not anticipate disks of this size in the near future, there should be almost no cases where metaslabs need 64-byte integers to store their ranges. We do still have the capability to store 64-byte integer ranges to account for cases where we are storing per-vdev (or per-dnode) trees, which could reasonably go above the limits discussed. We also do not store fill information in the compact version of the node, since it is only used for sorted scrub. We also optimized the metaslab loading process in various other ways to offset some inefficiencies in the btree model. While individual operations (find, insert, remove_from) are faster for the btree than they are for the avl tree, remove usually requires a find operation, while in the AVL tree model the element itself suffices. Some clever changes actually caused an overall speedup in metaslab loading; we use approximately 40% less cpu to load metaslabs in our tests on Illumos. Another memory and performance optimization was achieved by changing what is stored in the size-sorted trees. When a disk is heavily fragmented, the df algorithm used by default in ZFS will almost always find a number of small regions in its initial cursor-based search; it will usually only fall back to the size-sorted tree to find larger regions. If we increase the size of the cursor-based search slightly, and don't store segments that are smaller than a tunable size floor in the size-sorted tree, we can further cut memory usage down to below 20% of what the AVL trees store. This also results in further reductions in CPU time spent loading metaslabs. The 16KiB size floor was chosen because it results in substantial memory usage reduction while not usually resulting in situations where we can't find an appropriate chunk with the cursor and are forced to use an oversized chunk from the size-sorted tree. In addition, even if we do have to use an oversized chunk from the size-sorted tree, the chunk would be too small to use for ZIL allocations, so it isn't as big of a loss as it might otherwise be. And often, more small allocations will follow the initial one, and the cursor search will now find the remainder of the chunk we didn't use all of and use it for subsequent allocations. Practical testing has shown little or no change in fragmentation as a result of this change. If the size-sorted tree becomes empty while the offset sorted one still has entries, it will load all the entries from the offset sorted tree and disregard the size floor until it is unloaded again. This operation occurs rarely with the default setting, only on incredibly thoroughly fragmented pools. There are some other small changes to zdb to teach it to handle btrees, but nothing major. Reviewed-by: George Wilson <gwilson@delphix.com> Reviewed-by: Matt Ahrens <matt@delphix.com> Reviewed by: Sebastien Roy seb@delphix.com Reviewed-by: Igor Kozhukhov <igor@dilos.org> Reviewed-by: Brian Behlendorf <behlendorf1@llnl.gov> Signed-off-by: Paul Dagnelie <pcd@delphix.com> Closes #9181
2019-10-09 20:36:03 +03:00
range_seg_t *range_tree_find(range_tree_t *rt, uint64_t start, uint64_t size);
boolean_t range_tree_find_in(range_tree_t *rt, uint64_t start, uint64_t size,
uint64_t *ostart, uint64_t *osize);
void range_tree_verify_not_present(range_tree_t *rt,
uint64_t start, uint64_t size);
void range_tree_resize_segment(range_tree_t *rt, range_seg_t *rs,
uint64_t newstart, uint64_t newsize);
Illumos #4101, #4102, #4103, #4105, #4106 4101 metaslab_debug should allow for fine-grained control 4102 space_maps should store more information about themselves 4103 space map object blocksize should be increased 4105 removing a mirrored log device results in a leaked object 4106 asynchronously load metaslab Reviewed by: Matthew Ahrens <mahrens@delphix.com> Reviewed by: Adam Leventhal <ahl@delphix.com> Reviewed by: Sebastien Roy <seb@delphix.com> Approved by: Garrett D'Amore <garrett@damore.org> Prior to this patch, space_maps were preferred solely based on the amount of free space left in each. Unfortunately, this heuristic didn't contain any information about the make-up of that free space, which meant we could keep preferring and loading a highly fragmented space map that wouldn't actually have enough contiguous space to satisfy the allocation; then unloading that space_map and repeating the process. This change modifies the space_map's to store additional information about the contiguous space in the space_map, so that we can use this information to make a better decision about which space_map to load. This requires reallocating all space_map objects to increase their bonus buffer size sizes enough to fit the new metadata. The above feature can be enabled via a new feature flag introduced by this change: com.delphix:spacemap_histogram In addition to the above, this patch allows the space_map block size to be increase. Currently the block size is set to be 4K in size, which has certain implications including the following: * 4K sector devices will not see any compression benefit * large space_maps require more metadata on-disk * large space_maps require more time to load (typically random reads) Now the space_map block size can adjust as needed up to the maximum size set via the space_map_max_blksz variable. A bug was fixed which resulted in potentially leaking an object when removing a mirrored log device. The previous logic for vdev_remove() did not deal with removing top-level vdevs that are interior vdevs (i.e. mirror) correctly. The problem would occur when removing a mirrored log device, and result in the DTL space map object being leaked; because top-level vdevs don't have DTL space map objects associated with them. References: https://www.illumos.org/issues/4101 https://www.illumos.org/issues/4102 https://www.illumos.org/issues/4103 https://www.illumos.org/issues/4105 https://www.illumos.org/issues/4106 https://github.com/illumos/illumos-gate/commit/0713e23 Porting notes: A handful of kmem_alloc() calls were converted to kmem_zalloc(). Also, the KM_PUSHPAGE and TQ_PUSHPAGE flags were used as necessary. Ported-by: Tim Chase <tim@chase2k.com> Signed-off-by: Prakash Surya <surya1@llnl.gov> Signed-off-by: Brian Behlendorf <behlendorf1@llnl.gov> Closes #2488
2013-10-02 01:25:53 +04:00
uint64_t range_tree_space(range_tree_t *rt);
Log Spacemap Project = Motivation At Delphix we've seen a lot of customer systems where fragmentation is over 75% and random writes take a performance hit because a lot of time is spend on I/Os that update on-disk space accounting metadata. Specifically, we seen cases where 20% to 40% of sync time is spend after sync pass 1 and ~30% of the I/Os on the system is spent updating spacemaps. The problem is that these pools have existed long enough that we've touched almost every metaslab at least once, and random writes scatter frees across all metaslabs every TXG, thus appending to their spacemaps and resulting in many I/Os. To give an example, assuming that every VDEV has 200 metaslabs and our writes fit within a single spacemap block (generally 4K) we have 200 I/Os. Then if we assume 2 levels of indirection, we need 400 additional I/Os and since we are talking about metadata for which we keep 2 extra copies for redundancy we need to triple that number, leading to a total of 1800 I/Os per VDEV every TXG. We could try and decrease the number of metaslabs so we have less I/Os per TXG but then each metaslab would cover a wider range on disk and thus would take more time to be loaded in memory from disk. In addition, after it's loaded, it's range tree would consume more memory. Another idea would be to just increase the spacemap block size which would allow us to fit more entries within an I/O block resulting in fewer I/Os per metaslab and a speedup in loading time. The problem is still that we don't deal with the number of I/Os going up as the number of metaslabs is increasing and the fact is that we generally write a lot to a few metaslabs and a little to the rest of them. Thus, just increasing the block size would actually waste bandwidth because we won't be utilizing our bigger block size. = About this patch This patch introduces the Log Spacemap project which provides the solution to the above problem while taking into account all the aforementioned tradeoffs. The details on how it achieves that can be found in the references sections below and in the code (see Big Theory Statement in spa_log_spacemap.c). Even though the change is fairly constraint within the metaslab and lower-level SPA codepaths, there is a side-change that is user-facing. The change is that VDEV IDs from VDEV holes will no longer be reused. To give some background and reasoning for this, when a log device is removed and its VDEV structure was replaced with a hole (or was compacted; if at the end of the vdev array), its vdev_id could be reused by devices added after that. Now with the pool-wide space maps recording the vdev ID, this behavior can cause problems (e.g. is this entry referring to a segment in the new vdev or the removed log?). Thus, to simplify things the ID reuse behavior is gone and now vdev IDs for top-level vdevs are truly unique within a pool. = Testing The illumos implementation of this feature has been used internally for a year and has been in production for ~6 months. For this patch specifically there don't seem to be any regressions introduced to ZTS and I have been running zloop for a week without any related problems. = Performance Analysis (Linux Specific) All performance results and analysis for illumos can be found in the links of the references. Redoing the same experiments in Linux gave similar results. Below are the specifics of the Linux run. After the pool reached stable state the percentage of the time spent in pass 1 per TXG was 64% on average for the stock bits while the log spacemap bits stayed at 95% during the experiment (graph: sdimitro.github.io/img/linux-lsm/PercOfSyncInPassOne.png). Sync times per TXG were 37.6 seconds on average for the stock bits and 22.7 seconds for the log spacemap bits (related graph: sdimitro.github.io/img/linux-lsm/SyncTimePerTXG.png). As a result the log spacemap bits were able to push more TXGs, which is also the reason why all graphs quantified per TXG have more entries for the log spacemap bits. Another interesting aspect in terms of txg syncs is that the stock bits had 22% of their TXGs reach sync pass 7, 55% reach sync pass 8, and 20% reach 9. The log space map bits reached sync pass 4 in 79% of their TXGs, sync pass 7 in 19%, and sync pass 8 at 1%. This emphasizes the fact that not only we spend less time on metadata but we also iterate less times to convergence in spa_sync() dirtying objects. [related graphs: stock- sdimitro.github.io/img/linux-lsm/NumberOfPassesPerTXGStock.png lsm- sdimitro.github.io/img/linux-lsm/NumberOfPassesPerTXGLSM.png] Finally, the improvement in IOPs that the userland gains from the change is approximately 40%. There is a consistent win in IOPS as you can see from the graphs below but the absolute amount of improvement that the log spacemap gives varies within each minute interval. sdimitro.github.io/img/linux-lsm/StockVsLog3Days.png sdimitro.github.io/img/linux-lsm/StockVsLog10Hours.png = Porting to Other Platforms For people that want to port this commit to other platforms below is a list of ZoL commits that this patch depends on: Make zdb results for checkpoint tests consistent db587941c5ff6dea01932bb78f70db63cf7f38ba Update vdev_is_spacemap_addressable() for new spacemap encoding 419ba5914552c6185afbe1dd17b3ed4b0d526547 Simplify spa_sync by breaking it up to smaller functions 8dc2197b7b1e4d7ebc1420ea30e51c6541f1d834 Factor metaslab_load_wait() in metaslab_load() b194fab0fb6caad18711abccaff3c69ad8b3f6d3 Rename range_tree_verify to range_tree_verify_not_present df72b8bebe0ebac0b20e0750984bad182cb6564a Change target size of metaslabs from 256GB to 16GB c853f382db731e15a87512f4ef1101d14d778a55 zdb -L should skip leak detection altogether 21e7cf5da89f55ce98ec1115726b150e19eefe89 vs_alloc can underflow in L2ARC vdevs 7558997d2f808368867ca7e5234e5793446e8f3f Simplify log vdev removal code 6c926f426a26ffb6d7d8e563e33fc176164175cb Get rid of space_map_update() for ms_synced_length 425d3237ee88abc53d8522a7139c926d278b4b7f Introduce auxiliary metaslab histograms 928e8ad47d3478a3d5d01f0dd6ae74a9371af65e Error path in metaslab_load_impl() forgets to drop ms_sync_lock 8eef997679ba54547f7d361553d21b3291f41ae7 = References Background, Motivation, and Internals of the Feature - OpenZFS 2017 Presentation: youtu.be/jj2IxRkl5bQ - Slides: slideshare.net/SerapheimNikolaosDim/zfs-log-spacemaps-project Flushing Algorithm Internals & Performance Results (Illumos Specific) - Blogpost: sdimitro.github.io/post/zfs-lsm-flushing/ - OpenZFS 2018 Presentation: youtu.be/x6D2dHRjkxw - Slides: slideshare.net/SerapheimNikolaosDim/zfs-log-spacemap-flushing-algorithm Upstream Delphix Issues: DLPX-51539, DLPX-59659, DLPX-57783, DLPX-61438, DLPX-41227, DLPX-59320 DLPX-63385 Reviewed-by: Sean Eric Fagan <sef@ixsystems.com> Reviewed-by: Matt Ahrens <matt@delphix.com> Reviewed-by: George Wilson <gwilson@delphix.com> Reviewed-by: Brian Behlendorf <behlendorf1@llnl.gov> Signed-off-by: Serapheim Dimitropoulos <serapheim@delphix.com> Closes #8442
2019-07-16 20:11:49 +03:00
uint64_t range_tree_numsegs(range_tree_t *rt);
OpenZFS 9486 - reduce memory used by device removal on fragmented pools Device removal allocates a new location for each allocated segment on the disk that's being removed. Each allocation results in one entry in the mapping table, which maps from old location + length to new location. When a fragmented disk is removed, this can result in a large number of mapping entries, and thus a large amount of memory consumed by the mapping table. In the worst real-world cases, we've seen around 1GB of RAM per 1TB of storage removed. We can improve on this situation by allocating larger segments, which span across both allocated and free regions of the device being removed. By including free regions in the allocation (and thus mapping), we reduce the number of mapping entries. For example, if we have a 4K allocation followed by 1K free and then 4K allocated, we would allocate 4+1+4 = 9KB, and then move the entire region (including allocated and free parts). In this case we used one mapping where previously we would have used two, but often the ratio is much higher (up to 20:1 in real-world use). We then need to mark the regions that were free on the removing device as free in the new locations, and also obsolete in the mapping entry. This method preserves the fragmentation of the removing device, rather than consolidating its allocated space into a small number of chunks where possible. But it results in drastic reduction of memory used by the mapping table - around 20x in the most-fragmented cases. In the most fragmented real-world cases, this reduces memory used by the mapping from ~1GB to ~50MB of RAM per 1TB of storage removed. Less fragmented cases will typically also see around 50-100MB of RAM per 1TB of storage. Porting notes: * Add the following as module parameters: * zfs_condense_indirect_vdevs_enable * zfs_condense_max_obsolete_bytes * Document the following module parameters: * zfs_condense_indirect_vdevs_enable * zfs_condense_max_obsolete_bytes * zfs_condense_min_mapping_bytes Authored by: Matthew Ahrens <mahrens@delphix.com> Reviewed by: Brian Behlendorf <behlendorf1@llnl.gov> Ported-by: Tim Chase <tim@chase2k.com> Signed-off-by: Tim Chase <tim@chase2k.com> OpenZFS-issue: https://illumos.org/issues/9486 OpenZFS-commit: https://github.com/ahrens/illumos/commit/07152e142e44c External-issue: DLPX-57962 Closes #7536
2018-02-27 02:33:55 +03:00
boolean_t range_tree_is_empty(range_tree_t *rt);
Illumos #4101, #4102, #4103, #4105, #4106 4101 metaslab_debug should allow for fine-grained control 4102 space_maps should store more information about themselves 4103 space map object blocksize should be increased 4105 removing a mirrored log device results in a leaked object 4106 asynchronously load metaslab Reviewed by: Matthew Ahrens <mahrens@delphix.com> Reviewed by: Adam Leventhal <ahl@delphix.com> Reviewed by: Sebastien Roy <seb@delphix.com> Approved by: Garrett D'Amore <garrett@damore.org> Prior to this patch, space_maps were preferred solely based on the amount of free space left in each. Unfortunately, this heuristic didn't contain any information about the make-up of that free space, which meant we could keep preferring and loading a highly fragmented space map that wouldn't actually have enough contiguous space to satisfy the allocation; then unloading that space_map and repeating the process. This change modifies the space_map's to store additional information about the contiguous space in the space_map, so that we can use this information to make a better decision about which space_map to load. This requires reallocating all space_map objects to increase their bonus buffer size sizes enough to fit the new metadata. The above feature can be enabled via a new feature flag introduced by this change: com.delphix:spacemap_histogram In addition to the above, this patch allows the space_map block size to be increase. Currently the block size is set to be 4K in size, which has certain implications including the following: * 4K sector devices will not see any compression benefit * large space_maps require more metadata on-disk * large space_maps require more time to load (typically random reads) Now the space_map block size can adjust as needed up to the maximum size set via the space_map_max_blksz variable. A bug was fixed which resulted in potentially leaking an object when removing a mirrored log device. The previous logic for vdev_remove() did not deal with removing top-level vdevs that are interior vdevs (i.e. mirror) correctly. The problem would occur when removing a mirrored log device, and result in the DTL space map object being leaked; because top-level vdevs don't have DTL space map objects associated with them. References: https://www.illumos.org/issues/4101 https://www.illumos.org/issues/4102 https://www.illumos.org/issues/4103 https://www.illumos.org/issues/4105 https://www.illumos.org/issues/4106 https://github.com/illumos/illumos-gate/commit/0713e23 Porting notes: A handful of kmem_alloc() calls were converted to kmem_zalloc(). Also, the KM_PUSHPAGE and TQ_PUSHPAGE flags were used as necessary. Ported-by: Tim Chase <tim@chase2k.com> Signed-off-by: Prakash Surya <surya1@llnl.gov> Signed-off-by: Brian Behlendorf <behlendorf1@llnl.gov> Closes #2488
2013-10-02 01:25:53 +04:00
void range_tree_swap(range_tree_t **rtsrc, range_tree_t **rtdst);
void range_tree_stat_verify(range_tree_t *rt);
OpenZFS 9486 - reduce memory used by device removal on fragmented pools Device removal allocates a new location for each allocated segment on the disk that's being removed. Each allocation results in one entry in the mapping table, which maps from old location + length to new location. When a fragmented disk is removed, this can result in a large number of mapping entries, and thus a large amount of memory consumed by the mapping table. In the worst real-world cases, we've seen around 1GB of RAM per 1TB of storage removed. We can improve on this situation by allocating larger segments, which span across both allocated and free regions of the device being removed. By including free regions in the allocation (and thus mapping), we reduce the number of mapping entries. For example, if we have a 4K allocation followed by 1K free and then 4K allocated, we would allocate 4+1+4 = 9KB, and then move the entire region (including allocated and free parts). In this case we used one mapping where previously we would have used two, but often the ratio is much higher (up to 20:1 in real-world use). We then need to mark the regions that were free on the removing device as free in the new locations, and also obsolete in the mapping entry. This method preserves the fragmentation of the removing device, rather than consolidating its allocated space into a small number of chunks where possible. But it results in drastic reduction of memory used by the mapping table - around 20x in the most-fragmented cases. In the most fragmented real-world cases, this reduces memory used by the mapping from ~1GB to ~50MB of RAM per 1TB of storage removed. Less fragmented cases will typically also see around 50-100MB of RAM per 1TB of storage. Porting notes: * Add the following as module parameters: * zfs_condense_indirect_vdevs_enable * zfs_condense_max_obsolete_bytes * Document the following module parameters: * zfs_condense_indirect_vdevs_enable * zfs_condense_max_obsolete_bytes * zfs_condense_min_mapping_bytes Authored by: Matthew Ahrens <mahrens@delphix.com> Reviewed by: Brian Behlendorf <behlendorf1@llnl.gov> Ported-by: Tim Chase <tim@chase2k.com> Signed-off-by: Tim Chase <tim@chase2k.com> OpenZFS-issue: https://illumos.org/issues/9486 OpenZFS-commit: https://github.com/ahrens/illumos/commit/07152e142e44c External-issue: DLPX-57962 Closes #7536
2018-02-27 02:33:55 +03:00
uint64_t range_tree_min(range_tree_t *rt);
uint64_t range_tree_max(range_tree_t *rt);
uint64_t range_tree_span(range_tree_t *rt);
Illumos #4101, #4102, #4103, #4105, #4106 4101 metaslab_debug should allow for fine-grained control 4102 space_maps should store more information about themselves 4103 space map object blocksize should be increased 4105 removing a mirrored log device results in a leaked object 4106 asynchronously load metaslab Reviewed by: Matthew Ahrens <mahrens@delphix.com> Reviewed by: Adam Leventhal <ahl@delphix.com> Reviewed by: Sebastien Roy <seb@delphix.com> Approved by: Garrett D'Amore <garrett@damore.org> Prior to this patch, space_maps were preferred solely based on the amount of free space left in each. Unfortunately, this heuristic didn't contain any information about the make-up of that free space, which meant we could keep preferring and loading a highly fragmented space map that wouldn't actually have enough contiguous space to satisfy the allocation; then unloading that space_map and repeating the process. This change modifies the space_map's to store additional information about the contiguous space in the space_map, so that we can use this information to make a better decision about which space_map to load. This requires reallocating all space_map objects to increase their bonus buffer size sizes enough to fit the new metadata. The above feature can be enabled via a new feature flag introduced by this change: com.delphix:spacemap_histogram In addition to the above, this patch allows the space_map block size to be increase. Currently the block size is set to be 4K in size, which has certain implications including the following: * 4K sector devices will not see any compression benefit * large space_maps require more metadata on-disk * large space_maps require more time to load (typically random reads) Now the space_map block size can adjust as needed up to the maximum size set via the space_map_max_blksz variable. A bug was fixed which resulted in potentially leaking an object when removing a mirrored log device. The previous logic for vdev_remove() did not deal with removing top-level vdevs that are interior vdevs (i.e. mirror) correctly. The problem would occur when removing a mirrored log device, and result in the DTL space map object being leaked; because top-level vdevs don't have DTL space map objects associated with them. References: https://www.illumos.org/issues/4101 https://www.illumos.org/issues/4102 https://www.illumos.org/issues/4103 https://www.illumos.org/issues/4105 https://www.illumos.org/issues/4106 https://github.com/illumos/illumos-gate/commit/0713e23 Porting notes: A handful of kmem_alloc() calls were converted to kmem_zalloc(). Also, the KM_PUSHPAGE and TQ_PUSHPAGE flags were used as necessary. Ported-by: Tim Chase <tim@chase2k.com> Signed-off-by: Prakash Surya <surya1@llnl.gov> Signed-off-by: Brian Behlendorf <behlendorf1@llnl.gov> Closes #2488
2013-10-02 01:25:53 +04:00
void range_tree_add(void *arg, uint64_t start, uint64_t size);
void range_tree_remove(void *arg, uint64_t start, uint64_t size);
void range_tree_remove_fill(range_tree_t *rt, uint64_t start, uint64_t size);
void range_tree_adjust_fill(range_tree_t *rt, range_seg_t *rs, int64_t delta);
void range_tree_clear(range_tree_t *rt, uint64_t start, uint64_t size);
Illumos #4101, #4102, #4103, #4105, #4106 4101 metaslab_debug should allow for fine-grained control 4102 space_maps should store more information about themselves 4103 space map object blocksize should be increased 4105 removing a mirrored log device results in a leaked object 4106 asynchronously load metaslab Reviewed by: Matthew Ahrens <mahrens@delphix.com> Reviewed by: Adam Leventhal <ahl@delphix.com> Reviewed by: Sebastien Roy <seb@delphix.com> Approved by: Garrett D'Amore <garrett@damore.org> Prior to this patch, space_maps were preferred solely based on the amount of free space left in each. Unfortunately, this heuristic didn't contain any information about the make-up of that free space, which meant we could keep preferring and loading a highly fragmented space map that wouldn't actually have enough contiguous space to satisfy the allocation; then unloading that space_map and repeating the process. This change modifies the space_map's to store additional information about the contiguous space in the space_map, so that we can use this information to make a better decision about which space_map to load. This requires reallocating all space_map objects to increase their bonus buffer size sizes enough to fit the new metadata. The above feature can be enabled via a new feature flag introduced by this change: com.delphix:spacemap_histogram In addition to the above, this patch allows the space_map block size to be increase. Currently the block size is set to be 4K in size, which has certain implications including the following: * 4K sector devices will not see any compression benefit * large space_maps require more metadata on-disk * large space_maps require more time to load (typically random reads) Now the space_map block size can adjust as needed up to the maximum size set via the space_map_max_blksz variable. A bug was fixed which resulted in potentially leaking an object when removing a mirrored log device. The previous logic for vdev_remove() did not deal with removing top-level vdevs that are interior vdevs (i.e. mirror) correctly. The problem would occur when removing a mirrored log device, and result in the DTL space map object being leaked; because top-level vdevs don't have DTL space map objects associated with them. References: https://www.illumos.org/issues/4101 https://www.illumos.org/issues/4102 https://www.illumos.org/issues/4103 https://www.illumos.org/issues/4105 https://www.illumos.org/issues/4106 https://github.com/illumos/illumos-gate/commit/0713e23 Porting notes: A handful of kmem_alloc() calls were converted to kmem_zalloc(). Also, the KM_PUSHPAGE and TQ_PUSHPAGE flags were used as necessary. Ported-by: Tim Chase <tim@chase2k.com> Signed-off-by: Prakash Surya <surya1@llnl.gov> Signed-off-by: Brian Behlendorf <behlendorf1@llnl.gov> Closes #2488
2013-10-02 01:25:53 +04:00
void range_tree_vacate(range_tree_t *rt, range_tree_func_t *func, void *arg);
void range_tree_walk(range_tree_t *rt, range_tree_func_t *func, void *arg);
range_seg_t *range_tree_first(range_tree_t *rt);
Log Spacemap Project = Motivation At Delphix we've seen a lot of customer systems where fragmentation is over 75% and random writes take a performance hit because a lot of time is spend on I/Os that update on-disk space accounting metadata. Specifically, we seen cases where 20% to 40% of sync time is spend after sync pass 1 and ~30% of the I/Os on the system is spent updating spacemaps. The problem is that these pools have existed long enough that we've touched almost every metaslab at least once, and random writes scatter frees across all metaslabs every TXG, thus appending to their spacemaps and resulting in many I/Os. To give an example, assuming that every VDEV has 200 metaslabs and our writes fit within a single spacemap block (generally 4K) we have 200 I/Os. Then if we assume 2 levels of indirection, we need 400 additional I/Os and since we are talking about metadata for which we keep 2 extra copies for redundancy we need to triple that number, leading to a total of 1800 I/Os per VDEV every TXG. We could try and decrease the number of metaslabs so we have less I/Os per TXG but then each metaslab would cover a wider range on disk and thus would take more time to be loaded in memory from disk. In addition, after it's loaded, it's range tree would consume more memory. Another idea would be to just increase the spacemap block size which would allow us to fit more entries within an I/O block resulting in fewer I/Os per metaslab and a speedup in loading time. The problem is still that we don't deal with the number of I/Os going up as the number of metaslabs is increasing and the fact is that we generally write a lot to a few metaslabs and a little to the rest of them. Thus, just increasing the block size would actually waste bandwidth because we won't be utilizing our bigger block size. = About this patch This patch introduces the Log Spacemap project which provides the solution to the above problem while taking into account all the aforementioned tradeoffs. The details on how it achieves that can be found in the references sections below and in the code (see Big Theory Statement in spa_log_spacemap.c). Even though the change is fairly constraint within the metaslab and lower-level SPA codepaths, there is a side-change that is user-facing. The change is that VDEV IDs from VDEV holes will no longer be reused. To give some background and reasoning for this, when a log device is removed and its VDEV structure was replaced with a hole (or was compacted; if at the end of the vdev array), its vdev_id could be reused by devices added after that. Now with the pool-wide space maps recording the vdev ID, this behavior can cause problems (e.g. is this entry referring to a segment in the new vdev or the removed log?). Thus, to simplify things the ID reuse behavior is gone and now vdev IDs for top-level vdevs are truly unique within a pool. = Testing The illumos implementation of this feature has been used internally for a year and has been in production for ~6 months. For this patch specifically there don't seem to be any regressions introduced to ZTS and I have been running zloop for a week without any related problems. = Performance Analysis (Linux Specific) All performance results and analysis for illumos can be found in the links of the references. Redoing the same experiments in Linux gave similar results. Below are the specifics of the Linux run. After the pool reached stable state the percentage of the time spent in pass 1 per TXG was 64% on average for the stock bits while the log spacemap bits stayed at 95% during the experiment (graph: sdimitro.github.io/img/linux-lsm/PercOfSyncInPassOne.png). Sync times per TXG were 37.6 seconds on average for the stock bits and 22.7 seconds for the log spacemap bits (related graph: sdimitro.github.io/img/linux-lsm/SyncTimePerTXG.png). As a result the log spacemap bits were able to push more TXGs, which is also the reason why all graphs quantified per TXG have more entries for the log spacemap bits. Another interesting aspect in terms of txg syncs is that the stock bits had 22% of their TXGs reach sync pass 7, 55% reach sync pass 8, and 20% reach 9. The log space map bits reached sync pass 4 in 79% of their TXGs, sync pass 7 in 19%, and sync pass 8 at 1%. This emphasizes the fact that not only we spend less time on metadata but we also iterate less times to convergence in spa_sync() dirtying objects. [related graphs: stock- sdimitro.github.io/img/linux-lsm/NumberOfPassesPerTXGStock.png lsm- sdimitro.github.io/img/linux-lsm/NumberOfPassesPerTXGLSM.png] Finally, the improvement in IOPs that the userland gains from the change is approximately 40%. There is a consistent win in IOPS as you can see from the graphs below but the absolute amount of improvement that the log spacemap gives varies within each minute interval. sdimitro.github.io/img/linux-lsm/StockVsLog3Days.png sdimitro.github.io/img/linux-lsm/StockVsLog10Hours.png = Porting to Other Platforms For people that want to port this commit to other platforms below is a list of ZoL commits that this patch depends on: Make zdb results for checkpoint tests consistent db587941c5ff6dea01932bb78f70db63cf7f38ba Update vdev_is_spacemap_addressable() for new spacemap encoding 419ba5914552c6185afbe1dd17b3ed4b0d526547 Simplify spa_sync by breaking it up to smaller functions 8dc2197b7b1e4d7ebc1420ea30e51c6541f1d834 Factor metaslab_load_wait() in metaslab_load() b194fab0fb6caad18711abccaff3c69ad8b3f6d3 Rename range_tree_verify to range_tree_verify_not_present df72b8bebe0ebac0b20e0750984bad182cb6564a Change target size of metaslabs from 256GB to 16GB c853f382db731e15a87512f4ef1101d14d778a55 zdb -L should skip leak detection altogether 21e7cf5da89f55ce98ec1115726b150e19eefe89 vs_alloc can underflow in L2ARC vdevs 7558997d2f808368867ca7e5234e5793446e8f3f Simplify log vdev removal code 6c926f426a26ffb6d7d8e563e33fc176164175cb Get rid of space_map_update() for ms_synced_length 425d3237ee88abc53d8522a7139c926d278b4b7f Introduce auxiliary metaslab histograms 928e8ad47d3478a3d5d01f0dd6ae74a9371af65e Error path in metaslab_load_impl() forgets to drop ms_sync_lock 8eef997679ba54547f7d361553d21b3291f41ae7 = References Background, Motivation, and Internals of the Feature - OpenZFS 2017 Presentation: youtu.be/jj2IxRkl5bQ - Slides: slideshare.net/SerapheimNikolaosDim/zfs-log-spacemaps-project Flushing Algorithm Internals & Performance Results (Illumos Specific) - Blogpost: sdimitro.github.io/post/zfs-lsm-flushing/ - OpenZFS 2018 Presentation: youtu.be/x6D2dHRjkxw - Slides: slideshare.net/SerapheimNikolaosDim/zfs-log-spacemap-flushing-algorithm Upstream Delphix Issues: DLPX-51539, DLPX-59659, DLPX-57783, DLPX-61438, DLPX-41227, DLPX-59320 DLPX-63385 Reviewed-by: Sean Eric Fagan <sef@ixsystems.com> Reviewed-by: Matt Ahrens <matt@delphix.com> Reviewed-by: George Wilson <gwilson@delphix.com> Reviewed-by: Brian Behlendorf <behlendorf1@llnl.gov> Signed-off-by: Serapheim Dimitropoulos <serapheim@delphix.com> Closes #8442
2019-07-16 20:11:49 +03:00
void range_tree_remove_xor_add_segment(uint64_t start, uint64_t end,
range_tree_t *removefrom, range_tree_t *addto);
void range_tree_remove_xor_add(range_tree_t *rt, range_tree_t *removefrom,
range_tree_t *addto);
Reduce loaded range tree memory usage This patch implements a new tree structure for ZFS, and uses it to store range trees more efficiently. The new structure is approximately a B-tree, though there are some small differences from the usual characterizations. The tree has core nodes and leaf nodes; each contain data elements, which the elements in the core nodes acting as separators between its children. The difference between core and leaf nodes is that the core nodes have an array of children, while leaf nodes don't. Every node in the tree may be only partially full; in most cases, they are all at least 50% full (in terms of element count) except for the root node, which can be less full. Underfull nodes will steal from their neighbors or merge to remain full enough, while overfull nodes will split in two. The data elements are contained in tree-controlled buffers; they are copied into these on insertion, and overwritten on deletion. This means that the elements are not independently allocated, which reduces overhead, but also means they can't be shared between trees (and also that pointers to them are only valid until a side-effectful tree operation occurs). The overhead varies based on how dense the tree is, but is usually on the order of about 50% of the element size; the per-node overheads are very small, and so don't make a significant difference. The trees can accept arbitrary records; they accept a size and a comparator to allow them to be used for a variety of purposes. The new trees replace the AVL trees used in the range trees today. Currently, the range_seg_t structure contains three 8 byte integers of payload and two 24 byte avl_tree_node_ts to handle its storage in both an offset-sorted tree and a size-sorted tree (total size: 64 bytes). In the new model, the range seg structures are usually two 4 byte integers, but a separate one needs to exist for the size-sorted and offset-sorted tree. Between the raw size, the 50% overhead, and the double storage, the new btrees are expected to use 8*1.5*2 = 24 bytes per record, or 33.3% as much memory as the AVL trees (this is for the purposes of storing metaslab range trees; for other purposes, like scrubs, they use ~50% as much memory). We reduced the size of the payload in the range segments by teaching range trees about starting offsets and shifts; since metaslabs have a fixed starting offset, and they all operate in terms of disk sectors, we can store the ranges using 4-byte integers as long as the size of the metaslab divided by the sector size is less than 2^32. For 512-byte sectors, this is a 2^41 (or 2TB) metaslab, which with the default settings corresponds to a 256PB disk. 4k sector disks can handle metaslabs up to 2^46 bytes, or 2^63 byte disks. Since we do not anticipate disks of this size in the near future, there should be almost no cases where metaslabs need 64-byte integers to store their ranges. We do still have the capability to store 64-byte integer ranges to account for cases where we are storing per-vdev (or per-dnode) trees, which could reasonably go above the limits discussed. We also do not store fill information in the compact version of the node, since it is only used for sorted scrub. We also optimized the metaslab loading process in various other ways to offset some inefficiencies in the btree model. While individual operations (find, insert, remove_from) are faster for the btree than they are for the avl tree, remove usually requires a find operation, while in the AVL tree model the element itself suffices. Some clever changes actually caused an overall speedup in metaslab loading; we use approximately 40% less cpu to load metaslabs in our tests on Illumos. Another memory and performance optimization was achieved by changing what is stored in the size-sorted trees. When a disk is heavily fragmented, the df algorithm used by default in ZFS will almost always find a number of small regions in its initial cursor-based search; it will usually only fall back to the size-sorted tree to find larger regions. If we increase the size of the cursor-based search slightly, and don't store segments that are smaller than a tunable size floor in the size-sorted tree, we can further cut memory usage down to below 20% of what the AVL trees store. This also results in further reductions in CPU time spent loading metaslabs. The 16KiB size floor was chosen because it results in substantial memory usage reduction while not usually resulting in situations where we can't find an appropriate chunk with the cursor and are forced to use an oversized chunk from the size-sorted tree. In addition, even if we do have to use an oversized chunk from the size-sorted tree, the chunk would be too small to use for ZIL allocations, so it isn't as big of a loss as it might otherwise be. And often, more small allocations will follow the initial one, and the cursor search will now find the remainder of the chunk we didn't use all of and use it for subsequent allocations. Practical testing has shown little or no change in fragmentation as a result of this change. If the size-sorted tree becomes empty while the offset sorted one still has entries, it will load all the entries from the offset sorted tree and disregard the size floor until it is unloaded again. This operation occurs rarely with the default setting, only on incredibly thoroughly fragmented pools. There are some other small changes to zdb to teach it to handle btrees, but nothing major. Reviewed-by: George Wilson <gwilson@delphix.com> Reviewed-by: Matt Ahrens <matt@delphix.com> Reviewed by: Sebastien Roy seb@delphix.com Reviewed-by: Igor Kozhukhov <igor@dilos.org> Reviewed-by: Brian Behlendorf <behlendorf1@llnl.gov> Signed-off-by: Paul Dagnelie <pcd@delphix.com> Closes #9181
2019-10-09 20:36:03 +03:00
void rt_btree_create(range_tree_t *rt, void *arg);
void rt_btree_destroy(range_tree_t *rt, void *arg);
void rt_btree_add(range_tree_t *rt, range_seg_t *rs, void *arg);
void rt_btree_remove(range_tree_t *rt, range_seg_t *rs, void *arg);
void rt_btree_vacate(range_tree_t *rt, void *arg);
extern range_tree_ops_t rt_btree_ops;
Illumos #4101, #4102, #4103, #4105, #4106 4101 metaslab_debug should allow for fine-grained control 4102 space_maps should store more information about themselves 4103 space map object blocksize should be increased 4105 removing a mirrored log device results in a leaked object 4106 asynchronously load metaslab Reviewed by: Matthew Ahrens <mahrens@delphix.com> Reviewed by: Adam Leventhal <ahl@delphix.com> Reviewed by: Sebastien Roy <seb@delphix.com> Approved by: Garrett D'Amore <garrett@damore.org> Prior to this patch, space_maps were preferred solely based on the amount of free space left in each. Unfortunately, this heuristic didn't contain any information about the make-up of that free space, which meant we could keep preferring and loading a highly fragmented space map that wouldn't actually have enough contiguous space to satisfy the allocation; then unloading that space_map and repeating the process. This change modifies the space_map's to store additional information about the contiguous space in the space_map, so that we can use this information to make a better decision about which space_map to load. This requires reallocating all space_map objects to increase their bonus buffer size sizes enough to fit the new metadata. The above feature can be enabled via a new feature flag introduced by this change: com.delphix:spacemap_histogram In addition to the above, this patch allows the space_map block size to be increase. Currently the block size is set to be 4K in size, which has certain implications including the following: * 4K sector devices will not see any compression benefit * large space_maps require more metadata on-disk * large space_maps require more time to load (typically random reads) Now the space_map block size can adjust as needed up to the maximum size set via the space_map_max_blksz variable. A bug was fixed which resulted in potentially leaking an object when removing a mirrored log device. The previous logic for vdev_remove() did not deal with removing top-level vdevs that are interior vdevs (i.e. mirror) correctly. The problem would occur when removing a mirrored log device, and result in the DTL space map object being leaked; because top-level vdevs don't have DTL space map objects associated with them. References: https://www.illumos.org/issues/4101 https://www.illumos.org/issues/4102 https://www.illumos.org/issues/4103 https://www.illumos.org/issues/4105 https://www.illumos.org/issues/4106 https://github.com/illumos/illumos-gate/commit/0713e23 Porting notes: A handful of kmem_alloc() calls were converted to kmem_zalloc(). Also, the KM_PUSHPAGE and TQ_PUSHPAGE flags were used as necessary. Ported-by: Tim Chase <tim@chase2k.com> Signed-off-by: Prakash Surya <surya1@llnl.gov> Signed-off-by: Brian Behlendorf <behlendorf1@llnl.gov> Closes #2488
2013-10-02 01:25:53 +04:00
#ifdef __cplusplus
}
#endif
#endif /* _SYS_RANGE_TREE_H */